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              -                             -
              -   Cult of Personality MOD   -
              -                             -
              -        Version 1.005        -
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I.    INTRODUCTION

The Cult of Personality perk represents one of the many unfinished
aspects of Fallout 2.  Though the perk is selectable from the perk list
if you have 10 Charisma and have reached Level 12 or higher, the perk
does not have any effect in the game, even with the most recent official
Fallout 2 patch.  This MOD will add functionality to this perk to
closer fit its description in the Fallout 2 manual and Character Screen.

Your character will still need to achieve Level 12 with 10 Charisma to be
able to select Cult of Personality.

 

II.   REQUIREMENTS

To make this MOD work, you will need:

1.  The Us patched version of Fallout 2 (version 1.02d).  If you do not have the
    official Fallout 2 patch, you may download it at:

    http://www.nma-fallout.com  (No Mutants Allowed)

    To access this file, click on "Downloads", then "Fallout 2 Downloads".

2.  The 'MOD Runner' program by DIMS.  You may also download this at No Mutants
    Allowed.

    To access this file, click on "Downloads", then "Fallout 2 Downloads", then 
    "MOD Utils".  Be sure to install the MOD Runner in the same directory that
    you installed Fallout 2.


III.  USING THE MOD

1.  Unzip the cp1005.dat file into the same directory that you installed Fallout 2.
2.  Run 'MOD Runner'.
3.  Select the 'cp1005.dat' MOD.
4.  Click on 'Run game' and enjoy!


IV.   UPDATES
Version 1.005
If the player has Cult of Personality, then:
 1.  More quests from good NPCs are now available to the evil player, and a few
     quests originally exclusively offered to evil players are available to the
     good player.
 2.  NPC's with talking heads no longer glare at an evil player unless (s)he says
     something offensive.
 3.  Merchants/Caravans in random encounters will ALWAYS trade with the player.
 4.  Initial reaction from most NPCs toward the player is positive.  ("Everybody
     likes your character!")
 5.  More NPCs will only say nice things to the player, even if (s)he is evil and/or
     stupid.
 6.  The player can marry both Miria and Davin, but without Cult of Personality, the
     player can only marry one of them.

These updates are effective regardless of the Cult of Personality Perk:
 7.  T-Ray now regenerates new batteries every 1-2 weeks.
 8.  Eldridge now gives permanent discounts for being "a friend of Jules",
     being a Made Man, or defeating the Enclave.
 9.  Bartenders also offer permanent discounts for being a Porn Star, Made Man,
     or Prizefighter or defeating the Enclave.
10.  The Skynet robot will offer the player its goods at almost no cost
     when Bartering with it.
11.  More betting options have been added to all gambling tables.  The maximum
     bet is now $1000.
12.  It is now possible to gain the Idolized town reputation in Modoc,
     Ghost Farm, and Redding.
13.  The tanker bartender will now speak with the player after 8:00 AM or
     before 2:00 AM each day, as was originally intended by the game
     developers.

Version 1.004
1.  With Cult of Personality, Potential party members will ignore charisma,
    karma, and karmic titles when deciding whether or not to speak to you or
    to join your party.
2.  Some, but not (yet) all, of the quests that good-natured NPC's 
    normally exclusively offer good characters are now available to an evil
    character with the Cult of Personality perk.
3.  It is now possible to have TWO spouses at the same time.
4.  The end game 'Discount' and 'Upgrade' features for Eldridge are now
    working properly.


V.    BUGS
Version 1.005
1.  When a player first mentions Jules or first mentions being a
    Made Man, Eldridge will not immediately give the discount and may
    sometimes appear to hike up the price.  However, if the player exits
    the dialog screen with Eldridge and speaks to him again, Eldridge will
    from then on charge the proper amount when the player barters with him.
2.  The tanker bartender never has any stock.


Version 1.004
1.  K-9 will sometimes not obey the 'Push' command.
2.  K-9 will start calling you 'Master' if you speak to it as soon as you kill its
    captor.  Still, it will not follow you around or fight for you until you install
    a certain item into it.
3.  If you marry two spouses, but later on lose one spouse but not both,
    you will still get the 'Separated' karmic title.


VI.   COMPATIBILITY

This MOD is only compatible with the latest OFFICIAL US Interplay patch, 1.02d.
Running this MOD concurrently with other MODs or patches other than pure weapons MODs
may cause abnormal behaviors.

The updates described above only briefly summarize the new effects of Cult of
Personality.  To discover specific effects of this perk on player-NPC interactions,
talk with every NPC you meet after the Cult of Personality perk is chosen, even NPCs
that have spoken to the player before obtaining the perk.  Have fun!


VII.  CREDITS

Special thanks goes to

Red            for helpful programming tips and script information
Corpse         for preliminary development and testing

For questions/suggestions/feedback about this MOD or to report bugs, feel free
to e-mail:

terryk1463@yahoo.com