Here is the latest edition of the Megamod, currently at version 2.33.

Some people still want to know what is included in this project. For those
who for some reason think it is a waste of time to read the readme files,
at least look at the titles of the various readme files... it's not too
difficult to figure it out then. Or, you could check out the wiki site -
falloutmods.wikia.com/wiki/MIB88_Megamod.

Now, though, on to installation. You do not need any previous versions of
this mod. Use only the files from this: Megamod 2.33. DO NOT JUST COPY THE
FILES INCLUDED IN THE 2.33 ARCHIVE TO YOUR FALLOUT 2 DIRECTORY. If you do,
you will miss out on certain fixes. So, delete the existing DATA folder in
your Fallout 2 directory. Then add the files from the 2.33 archive to your
Fallout 2 directory.

Here are a few things to keep in mind that have helped me and other
players run this mod smoothly:

1. DO NOT JUST ADD THIS MOD ONTO A PREVIOUS VERSION OF THE MEGAMOD. There
is the chance that you have corrupted files or extra files that you should
not have, and you may get weird bugs or will miss out on certain fixes.
2. Install version of Fallout 2 that takes up the largest amount of space.
3. Make sure you do not have a patch000.dat file in your main Fallout 2
directory. Either delete or rename it.
4. Make sure the individual items and critters inside the proto folder
are set to read-only.
5. Install the game and mod to a new location. Do not use the location
you usually use. Pick a new folder entirely or, better yet, a different
partition of your hard drive.
6. If you are going to uninstall a Fallout 2 game, you should also
restart your computer after doing so, before reinstalling the game again
and adding the Megamod.
7. If you have installed the game many times on your computer and removed
it, it might be a good idea to also run a registry cleaner.
8. If you are using Winrar, when you look at your proto files to see if
they are read only, they will say read only. Don't believe them. Uncheck
all the read only boxes. Then, check them again. 
9. Look at the proto files' properties to verify they are read-only. I
keep all necessary files on read only. If I see a file and I don't remember
if I had intentionally modified it or not, I check this. If it is not read
only, I assume it was made by the game and then delete it.
10. This mod doesn't work correctly with other mods, so don't try to add
anything else or otherwise modify it unless you really know what you are
doing. 

Also, some people have experienced a problem with the endgame narrations
skipping. This is not a feature of the mod, but a feature of having a fast
computer. Decrease the hardware acceleration for sound in the DirectX
Diagnositics Tool to get these working correctly. 


Changes made since version 2.32:

-Changed the scripts for some of the orphans in Den. All of Tubby's kids
should take poison candy, not just one like before.
-Numerous dialog fixes
-Addition of Vault 23
-Worldmap is much larger; expands much further east
-Continued implementing changes to some aspects of the Lootable Armor mod.
This is a process that will take a while to fully implement to my final
vision. Some enemies require that you possess a certain level of science
and/or repair in order to retrieve armor from them.
-Visiting Scraptown no longer corrupts your game
-game no longer stalls at marriage with Miria and Davin
-Corrections to Carson City
   -ladder takes player to the right map
   -Fixes to Kruger
   -Dialog and other fixes 
-EPA - Dan, steel
-B21 - car, quest, day-night cycling
-Fixes to Primitive Tribe
   -the leader asked for regular spears, but would only accept sharpened spears
   -the shaman said that he gave you a reward (healing powders) for helping him,
    but none appeared in your inventory



As always, post any bug reports on NMA or send them to me. Only real bugs
are welcome, and I will do my best to correct them. However, please attempt a
search of the appropriate thread before telling me about a bug, as it may have
already been addressed. And no, a search does not mean reading only the
previous page in the thread. Don't bother posting anything about how you think
something I have added ruins the mod or just doesn't belong. If that is the
case, then feel free to make your own mod. Comments such as "'something' needs
to be added to [insert location here]" are vague, and worse, just pointless.
And, just to clarify something: if you post a question on the boards or send me
a message and I don't answer you, it is not because I am too busy to respond. I
am ignoring you because the question has either been asked and answered a
number of times already or is addressed in one of the readme files.

MIB88
