blank.frm      ; used to be mset000.frm for top of bouncing mouse cursor
msef000.frm    ; hex mouse cursor
egg.frm        ; used for the translucent "egg" effect around player
msef001.frm
actionh.frm    ; *** NO LONGER USED ***
actionm.frm    ; *** NO LONGER USED ***
bigredup.frm   ; big red button up
bigreddn.frm   ; big red button down
lilredup.frm   ; little red button up
lilreddn.frm   ; little red button down
MAPDN.FRM      ; automap button down
AMAPHV.FRM     ; *** NO LONGER USED ***
MAPMK.FRM      ; *** NO LONGER USED ***
MAPUP.FRM      ; automap button up
ENDTDN.FRM     ; *** NO LONGER USED ***
ENDTUP.FRM     ; *** NO LONGER USED ***
IFACE.FRM      ; main interface
OPTIDN.FRM     ; options button down
OPTIUP.FRM     ; options button up
TMAPDN.FRM     ; *** NO LONGER USED ***
TMAPHV.FRM     ; *** NO LONGER USED ***
TMAPUP.FRM     ; *** NO LONGER USED ***
WMAPDN.FRM     ; *** NO LONGER USED ***
WMAPHV.FRM     ; *** NO LONGER USED ***
WMAPUP.FRM     ; *** NO LONGER USED ***
LATTKBDN.FRM   ; *** NO LONGER USED ***
LATTKBDS.FRM   ; *** NO LONGER USED ***
LATTKBUP.FRM   ; *** NO LONGER USED ***
LATTKSDN.FRM   ; *** NO LONGER USED ***
LATTKSDS.FRM   ; *** NO LONGER USED ***
LATTKSUP.FRM   ; *** NO LONGER USED ***
SATTKBDN.FRM   ; single attack big down
SATTKBUP.FRM   ; single attack big up
SATTKSUP.FRM   ; single attack small up
UATTKBDN.FRM   ; *** NO LONGER USED ***
UATTKBUP.FRM   ; *** NO LONGER USED ***
UATTKSDN.FRM   ; *** NO LONGER USED ***
UATTKSUP.FRM   ; *** NO LONGER USED ***
KARMAFDR.FRM   ; Character editor  * Place holder for traits folder image *
TBLCRD.FRM     ; Interface stuff.
BURST.FRM      ; burst text
KICK.FRM       ; kick text
PUNCH.FRM      ; punch text
SINGLE.FRM     ; single text
SWING.FRM      ; swing text
THRUST.FRM     ; thrust text
INVBUTDN.FRM   ; inventory button down
INVBUTUP.FRM   ; inventory button up
INVBOX.FRM
INVUPOUT.FRM
INVUPIN.FRM
INVDNOUT.FRM
INVDNIN.FRM
INVUPDS.FRM
INVDNDS.FRM
autohi.frm     ; *** NO LONGER USED ***
chadn.frm      ; character button down
chaup.frm      ; character button up
pipdn.frm      ; pipboy button down
pipup.frm      ; pipboy button up
tinreddn.frm   ; tiny red button down
tinredup.frm   ; tiny red button up
towndim.frm    ; *** NO LONGER USED ***
townhi.frm     ; *** NO LONGER USED ***
worlddim.frm   ; *** NO LONGER USED ***
worldhi.frm    ; *** NO LONGER USED ***
LATURBDN.FRM   ; *** NO LONGER USED ***
LATURBDS.FRM   ; *** NO LONGER USED ***
LATURBUP.FRM   ; *** NO LONGER USED ***
LATURSDN.FRM   ; *** NO LONGER USED ***
LATURSDS.FRM   ; *** NO LONGER USED ***
LATURSUP.FRM   ; *** NO LONGER USED ***
SATURBDN.FRM   ; single attack big down unreadied
SATURBUP.FRM   ; single attack big up unreadied
SATURSUP.FRM   ; single attack small up unreadied
UATURBDN.FRM   ; *** NO LONGER USED ***
UATURBUP.FRM   ; *** NO LONGER USED ***
UATURSDN.FRM   ; *** NO LONGER USED ***
UATURSUP.FRM   ; *** NO LONGER USED ***
SATURSDN.FRM   ; single attack small down unreadied
ACTIONT.FRM    ; *** NO LONGER USED ***
ACTIONI.FRM    ; *** NO LONGER USED ***
NUMBERS.FRM    ; numbers for the hit points and fatigue counters
HLGRN.FRM      ; green health light
HLYEL.FRM      ; yellow health light
HLRED.FRM      ; red health light
PERKWIN.FRM    ; Character editor
di_bgdn1.frm   ; dialog big down arrow <UP>
di_bgdn2.frm   ; dialog big down arrow <DOWN>
di_bgup1.frm   ; dialog big up arrow <UP>
di_bgup2.frm   ; dialog big up arrow <DOWN>
di_done1.frm   ; dialog big done button <UP>
di_done2.frm   ; dialog big done button <DOWN>
di_down1.frm   ; dialog down button <UP>
di_down2.frm   ; dialog down button <DOWN>
di_rdbt1.frm   ; dialog red button <UP>
di_rdbt2.frm   ; dialog red button <DOWN>
di_rest1.frm   ; dialog rest button <UP>
di_rest2.frm   ; dialog rest button <DOWN>
di_talk.frm    ; dialog screen subwindow (NPC's)
di_up1.frm     ; dialog up button <UP>
di_up2.frm     ; dialog up button <DOWN>
review.frm     ; review screen
alltlk.frm     ; dialog screen background
endanim.frm    ; endturn window open/close animation
endturnu.frm   ; end turn up image
endturnd.frm   ; end turn down image
endcmbtu.frm   ; end combat up image
endcmbtd.frm   ; end combat down image
endltgrn.frm   ; green lights around end turn/combat window
endltred.frm   ; red lights around end turn/combat window
barter.frm     ; barter window
about.frm      ; ask question about window
use.frm        ; use_item_on window
loot.frm       ; loot_container window
hilight1.frm   ; dialogue upper hilight
hilight2.frm   ; dialogue lower hilight
throw.frm      ; throw text
called.frm     ; called shot window
SKLDXON.FRM    ; Skilldex on button
SKLDXOFF.FRM   ; Skilldex off button
SKLDXBOX.FRM   ; Skilldex window
slu.frm        ; Left arrow up
sld.frm        ; Left arrow down
sru.frm        ; Right arrow up
srd.frm        ; Right arrow down
WARNBOX.FRM    ; Interconnection warning window box
pip.frm        ; pip boy window
pip2.frm       ; pip boy note about the vats
months.frm     ; month strings for pip boy
notenums.frm   ; pip boy note numbers
alarmin.frm    ; pip boy sleep alarm - in
alarmout.frm   ; pip boy sleep alarm - out
pipx.frm       ; pipboy 2000 logo
msef002.frm    ; hex mouse cursor outline
worldmap.frm   ; Huge world map pic
wmapbox.frm    ; World map dialog box
wmaplabs.frm   ; World map dialog box labels
wmaploc.frm    ; World map location maker
wmaptarg.frm   ; World map move target maker #1
mainmenu.frm   ; main menu background image
EBUT_IN.FRM    ; Map elevator screen
EBUT_OUT.FRM   ; Map elevator screen
EL_BOS.FRM     ; Map elevator screen
EL_MAST1.FRM   ; Map elevator screen
EL_MAST2.FRM   ; Map elevator screen
EL_MIL1.FRM    ; Map elevator screen
EL_MIL2.FRM    ; Map elevator screen
EL_VAULT.FRM   ; Map elevator screen
GAJ000.FRM     ; Map elevator screen
EL_BOS2.FRM    ; Map elevator screen
EL_MIL3.FRM    ; Map elevator screen
EL_MIL4.FRM    ; Map elevator screen
wmaptrg2.frm   ; World map move target maker #2 (for animation)
wmapfgt0.frm   ; World map fight icon #1
wmapfgt1.frm   ; World map fight icon #2
twnarroy.frm   ; Town map "Arroyo"
twnbrokn.frm   ; Town map "Broken Hills"
twnklama.frm   ; Town map "Klamath"
twnmodoc.frm   ; Town map "Modoc"
twnden.frm     ; Town map "Den"
twngecko.frm   ; Town map "Gecko"
twnncr.frm     ; Town map "NCR"
twnreno.frm    ; Town map "New Reno"
twnsad.frm     ; Town map "Sierra Army Depot"
twnsanfr.frm   ; Town map "San Francisco"
twnv13.frm     ; Town map "Vault 13"
twnv15.frm     ; Town map "Vault 15"
hotspot1.frm   ; Town map selctor shape #1
EDTRCRTE.FRM   ; Character editor background screen #1
BIGNUM.FRM     ; Character editor
automap.frm    ; automap window
autoup.frm     ; switch up
autodwn.frm    ; switch down
pickchar.frm   ; character selection screen
AGEMASK.FRM    ; Character editor
AGEOFF.FRM     ; Character editor
EDTREDT.FRM    ; Character editor background screen #2
KARMAFDR.FRM   ; Character editor
KILLSFDR.FRM   ; Character editor
PERKSFDR.FRM   ; Character editor
DNARWOFF.FRM   ; Character editor
DNARWON.FRM    ; Character editor
NAMEMSK.FRM    ; Character editor
NAMEON.FRM     ; Character editor
NAMEOFF.FRM    ; Character editor
FLDRMASK.FRM   ; Character editor
SEXMASK.FRM    ; Character editor
SEXOFF.FRM     ; Character editor
SEXON.FRM      ; Character editor
SLIDER.FRM     ; Character editor
SNEGOFF.FRM    ; Character editor
SNEGON.FRM     ; Character editor
SPLSOFF.FRM    ; Character editor
SPLSON.FRM     ; Character editor
STNEGOFF.FRM   ; Character editor
STNEGON.FRM    ; Character editor
STPLSOFF.FRM   ; Character editor
STPLSON.FRM    ; Character editor
UPARWOFF.FRM   ; Character editor
UPARWON.FRM    ; Character editor
combat.frm     ; Premade character portrait
stealth.frm    ; Premade character portrait
diplomat.frm   ; Premade character portrait
AGEON.FRM      ; Character editor
AGEBOX.FRM     ; Character editor
ATTRIBOX.FRM   ; Character editor
ATTRIBWN.FRM   ; Character editor
CHARWIN.FRM    ; Character editor
DONEBOX.FRM    ; Character editor
FEMOFF.FRM     ; Character editor
FEMON.FRM      ; Character editor
MALEOFF.FRM    ; Character editor
MALEON.FRM     ; Character editor
NAMEBOX.FRM    ; Character editor
TGSKLOFF.FRM   ; Character editor
TGSKLON.FRM    ; Character editor
LGDIALOG.FRM   ; Large generic dialog box
MEDIALOG.FRM   ; Medium generic dialog box
BARARRWS.FRM   ; Character editor
OPBASE.FRM     ; Character editor
OPBTNOFF.FRM   ; Character editor
OPBTNON.FRM    ; Character editor
HOTSPOT2.FRM   ; Town map selector shape #2
LOADBOX.FRM    ; Character editor
SAVEBOX.FRM    ; Character editor
BOMB1.FRM      ; Pipboy
upsell00.frm   ; Upsell screen for interactive demo
upsell01.frm   ; Upsell screen for interactive demo
upsell02.frm   ; Upsell screen for interactive demo
upsell03.frm   ; Upsell screen for interactive demo
upsell04.frm   ; Upsell screen for interactive demo
upsell05.frm   ; Upsell screen for interactive demo
upsell06.frm   ; Upsell screen for interactive demo
upsell07.frm   ; Upsell screen for interactive demo
upsell08.frm   ; Upsell screen for interactive demo
upsell09.frm   ; Upsell screen for interactive demo
LSGAME.FRM     ; Load/Save game
LSGBOX.FRM     ; Load/Save game
LSCOVER.FRM    ; Load/Save game
PREFSCRN.FRM   ; Options screen
PRFSLDOF.FRM   ; Options screen
PRFBKNBS.FRM   ; Options screen
PRFLKNBS.FRM   ; Options screen
PRFXIN.FRM     ; Options screen
PRFXOUT.FRM    ; Options screen
PREFCVR.FRM    ; Options screen
PRFSLDON.FRM   ; Options screen
PREFTRCK.FRM   ; *** NO LONGER USED ***
MSEF003.FRM    ; Action move
ACTARROW.FRM   ; Action arrow
ACRSHAIR.FRM   ; Action crosshair
CANCELH.FRM    ; Action menu cancel highlighted
CANCELN.FRM    ; Action menu cancel normal
DROPH.FRM      ; Action menu drop highlighted
DROPN.FRM      ; Action menu drop normal
INVENH.FRM     ; Action menu inventory highlighted
INVENN.FRM     ; Action menu inventory normal
LOOKH.FRM      ; Action menu look highlighted
LOOKN.FRM      ; Action menu look normal
ROTATEH.FRM    ; Action menu rotate highlighted
ROTATEN.FRM    ; Action menu rotate normal
TALKH.FRM      ; Action menu talk highlighted
TALKN.FRM      ; Action menu talk normal
USEGETH.FRM    ; Action menu use/get highlighted
USEGETN.FRM    ; Action menu use/get normal
BLANK.FRM      ; Mouse cursor - none ( 1 x 1 transparent)
STDARROW.FRM   ; Mouse cursor - standard arrow
SUPARROW.FRM   ; Mouse cursor - small up arrow
SDNARROW.FRM   ; Mouse cursor - small down arrow
SCRNWEST.FRM   ; Mouse cursor - scroll northwest
SCRNORTH.FRM   ; Mouse cursor - scroll north
SCRNEAST.FRM   ; Mouse cursor - scroll northeast
SCREAST.FRM    ; Mouse cursor - scroll east
SCRSEAST.FRM   ; Mouse cursor - scroll southeast
SCRSOUTH.FRM   ; Mouse cursor - scroll south
SCRSWEST.FRM   ; Mouse cursor - scroll southwest
SCRWEST.FRM    ; Mouse cursor - scroll west
WAIT.FRM       ; Mouse cursor - wait (planet)
CRSSHAIR.FRM   ; Mouse cursor - crosshair
PLUS.FRM       ; Mouse cursor - plus
DESTROY.FRM    ; Mouse cursor - destroy/erase
ACTPICK.FRM    ; Action pick default
ACTMENU.FRM    ; Action menu
ACTTOHIT.FRM   ; Action to hit
ACTARROM.FRM   ; Action arrow (mirrorred)
HAND.FRM       ; pointing hand used in the inventory window
UNARMED.FRM    ; unarmed text
BULLSEYE.FRM   ; bullseye for interface button
MVEPNT.FRM     ; movement point text
MVENUM.FRM     ; movement point numbers
RELOAD.FRM     ; reload text
USET.FRM       ; use text
CROSSUSE.FRM   ; Mouse cursor - use crosshair
USEON.FRM      ; use on text
WAIT2.FRM      ; Mouse cursor - wait (watch)
FALLTEXT.FRM   ; "Fallout" text superimposed on main menu (demo only)
HELPSCRN.FRM   ; Single frame online help screen
HELPMAC.FRM    ; Single frame online help screen (Mac version)
MENUUP.FRM     ; Up button for main menu
MENUDOWN.FRM   ; Down button for main menu
UNLOADH.FRM    ; Action menu unload highlighted
UNLOADN.FRM    ; Action menu unload normal
SKILLH.FRM     ; Action menu skill highlighted
SKILLN.FRM     ; Action menu skill normal
MOVEMULT.FRM   ; move multiple items interface
TIMER.FRM      ; timer overlay for move multiple items interface
ALLBON.FRM     ; ALL button (pressed) for move multiple items interface
ALLBOFF.FRM    ; ALL button (unpressed) for move multiple items interface
DEATH.FRM      ; Dead in the wasteland scene
WATCH.FRM      ; Single-frame watch cursor
SEQ2AD.FRM     ; endgame picture
SEQ2B.FRM      ; endgame picture
SEQ3A.FRM      ; endgame picture
SEQ3C.FRM      ; endgame picture
SEQ5A.FRM      ; endgame picture
SEQ5B.FRM      ; endgame picture
SEQ5D.FRM      ; endgame picture
SEQ6A.FRM      ; endgame picture
SEQ6B.FRM      ; endgame picture
SEQ8ABC.FRM    ; endgame picture
SHABAD3.FRM    ; *** NO LONGER USED ***
SHAGOD2.FRM    ; *** NO LONGER USED ***
SEQ4ABC.FRM    ; endgame picture
SEQ4DE.FRM     ; endgame picture
SEQ7A.FRM      ; endgame picture
SEQ7C.FRM      ; endgame picture
DP.FRM         ; panning desert image
SCREX.FRM      ; Mouse cursor - invalid scroll east
SCRNEX.FRM     ; Mouse cursor - invalid scroll northeast
SCRNWX.FRM     ; Mouse cursor - invalid scroll northwest
SCRNX.FRM      ; Mouse cursor - invalid scroll north
SCRSEX.FRM     ; Mouse cursor - invalid scroll southeast
SCRSWX.FRM     ; Mouse cursor - invalid scroll southwest
SCRSX.FRM      ; Mouse cursor - invalid scroll south
SCRWX.FRM      ; Mouse cursor - invalid scroll west
WRLDSPR0.FRM   ; World Sphere Overlay 0
WRLDSPR1.FRM   ; World Sphere Overlay 1
WRLDSPR2.FRM   ; World Sphere Overlay 2
WRLDMP00.FRM   ; World Tile 0
WRLDMP01.FRM   ; World Tile 1
WRLDMP02.FRM   ; World Tile 2
WRLDMP03.FRM   ; World Tile 3
WRLDMP04.FRM   ; World Tile 4
WRLDMP05.FRM   ; World Tile 5
WRLDMP06.FRM   ; World Tile 6
WRLDMP07.FRM   ; World Tile 7
WRLDMP08.FRM   ; World Tile 8
WRLDMP09.FRM   ; World Tile 9
WRLDMP10.FRM   ; World Tile 10
WRLDMP11.FRM   ; World Tile 11
WRLDMP12.FRM   ; World Tile 12
WRLDMP13.FRM   ; World Tile 13
WRLDMP14.FRM   ; World Tile 14
WRLDMP15.FRM   ; World Tile 15
WRLDMP16.FRM   ; World Tile 16
WRLDMP17.FRM   ; World Tile 17
WRLDMP18.FRM   ; World Tile 18
WRLDMP19.FRM   ; World Tile 19
WMINFCE0.FRM   ; Worldmap Background Top
WMINFCE1.FRM   ; Worldmap Background Left
WMINFCE2.FRM   ; Worldmap Background Right
WMINFCE3.FRM   ; Worldmap Background Bottom
WMSCREEN.FRM   ; Worldmap Overlay Screen
WMTABS.FRM     ; Worldmap Town Tabs Underlay
WMDIAL.FRM     ; Worldmap Night/Day Dial
WMGLOBE.FRM    ; Worldmap Globe Stamp overlay
WMTBEDGE.FRM   ; Worldmap Town Tabs Edging overlay
WM_ABBEY.FRM   ; Worldmap Abbey   TownMarker
WM_ARMY.FRM    ; Worldmap Army    TownMarker
WM_ARROY.FRM   ; Worldmap Arroyo  TownMarker
WM_NAVAR.FRM   ; Worldmap ColUSA  TownMarker
WM_DEN.FRM     ; Worldmap Den     TownMarker
WM_ENCLV.FRM   ; Worldmap Enclave TownMarker
WM_EPA.FRM     ; Worldmap EPA     TownMarker
WM_GECKO.FRM   ; Worldmap Gecko   TownMarker
WM_HILLS.FRM   ; Worldmap Hills   TownMarker
WM_KLAM.FRM    ; Worldmap Klamath TownMarker
WM_MLTRY.FRM   ; Worldmap Military TownMarker
WM_MODOC.FRM   ; Worldmap Modoc    TownMarker
WM_NCR.FRM     ; Worldmap NCR      TownMarker
WM_RED.FRM     ; Worldmap Reddington TownMarker
WM_RENO.FRM    ; Worldmap Reno     TownMarker
WM_SANFN.FRM   ; Worldmap San Francisco TownMarker
WM_TRIBE.FRM   ; Worldmap Tribe    TownMarker
WM_VLT13.FRM   ; Worldmap Vault 13 TownMarker
WM_VLT15.FRM   ; Worldmap Vault 15 TownMarker
WM_VLTCT.FRM   ; Worldmap Vault City TownMarker
EL_BASE1.FRM   ; Map elevator screen for sierra base
di_talkp.frm   ; dialog screen subwindow (party members)
control.frm    ; party member control interface
custom.frm     ; party member control interface
aggdn.frm      ; party member control interface (aggressive down)
aggoff.frm     ; party member control interface (aggressive disabled)
aggup.frm      ; party member control interface (aggressive up)
berdn.frm      ; party member control interface (berserk down)
beroff.frm     ; party member control interface (berserk disabled)
berup.frm      ; party member control interface (berserk up)
cowdn.frm      ; party member control interface (coward down)
cowoff.frm     ; party member control interface (coward disabled)
cowup.frm      ; party member control interface (coward up)
cusdn.frm      ; party member control interface (custom down)
cusoff.frm     ; party member control interface (custom disabled)
cusup.frm      ; party member control interface (custom up)
defdn.frm      ; party member control interface (defensive down)
defoff.frm     ; party member control interface (defensive disabled)
defup.frm      ; party member control interface (defensive up)
attackdn.frm   ; party member custom interface
attackup.frm   ; party member custom interface
burstdn.frm    ; party member custom interface
burstup.frm    ; party member custom interface
chemdn.frm     ; party member custom interface
chemup.frm     ; party member custom interface
distdn.frm     ; party member custom interface
distup.frm     ; party member custom interface
rundn.frm      ; party member custom interface
runup.frm      ; party member custom interface
weapdn.frm     ; party member custom interface
weapup.frm     ; party member custom interface
cussel.frm     ; party member custom interface
trade.frm      ; party member barter/trade interface
cm_jab.frm     ; chopuch.frm    ; chop punch text
cm_prckk.frm   ; dblossk.frm    ; death blossom kick text
cm_plmst.frm   ; dragpuch.frm   ; dragon punch text
cm_pstrk.frm   ; forcpuch.frm   ; force punch text
hampnch.frm    ; hammer punch text
hipk.frm       ; hip kick text
cm_hookk.frm   ; jumpk.frm      ; jump kick text
cm_hymkr.frm   ; lignpuch.frm   ; lightning punch text
cm_pwkck.frm   ; roundk.frm     ; roundhouse kick text
skick.frm      ; strong kick text
snapkick.frm   ; snap kick text
spunch.frm     ; strong punch text
WMCARMVE.FRM   ; WorldMap Car Movie
PUSHH.FRM      ; Action menu push highlighted
PUSHN.FRM      ; Action menu push normal
INVMAUP.FRM    ; Inventory Loot All
INVMADN.FRM    ; Inventory Loot All
WMRNDEN2.FRM   ; WorldMap Random Encounter Cursor #2 bright
WMRNDEN3.FRM   ; WorldMap Random Encounter Cursor #2 dark
EG_ARO01.FRM   ; Endgame Sequence - Arroy #1
EG_BRO01.FRM   ; Endgame Sequence - Broken Hills #1
EG_DEN01.FRM   ; Endgame Sequence - Den #1
EG_GCK01.FRM   ; Endgame Sequence - Gecko #1
EG_GCK02.FRM   ; Endgame Sequence - Gecko #2
EG_MOD01.FRM   ; Endgame Sequence - Modoc #1
EG_MOD02.FRM   ; Endgame Sequence - Modoc #2
EG_SAN01.FRM   ; Endgame Sequence - San Francisco #1
EG_SAN02.FRM   ; Endgame Sequence - San Francisco #2
EG_V1501.FRM   ; Endgame Sequence - Vault 15 #1
twnnavro.frm   ; Town map "Navarro"
twnmap04.frm   ; Town map "Raiders"
twnredng.frm   ; Town map "Redding"
twnvcity.frm   ; Town map "Vault City"
EG_DEN02.FRM   ; Endgame Sequence - Den #2
EG_NCR01.FRM   ; Endgame Sequence - NCR #1
EG_NCR02.FRM   ; Endgame Sequence - NCR #2
EG_RED01.FRM   ; Endgame Sequence - Redding #1
EG_RED02.FRM   ; Endgame Sequence - Redding #2
EG_REN01.FRM   ; Endgame Sequence - New Reno #1
EG_REN02.FRM   ; Endgame Sequence - New Reno #2
EG_SAN03.FRM   ; Endgame Sequence - San Francisco #3
EG_V1301.FRM   ; Endgame Sequence - Vault 13 #1
EG_V1502.FRM   ; Endgame Sequence - Vault 15 #2
EG_VCT01.FRM   ; Endgame Sequence - Vault City #1
EG_VCT02.FRM   ; Endgame Sequence - Vault City #2
EG_SAN04.FRM   ; Endgame Sequence - San Francisco #4
EG_MYR01.FRM   ; Endgame Sequence - San Francisco #5?
twnmilbs.frm   ; Town map "Military Base"
EG_V1302.FRM   ; Endgame Sequence - Vault 13 #2
EG_MARC.FRM    ; Endgame Sequence - Marcus
EG_ELDER.FRM   ; Endgame Sequence - Elder
EG_PRES.FRM    ; Endgame Sequence - President
EG_HUBO.FRM    ; Endgame Sequence - Hubologists
WM_RAID.FRM    ; Worldmap Raider's Base TownMarker