In an effort to simplify things somewhat, the Megamod project has been
renamed. This version, Megamod 2.0, is the latest installment. It
contains the original Megamod, updates 1-6, and a few new things as
well.

In addition to all of the older stuff that is included from all previous
versions, some of the new additions and fixes include

-The addition of the Primitive Tribe by Chris Parks
-EPA changes and fixes
    -EPA quests should now be displayed correctly.
    -The car will now appear at the EPA
    -Deathclaws on the inside will now attack
    -New pictures of some items
    -The EPA is not immediately on the worldmap. You have to learn its
     location from...somebody. (This is not a new character. You'll just
     have to talk with some smart people in the Wasteland to discover
     which one knows about it.)
-Friendly Klint by Dodgerovitch should now work as originally intended
in this mod since I have now included all of the proper files. You can
trade with him even when he is wearing armor, his HPs actually increase,
and he has different skills depending on the armor worn. Note: he will
not join you at the Temple entrance as its author originally wrote. This
version of Friendly Klint will not join you permanently until you return
to the village. There is one situation where he might join you at the
Temple, though...
-Having sex with Miria or Davin should no longer lead to the game fading
out and not returning
-The Shaman in the random encounter no longer appears as a
ghost/hologram.
-Rebecca in the Den correctly acknowledges that you found her book
-Error message in Lou's dialog has been corrected
-The Temple of Trials 'scandal' is accessible once again
-A potentially different Skynet...find out for yourself. You can't trade
with him (yet), but you might find that to be an acceptable sacrifice.
-The addition of the Wasteland Taxi, created by Lich
-Modified Worldmap encounters. This is a work in progress, but so far
the giant cockroaches and the gila lizard from the Fallout 2 XP mod
random encounters have have been included.
-Some changes to a few weapons that were changed by Mikael Grizzly work
to make them more in keeping with Fallout canon
-Additional encounter created by Chris Parks. Not going to go into
specifics. But, I will tell you this: If you accidentally ever hack into
someone's computer network, you better not say or do anything to piss
them off...
-The Error message in the Pipboy when first starting the game should no
longer be there.
-NPC hit points properly displayed (if you correctly follow the
directions when installing this)


Random notes/Known bugs/Plans for the future:

-The town of Scrapheap (from the FO1 Demo) has been added. The name
had to be changed to Scraptown and some modifications to the critters
and text were made, but it is essentially the same location. However,
there are still a few bugs with it, specifically in the dialog font
and the script belonging to Baka. None of these errors would cause a
crash, and if you do want the location before I have had a chance to
completely fix it, just go into the city.txt file in the data folder
and change the start state to on.
-Plan to change Bunker 21
    -will make location accessible by mission, not 'on' from the start
    -will remove some of the weapons outside
-Create lootable Horrigan
-Create script to be able to bomb the generator or hack the computers
at Navarro to turn off the turrets
-Add floats for Skynet (this is the reason for the war, this place
should be nuked, perhaps humanity has a chance, etc.)
-Plan to modify the map for the first Horrigan encounter
-problem with the bozar?
-trapper and gecko random encounter randomly crashes (perhaps due to
the gun sound that I added from another mod; this should be fixed)
-when Sulik meets his sister and they talk, the roof still appears
on the tent...need to reposition people
-Plan to change scripts to reflect armor being dropped by critters only
if repair skill is high enough or has the armoror trait
-When you fix Marion's leg with the doctor skill, the dialog box
displays 'Error' and there is no float message thanking the character



For installation of the Megamod:

1. Perform a fresh install of Fallout 2.
2. Overwrite the Fallout2.exe in the main Fallout 2 directory with the
one contained in this mod.
3. Copy all other folders into the Data folder of your main Fallout 2
directory. When installed correctly, you will have inside your Fallout 2
directory a Data\data folder, data\maps, data\proto, et cetera, while the
main Fallout directory contains the executable, critter.dat, master.dat,
and the first Data folder mentioned above. If you have a patch000.dat
file, either delete it or rename it. The folder 'readme files' can go in
any location.
4. Ensure that the Data/proto FOLDER (and all subfolders and contents) are
set to read only. This is a change to setting only the individual item and
critter .pro files to read only in earlier versions. If you do this, then
you won't have any weird occurrences with your NPC's hit points.

Unless you really know how to add mods to your game, or know which
features/files you want add, then follow the above instructions. Do not
simply try to just overwrite the files from any previous Megamod versions
with this version. If you do and your game doesn't work, I don't want to
hear about it.

Due to the type of changes and additions in this version of the Megamod,
previously saved games will not work.

As always, post any problems you encounter with this mod on the NMA
website or send them to my e-mail address (preferably to NMA, so others
can see that a new problem has been brought to my attention see that status
of correcting said problems).

However, read the readme files first. I and the authors of the various mods
wrote them for a reason. Any installation instructions from the individual
mod readme files can be ignored, but some answers to your questions can be
found there.

Oh, and finally, thanks to everyone who has been helping with this in one
form or another either with suggestions, bug reports, input to the work, et
cetera. And thanks to all of you who have made the tools and graphics
conversions that allow me to make the modifications to this awesome game.

MIB88
marobin88@yahoo.com