Freewheeling Andy is my first critter for Fallout2.
You can use it at your leisure, just please give me credit for making it.

The FRM folder contains all the animations in .FRM format, plus the critter.lst file and the targeted shot interface image. Simply put all the files in your art\critters folder and make a new critter proto. FRM files contain all the six views for a given animation.

The .FR folder contains the same animations you find in the .FRM folder.
.FR files contain only one view of a critter, so you have six smaller files for each animation. Use them if you find that the huger .FRM files are loaded too slowly. You can use a mixture of .FRM and .FR0\5.
Just make sure you include in your art\critter folder all the six needed .FR files for a given animation.

The combat.msg file contains message lines for the targeted shots interface. Put it in your text\english\game folder.

My bot has the following animations.
Stand idle
Walk
Punch
Evade
Hit front
Hit back
Fall and get up front
Fall and get up back
Laying, bleed and bleed_dead front
Laying, bleed and bleed_dead back

Credits:
Thanks to Wild_Qwerty and Lisac2k for theyr help and much needed information about how the game engine handles .FRMs. I couldn't do it without your help, folks!
Thanks to Jochua for making Frame Animator 2.51.
A special mention to Mr. Steve Glenville for making Anim8or, the free, easy to use 3d tool I used to make and animate the damn tin can.
Thanks to all those I forgot, too.

For any comments: steno67_s@libero.it
Or: post/PM me at www.nma-fallout.com
Freewheeling Andy
by Sirren
2006

Enjoy

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Read me file for Hammering Richard, November the 21st 2006.

Hammering Richard is my second critter for Fallout2, and the first one I released working with Wild_Qwerty.
I made the critter and the animations frames, Wild_Qwerty made the actual .FRMs you'll find in the .RAR you downloaded.

The .FRMs folder contains the critter. This time .frm only, no .fr0/5
versions like I made with Freewheeling Andy.
The files folder contains two versions of both combat.msg and critters.lst files. One folder contains the files including both my critters, the other one this latest release only.
Put the critters.lst file of your choice in
yourHD../art/critters folder.
Put the combat.MSG file of your choice in
your HD../text/english/game folder.
If you already have more critters you probably don't need the stuff contained in the Files folder...
Make a new critter proto and you're ready to run the tin brute.

Hammering Richard has four animations sets:
Unarmed (including all the hit/death/fall down/get up, of course...).
Two handed hammer (I tyre of minigun wielding hulking bots..).
Minigun (Whatever, I fear the roaring crowd with forks and torches..).
And last but not least: Big gun animations. These include big machine guns and energy rifles.
No rocket launcher and flamethrower, sorry.

Just like Andy this bot wasn't stripped from another game. I made it with Anim8or, the free, easy to
operate 3d tool made by Mr. Steven Glanville (Thanks Steve).

You may use Hammering Richard in your mods (even for other games) for free and at your will.
Credits to Wild_Qwerty and me are welcome.

For any questions/issues please feel free to post/Pm me at www.nma-fallout.com, or
Email me at: steno67_s@libero.it
C Stefano Scarduelli AKA Sirren, November 2006.