Here is the latest edition of the Megamod, currently at version 2.35.

Installation: You do not need any previous versions of this mod. Use only
the files from Megamod 2.35. Delete the Fallout/Data folder. Then copy
the files included here into the main Fallout directory. Overwrite any
files if necessary.

When installed correctly, the main Fallout directory should contain the
following files and folders:

Data folder
Readme files folder
Files Folder
Proto folder
Runme.bat
ddraw.ini
ddraw.dll
weather.ini
Fallout2.exe

(Of course, this folder would also have your master.dat and critter.dat
installed from your CD.)

Next, run the RUNME.BAT file. When you do this, your master.dat file will
be updated. Once the program is run, you will no longer have problems
with party NPCs forgetting their levels.



Some people still want to know what is included in this project. For those
who for some reason think it is a waste of time to read the readme files,
at least look at the titles of the various readme files... it's not too
difficult to figure it out then. Or, you could check out the wiki site -
falloutmods.wikia.com/wiki/MIB88_Megamod.



Here are a few things to keep in mind that have helped me and other
players run this mod smoothly:

1. DO NOT JUST ADD THIS MOD ONTO A PREVIOUS VERSION OF THE MEGAMOD. There
is the chance that you have corrupted files or extra files that you should
not have, and you may get weird bugs.
2. Install version of Fallout 2 that takes up the largest amount of space.
3. Make sure you do not have a patch000.dat file in your main Fallout 2
directory. Either delete or rename it.
4. Make sure the individual items and critters inside the proto folder
are set to read-only.
5. Install the game and mod to a new location. Do not use the location
you usually use. Pick a new folder entirely or, better yet, a different
partition of your hard drive.
6. If you are going to uninstall a Fallout 2 game, you should also
restart your computer after doing so, before reinstalling the game again
and adding the Megamod.
7. If you have installed the game many times on your computer and removed
it, it might be a good idea to also run a registry cleaner.
8. If you are using Winrar, when you look at your proto files to see if
they are read only, they will say read only. Don't believe them. Uncheck
all the read only boxes. Then, check them again. 
9. Look at the proto files' properties to verify they are read-only. I
keep all necessary files on read only. If I see a file and I don't remember
if I had intentionally modified it or not, I check this. If it is not read
only, I assume it was made by the game and then delete it.
10. This mod doesn't work correctly with other mods or patches, so don't
try to add anything else or otherwise modify it unless you really know what
you are doing.

Some people have experienced a problem with the endgame narrations
skipping. This is not a feature of the mod, but a feature of having a fast
computer. Decrease the hardware acceleration for sound in the DirectX
Diagnositics Tool to get these working correctly. 

Also, you may notice from time to time a problem with party members not leveling
up correctly. If you see this, look inside your data/proto/critters folder. If
you see any of the following .pro files, then delete them in order to stop this
problem from happening: 00000097,00000062, 00000089, 00000160, 00000161,
00000163, 00000164, 00000152, 00000136, and 0000075. These are the base stages
for party members. With them in the folder, party member level-up doesn't work.
Without them, everything works alright.


Changes made since version 2.34:

-Cassidy displays the correct graphics when wearing combat armor (the new
NPC art created by Josan12 and Jotisz)
-Added the Den Residential Area from Killap's RP 1.3 with associated quest
(thanks to Nirran)
-Added another small location (thanks to Morticia), now only for a little
nostalgia, as there is nothing to do there...yet 
-Temporarily disabled Scraptown
-New artwork by Josan12 for the Wakizashi Blade and another special item
-New artwork by Josan12 for the sniper rifle, hunting rifle, scoped hunting
rifle, FN FAL, and AK-198/NV
-Numerous dialog fixes
-Corrections to the Primitive Tribe
   -Can now correctly access the second map without having to press 2
   (thanks, Unno)
   -Slightly modified maps
   -Removed all the extra money from skeleton
   -Removed all the excess knives/spears from the lead warrior's tent
   -Removed excess healing powders and gecko pelts from shaman's pot
-slight change to radscorpions... they are a little more dangerous
-Minor change to Metzger's script regarding buying Vic
-Added the Sokil/Colly mod. Beware - the language in this mod is coarse...
in many places I still need to fix up spelling and grammar
-Vault City guards now drop metal armor instead of combat armor
-Fixes to Klint
   -Now has the correct graphic when wearing Advanced Power Armor and
   Advanced Power Armor Mk II
   -No longer referred to as 'Villager' in combat
   -No longer disappears when re-entering the Temple when playing
   as a female and he assists you in geting through the Trial
   -No longer disappears if in your party when you blow up the outhouse
   in Modoc (though he will still disappear if you tell him to wait
   on the Modoc Inn map before you blow up the outhouse)
-Corrected errors to Vault 23
   -Player no longer gets 2000 exp for entering (thanks to Darek)
   -minor corrections to Maks's script/dialog
-Sentrybots inside the Toxic Caves are armed and will no longer choose
melee attacks as their primary attack. They are extremely dangerous now.
-A few minor corrections to BOS Research Facility
-Postman no longer sings too fast
-Corrected errors to the Abbey computer terminals
-Arthur now drops the correct armor if killed (and your skills are high
enough)
-Roaches work a little better. They no longer run away and the spit
weapon works better.
-Party NPCs (except Klint) now display the correct graphic when wearing
the BOS special professional armor and Horrigan's armor
-Added labels for worldmap travel to several locations (V14, V23, BOS
Bunker, BOS research Facility, Bunker 21) thanks to work by Morticia
-Corrected numerous issues with the Enclave guardsmen from Navarro who
accompany you to the Toxic Caves
-Map locations no longer messed up on save/load screen
-Some BOS Bunker corrections dealing with General Barton (different
characters now at the entrance and inside)
-Made numerous corrections to proto files with the wrong AIs assigned
-Disabled quest components to free the Vault City courtyard prisoner in
order to see his brother until all bugs are fixed with it
-Can not spread rumors about the Buckners and get infinite experience
from Sally Dunton
-Freed slaves were not running away properly. Now if you free a slave,
they will disappear, preventing being able to get infinite good karma.
-Fixed issue with gecko pelts obtained in Arroyo and Klamath not stacking
properly with other gecko pelts
-Removed exploit where player could keep the traits of metal armor even
when it was not being worn after requesting an upgrade from the blacksmith
-Continued implementing changes to some aspects of the Lootable Armor mod.
This is a process that will take a while to fully implement to my final
vision. Some enemies require that you possess a certain level of science
and/or repair in order to retrieve armor from them.


As always, post any bug reports on NMA or send them to me. Only real bugs
are welcome, and I will do my best to correct them. However, please attempt a
search of the appropriate thread before telling me about a bug, as it may have
already been addressed. And no, a search does not mean reading only the
previous page in the thread. Don't bother posting anything about how you think
something I have added ruins the mod or just doesn't belong. If that is the
case, then feel free to make your own mod. Comments such as "'something' needs
to be added to [insert location here]" are vague, and worse, just pointless.
And, just to clarify something: if you post a question on the boards or send me
a message and I don't answer you, it is not because I am too busy to respond. I
am ignoring you because the question has either been asked and answered a
number of times already or is addressed in one of the readme files.

MIB88

