Here is the latest edition of the Megamod, currently at version 2.34.

Some people still want to know what is included in this project. For those
who for some reason think it is a waste of time to read the readme files,
at least look at the titles of the various readme files... it's not too
difficult to figure it out then. Or, you could check out the wiki site -
falloutmods.wikia.com/wiki/MIB88_Megamod.

Now, though, on to installation. You do not need any previous versions of
this mod. Use only the files from this: Megamod 2.34. Delete the data folder
you have in your main Fallout 2 directory, and replace it with the data
folder found in this download. All other files (like the .exe, .dll, and .ini
files must also be copied to that location.

Due to some changes I had to make, previously saved games will NOT work.

Here are a few things to keep in mind that have helped me and other
players run this mod smoothly:

1. DO NOT JUST ADD THIS MOD ONTO A PREVIOUS VERSION OF THE MEGAMOD. There
is the chance that you have corrupted files or extra files that you should
not have, and you may get weird bugs. Delete the current data folder you
have.
2. Install version of Fallout 2 that takes up the largest amount of space.
3. Make sure you do not have a patch000.dat file in your main Fallout 2
directory. Either delete or rename it.
4. Make sure the individual items and critters inside the proto folder
are set to read-only.
5. Install the game and mod to a new location. Do not use the location
you usually use. Pick a new folder entirely or, better yet, a different
partition of your hard drive.
6. If you are going to uninstall a Fallout 2 game, you should also
restart your computer after doing so, before reinstalling the game again
and adding the Megamod.
7. If you have installed the game many times on your computer and removed
it, it might be a good idea to also run a registry cleaner.
8. If you are using Winrar, when you look at your proto files to see if
they are read only, they will say read only. Don't believe them. Uncheck
all the read only boxes. Then, check them again. 
9. Look at the proto files' properties to verify they are read-only. I
keep all necessary files on read only. If I see a file and I don't remember
if I had intentionally modified it or not, I check this. If it is not read
only, I assume it was made by the game and then delete it.
10. This mod doesn't work correctly with other mods, so don't try to add
anything else or otherwise modify it unless you really know what you are
doing. 


Also, some people have experienced a problem with the endgame narrations
skipping. This is not a feature of the mod, but a feature of having a fast
computer. Decrease the hardware acceleration for sound in the DirectX
Diagnositics Tool to get these working correctly. 


Changes made since version 2.33:

-Addition of the new NPC armor art created by Josan and Jotisz
-Fixed bugs with improper quests appearing in PipBoy
-Fixed a number of issues with Klint's levels
-Numerous dialog fixes
   -Corrections to Morlis
   -You can no longer deceive the general in Bunker 21 repeatedly
   -Corrected spelling and grammar with some texts
-Cassidy changes his appearance based on the armor worn and also is
affected by the Cult of Personality perk
-2nd level of V15 guard w/ hunting rifle now has correct ammo instead of 5mm ammo
-Morton brothers
    -Will now drop correct armor when you kill them
    -Player will no longer encounter the third brother before the second brother
-The map where the keycard is found for Vault 14 now has a day/night cycle
-Cockroaches, fruit flies, and Gila monsters have the correct image assigned 
-Blocked off the tunnel in the Modoc mines so that players will not have issues
 with resetting maps, watch quest, and not entering at the right location on the
 B&B map
-Corrected bugs to New Reno map
   -Original image of Lil Jesus Mordino on map and not the test version
   -Jimmy the Screw will now meet you in New Reno under certain circumstances
-Continued implementing changes to some aspects of the Lootable Armor mod.
This is a process that will take a while to fully implement to my final
vision. Some enemies require that you possess a certain level of science
and/or repair in order to retrieve armor from them.
-Deathclaws fight at same time as Enclave patrolmen
-Cockroaches now have a spit weapon
-Vault 23 corrections
    -The holo-disk/voice encrypted door issue is corrected
    -Car no longer disappears
    -visiting the last (boss) level should no longer corrupt the game
    -Computer and Max should no longer display error messages
-Russian language buttons for the Primitive Tribe and Abbey have been removed
-all party NPCs will become invisible when you learn the fate of Matt and
Gruthar (neither Skynet nor Meris are there)
-If you sleep with either of the Bishop women, all party members will become
invisible (you can no longer take Skynet or Meris with you)
-You can no longer automatically talk to Jo in Modoc about linking the Ghost
Farm with Modoc; you must meet certain conditions first
-Sprite from Wild_Qwerty's conversion of Fallout Tactics art now used for
environmental armor and the special armor available from the BOS
-Gila lizards and geckos are now on the same team (meaning they attack at the
same time)
-Cockroaches and manti are now on the same team (meaning they attack at the same
time)
-There is now only one Matheos in Carson City


Following is a list of some known bugs. There are more posted at the Megamod wiki.
I am sure there are more.

-need to change general barton script on BOS map; he is also on level 2; one outside
crashes game if you deliver quest item to him
-need to change the sound of the spit weapon, sounds like a laser, needs to sound
like a floater
-Not all freed slaves run off the screen... definitely not at cliff
encounters... other places they stand still... not really a problem,
but the player can get infinite good karma by freeing the same slave...
fix this by adding a local variable... variable is not being set all
the time
-roaches run away
-when Sulik meets his sister and they talk, the roof still appears
on the tent...need to reposition people or just remove roof
-postman sings too fast
-if you are playing a female character and get Klint to help
you and then return to the temple later with Klint, he will be
standing where he left you, and he will essentially be lost to you
-can't talk to Goris about being a deathclaw
-explosive traps do not animate correctly in SAD
-Last Kaga encounter: Add dialog. Place Kaga closer to his gang.
-Change Xarn...now the player can do both quests: set him free and get him to
join you and fight on your team
-Iron ores do not stack, so the ore that is required is removed from only one
group, and if it isn't enough, no matter. Example, if 5 ore are needed to create
something, and the player has two groups of 3 ore, then one entire group is
removed, but the other one stays
-betraying and burying Fence doesn't work properly
-Mary in the hotel in Carson allows you to ask about Lily, even though you
never heard the name...set to variable tied with guard in Ruined Reactor
-you can talk to a guy in Carson about a murder...mentioning again a name
you never heard before (probably the result of a wrongly triggered global
variable
-Vault City slave pen
   -guy who talks to you doesn't acknowledge the gate is open
   -Manota doesn't speak
   -guards don't speak
   -gate was not locked


As always, post any bug reports on NMA or send them to me. Only real bugs
are welcome, and I will do my best to correct them. However, please attempt a
search of the appropriate thread before telling me about a bug, as it may have
already been addressed. And no, a search does not mean reading only the
previous page in the thread. Don't bother posting anything about how you think
something I have added ruins the mod or just doesn't belong. If that is the
case, then feel free to make your own mod. Comments such as "'something' needs
to be added to [insert location here]" are vague, and worse, just pointless.
And, just to clarify something: if you post a question on the boards or send me
a message and I don't answer you, it is not because I am too busy to respond. I
am ignoring you because the question has either been asked and answered a
number of times already or is addressed in one of the readme files.

MIB88
