The following is a compilation of the relevant information from the
readme files for the first version of the Megamod and all updates 1
through 6.

Original Megamod
Ok, so here is a project that I started many months ago. I just thought
that there were so many cool mods out there that I wanted to put them
together to see what the game would be like. Also, I just wanted to see
if I could do it.

I am no master scripter or anything like that...not even close. I only
put in the changes that others had come up with. So, there are some
things that were left out. For example, Seraph has corrected Torr's
script so that you can speak to him about bugmen. However, that was not
part of the New Vision mod, so that is not included. There are a few
examples like that, especially where Klamath and Arroyo are concerned.

If you don't like all the mods I included, well, you'll just have to
get over it. I really just went with the mods I wanted to see. I think
all the creators of these mods and patches did an awesome job. I am
sure there are some things in it I missed. There are bound to be some
errors. A few that I am aware of are

- The vertibird cockpit is called the moon calendar. I know why...I
just can't seem to get the change I make to the file stick.
- You will still get stuck in Vault City if you fly there more than
4 times. On the fifth trip you won't be able to move at all.
- You can only add fuel to the vertibird one or two units at a time.
The vertibird menu closes after each time you add fuel and you will
have to enter the vertibird again to add more fuel.

But I am sure there are more. If you find any, please post them. Maybe
I (or some real scripter) can fix it. I only made a few changes/fixes,
but only two are really noteworthy as the others are dialog fixes.
First, you can use hard drugs on Cassidy if he has the heart pills in
his inventory without killing him. Seraph had included it in his patch
(even though I never got that feature to work for me), but he later
removed it. I have put it back in. I am going to make a number of
changes later, especially to the lootable armor mod and expanding the
cult of personailty fix a little more.

One last thing. I want to thank Killap for all his input and help when
I was having difficulty putting this together.

Anyway, enjoy the mod.


Updates 1 and 2
-The addition of Old Joe to Vault City
-The Kaga encounters that were included in Jonah's mod (for the Mac, I
believe)
-The improved Vertibird mod by 'I Must be Crazy 2' (no more getting stuck
in Vault City, trunk accessible in Redding, and altered fuel usages)
-The bugfixes by Killap prior to his corrections released on February 10
-A number of fixes to characters that were bugged as a result of adding
in the Lootable Armor mod
-You can now ask characters about Vic

Update 3
-Addition of Friendly Klint mod
-Addition of Mr. Fixit mod
-A number of fixes by Killap
-Fixes and additions by Guyver8, among them, now being able to drive and
 fly to the Abbey, the truck encounter, and the Jennings farm
-Horrigan's armor is included. However, it is not located in Klamath as 
it was in the original mod. If you want his armor, you'll have to fight for
it! There is still a problem with this, though. When you kill him, armor
will appear under his legs. This will have to do...for now


Update 4
-New Vision 2 is now included...minus the change to the Super Stimpack.
The super stimpack remains the same as before.
- Included the Davin Enhancement. He now levels up and can be a useful
NPC.
-Made the sniper rifle harder to get (removed from one special encounter)
made Enclave encounters more dangerous (this was part of the New Year Mod
by TeamX, but I did not change any of the percentages for coming across
special encounters and did not change any level requirements).


Update 5
-All of Killap's script fixes have now been included. There were
a lot, and it is possible that I forgot some, but for the most
part they are all there
-Enhanced Davin is included now
-A number of smaller bug fixes, relating to the Klamath bulletin
board, Myron, and a few other issues.
-The latest version of the Vertibird (1.042) is included 
-The Environmental Protection Agency by Chris Parks has been added


Update 6
-Environmental Protection Agency version 1.01 by Chris Parks.
-No more random missed encounters on the worldmap
-No more getting stuck in dialog with Myron
-Being able to use the broken ladder in Klamath
-No more problems seeing all of Slik's goods
-A few other small map fixes

Installation of this should be pretty simple. You need to have the
previous updates in order to use this update (everything from 4 and
above). Just copy these files over your existing ones in the Fallout 2
data folder.

As always, let me know of any bugs you encounter.

Oh, and last thing: I want to thank Wasteland Ghost for providing me
with files from the New Vision 2 mod that I needed changed.