Everyone's been rooting for a fully customizable NPC MOD for so long and
now finally a working version has been released!

Brief Description: This MOD gives you a fully customizable NPC that will
change his appearance for each type of armor he's wearing accordingly. He
joins you right in the beginnig of the game by the Temple of Trials. This
feature was never really implemented in the game engine so this MOD is
actually more of a cool hack.

Features and In-Depth View:
This MOD is based on the Friendly Klint MOD Beta by Jargo FMC, that was
never fully developed. So I took my time and went through all the Proto
files and adjusted the settings accordingly for each and every type of
Armor, except the Robes (you can still wear them with default stats, which
would be about appropriate unless its Bridgekeeper's robes).
Note: By stats here I mean all the skills and stats, including Armor Class
and all the rest.

From the Beta version most of the dialogues have been updated. Fixed the
bug that wasn't allowing any changes in NPC stats, hence forcing you to use
the initial stats, regardless of the type of armor you put on him, and also
preventing him from leveling up. Now your NPC will have an appropriate
amount of AC and DR for each armor. He will also learn new skills and
abilities with each armor upgrade in addition to the default leveling up.
This makes him a very unique and flexible NPC that is not limited in any
way and can be useful all the way through to the very end of the game and
beyond. All the Combat Control options have been enabled for this NPC,
since he's so handy.
Note: His Herbal Medicine Skill will only work with his initial appearance
as a tribal (no armor). 

Enjoy and drop me a line at gmodder@gmail.com sometime. Your feedback is
greatly appreciated as I plan on further improving this MOD and releasing
an SDK for it in the future.

Have Fun.