; Map datafile for worldmap.c, etc.
; Fallout 2
; 4:12 PM 8/4/98
;


; Note: This is a numerically ordered list.  There can be *NO GAPS*
;   in the sequence.

; Note: Random encounter maps *do* map back to a 'city'.

; Note: Elevation names (for automap/saves) are in a separate
;   message file, and are indexed based on (map #) * (MAX_ELEV)



[Map 000]
lookup_name=Desert Encounter 1
map_name=desert1
music=07desert
ambient_sfx=gustwind:20, gustwin1:20, rattle:15, rattle1:15, vulture:15, vulture1:15
saved=No  ; Random encounter maps aren't saved normally (only in savegames)
dead_bodies_age=No
can_rest_here=No,No,No  ; All 3 elevations
random_start_point_0=elev:0, tile_num:19086
random_start_point_1=elev:0, tile_num:17302
random_start_point_2=elev:0, tile_num:21315
random_start_point_3=elev:0, tile_num:22699
random_start_point_4=elev:0, tile_num:20526
;random_start_point_0=elev:0, tile_num:24777
   ; These are for random encounters
; WIP!


[Map 001]
lookup_name=Desert Encounter 2
map_name=desert2
music=07desert
;ambient_sfx=hmxxxxbg:100
ambient_sfx=gustwind:20, gustwin1:20, rattle:15, rattle1:15, vulture:15, vulture1:15
saved=No
dead_bodies_age=No
can_rest_here=No,No,No  ; All 3 elevations
random_start_point_0=elev:0, tile_num:19086
random_start_point_1=elev:0, tile_num:17302
random_start_point_2=elev:0, tile_num:21315
random_start_point_3=elev:0, tile_num:22699
random_start_point_4=elev:0, tile_num:20526


[Map 002]
lookup_name=Desert Encounter 3
map_name=desert3
music=07desert
;ambient_sfx=hmxxxxbg:100
ambient_sfx=gustwind:20, gustwin1:20, rattle:15, rattle1:15, vulture:15, vulture1:15
saved=No
dead_bodies_age=No
can_rest_here=No,No,No  ; All 3 elevations
random_start_point_0=elev:0, tile_num:19086
random_start_point_1=elev:0, tile_num:17302
random_start_point_2=elev:0, tile_num:21315
random_start_point_3=elev:0, tile_num:22699
random_start_point_4=elev:0, tile_num:20526


[Map 003]
lookup_name=Arroyo Caves
map_name=arcaves
music=13CARVRN
ambient_sfx=water:40, water1:25, animal:15 animal:10, pebble:5, pebble1:5
pipboy_active=No
saved=Yes
can_rest_here=No,No,No  ; All 3 elevations


[Map 004]
lookup_name=Arroyo Village
map_name=arvillag
music=17arroyo
;ambient_sfx=gntlwin1:20, gntlwind:20, dogbark:20, dogbark1:20, gustwind:10, gustwin1:10
ambient_sfx=gntlwin1:25, gntlwind:25, dogbark:20, dogbark1:20, gustwind:5, gustwin1:5
saved=Yes


[Map 005]
lookup_name=Arroyo Bridge
map_name=arbridge
music=17arroyo
;ambient_sfx=hmxxxxbg:100
;ambient_sfx=gntlwin1:20, gntlwind:20, dogbark:20, dogbark1:20, gustwind:10, gustwin1:10
ambient_sfx=gntlwin1:25, gntlwind:25, dogbark:20, dogbark1:20, gustwind:5, gustwin1:5
saved=Yes
;destroyed_maps_as=22     ; Which map does this map re-map as when destroyed?
;destroyed_maps_on_var=0  ; Which global script variable determines
                          ;    that an area is destroyed?


[Map 006]
lookup_name=Fallout Shelter Surface
map_name=0_falsur
music=14necro
ambient_sfx=gntlwind:20, gntlwin1:20, blank:60
can_rest_here=Yes,Yes,Yes

[Map 007]
lookup_name=Fallout Shelter
map_name=0_falsht
music=14necro
ambient_sfx=blank:100
can_rest_here=No,No,No
random_start_point_0=elev:1, tile_num:28695

[Map 008]
lookup_name=Orville Docks
map_name=0_orvdck
music=21sf
ambient_sfx=dogbark:10, dogbark1:10, gntlwind:20, gntlwin1:20, blank:40
can_rest_here=Yes,Yes,Yes
random_start_point_0=elev:0, tile_num:10000

[Map 009]
lookup_name=Salem Suburbs
map_name=0_salsub
music=05raider
ambient_sfx=drunkla1:20, drunklaf:20, laughter:15, laughte1:15, shots1:15, shots:10
can_rest_here=Yes,Yes,Yes
random_start_point_0=elev:0, tile_num:27329

[Map 010]
lookup_name=Salem Broadway
map_name=0_saldwt
music=05raider
ambient_sfx=drunkla1:20, drunklaf:20, laughter:15, laughte1:15, shots1:15, shots:10
can_rest_here=Yes,Yes,Yes

[Map 011]
lookup_name=Klamath Rat Caves
map_name=klaratcv
music=03wrldmp
ambient_sfx=squeak:10, water:20, water1:20, animal:20, pebble:20, squeak1:10
saved=Yes
can_rest_here=No,No,No  ; All 3 elevations


[Map 012]
lookup_name=Lone Peak Downtown
map_name=0_lnpeak
music=18modoc
can_rest_here=Yes,No,No
random_start_point_0=elev:0, tile_num:20000

[Map 013]
lookup_name=Klamath Trapping Caves
map_name=klatrap
music=03wrldmp
ambient_sfx=gntlwin1:20, gntlwind:20, rattle:15, rattle1:15, vulture:15, vulture1:15
saved=Yes
state=On


[Map 014]
lookup_name=Klamath Grazing Area
map_name=klagraz
music=03wrldmp
ambient_sfx=gntlwin1:20, gntlwind:20, rattle:15, rattle1:15, vulture:15, vulture1:15
saved=Yes


[Map 015]
lookup_name=Tocta Village
map_name=0_tocvil
music=17arroyo
ambient_sfx=blank:40, brdchirp:25, brdchir1:25, potspans:5, potspan1:5
can_rest_here=Yes,Yes,Yes
random_start_point_0=elev:0, tile_num:20000

[Map 016]
lookup_name=Tocta Wilderness
map_name=0_tocwld
music=17arroyo
ambient_sfx=blank:40, brdchirp:25, brdchir1:35, 
can_rest_here=Yes,Yes,Yes
random_start_point_0=elev:0, tile_num:27325

[Map 017]
lookup_name=Vault City Council
map_name=vctycocl
music=22vcity
ambient_sfx=blank:60, brdchirp:20, brdchir1:20
can_rest_here=No,No,No  ; All 3 elevations
;ambient_sfx=hmxxxxbg:100
saved=Yes


[Map 018]
lookup_name=Astoria Main Street
map_name=0_astmst
music=24redd
ambient_sfx=brdchir1:25, brdchirp:25, chimes:15, chimes1:15, dogbark:10, dogbark1:10
can_rest_here=Yes,Yes,Yes
random_start_point_0=elev:0, tile_num:20000

[Map 019]
lookup_name=Lincoln Farm
map_name=0_astlin
music=24redd
ambient_sfx=brdchir1:25, brdchirp:25, chimes:15, chimes1:15, dogbark:10, dogbark1:10
can_rest_here=Yes,Yes,Yes
random_start_point_0=elev:0, tile_num:20000

[Map 020]
lookup_name=Orville Fields
map_name=0_astfld
music=05raider
ambient_sfx=brdchir1:15, brdchirp:15, mabromaa:35, dogbark:10, gntlwind:25
;ambient_sfx=hmxxxxbg:100
can_rest_here=No,No,No  ; All 3 elevations
saved=Yes


[Map 021]
lookup_name=Modoc: Farrel's Garden
map_name=modgard
music=18modoc
ambient_sfx=brdchir1:25, brdchirp:25, chimes:15, chimes1:15, dogbark:10, dogbark1:10
;ambient_sfx=hmxxxxbg:100
saved=Yes


[Map 022]
lookup_name=Modoc: Down the Shitter
map_name=modshit
music=13carvrn
ambient_sfx=pebble:15, pebble1:15, water1:25, water:25, blank:20
;ambient_sfx=hmxxxxbg:100
saved=Yes


[Map 023]
lookup_name=Modoc: Town Hall
map_name=modwell
music=18modoc
ambient_sfx=brdchir1:25, brdchirp:25, chimes:15, chimes1:15, dogbark:10, dogbark1:10
;ambient_sfx=hmxxxxbg:100
saved=Yes


[Map 024]
lookup_name=Ghost Town: The Ghost Farm
map_name=gstfarm
music=10labone
ambient_sfx=gntlwind:30, gntlwin1:30, gustwind:10, gustwin1:10, vulture:10, vulture1:10
;ambient_sfx=hmxxxxbg:100
saved=Yes


[Map 025]
lookup_name=Ghost Town: Main Cavern
map_name=gstcav1
music=10labone
ambient_sfx=animal:20, animal1:20, water:20, water1:20, pebble1:20
;ambient_sfx=hmxxxxbg:100
saved=Yes


[Map 026]
lookup_name=Ghost Town: Underground Lake
map_name=gstcav2
music=10labone
ambient_sfx=animal:20, water:20, water1:20, pebble1:20, pebble:20
;ambient_sfx=hmxxxxbg:100
saved=Yes


[Map 027]
lookup_name=Sierra Army Depot: The Battlefield
map_name=depolv1
dead_bodies_age=No
can_rest_here=No,No,No  ; All 3 elevations
music=08vats
ambient_sfx=gntlwind:30, gntlwin1:30, gustwind:10, gustwin1:10, vulture:10, vulture1:10
;ambient_sfx=hmxxxxbg:100
saved=Yes


[Map 028]
lookup_name=Sierra Army Depot: Levels 1-3
map_name=depolva
can_rest_here=No,No,No  ; All 3 elevations
music=08vats
ambient_sfx=electri1:15, electric:15, elevator:20, elevato1:15, steam:20, steam:15
;ambient_sfx=hmxxxxbg:100
saved=Yes


[Map 029]
lookup_name=Sierra Army Depot: Level 4
map_name=depolvb
can_rest_here=No,No,No  ; All 3 elevations
music=08vats
ambient_sfx=electri1:15, electric:15, elevator:20, elevato1:15, steam:20, steam:15
;ambient_sfx=hmxxxxbg:100
saved=Yes


[Map 030]
lookup_name=Vault City Vault
map_name=vctyvlt
music=22vcity
ambient_sfx=electri1:15, electric:15, elevator:20, elevato1:15, steam:20, steam:15
;ambient_sfx=hmxxxxbg:100
saved=Yes


[Map 031]
lookup_name=Mirage Entrance
map_name=0_mirent
music=03wrldmp
state=On
can_rest_here=Yes,No,No
random_start_point_0=elev:0, tile_num:22119

[Map 032]
lookup_name=Mirage Installation
map_name=0_MirIns
music=14necro
ambient_sfx=electri1:15, electric:15, elevator:20, elevato1:15, steam:20, steam:15
can_rest_here=Yes,Yes,Yes
random_start_point_0=elev:0, tile_num:20000

[Map 033]
lookup_name=Gecko Junkyard
map_name=geckjunk
music=12junktn
ambient_sfx=gntlwind:20, gntlwin1:20, winddoor:20, winddoo1:20, animal:20, animal1:20
;ambient_sfx=hmxxxxbg:100
saved=Yes


[Map 034]
lookup_name=Gecko Access Tunnels
map_name=gecktunl
music=12junktn
ambient_sfx=clank1:15, clank:15, steam:20, steam:20, blank:30
;ambient_sfx=hmxxxxbg:100
saved=Yes

[Map 035]
lookup_name=Arroyo Wilderness
map_name=argarden
music=17arroyo
ambient_sfx=gntlwin1:25, gntlwind:25, dogbark:20, dogbark1:20, gustwind:5, gustwin1:5
;ambient_sfx=hmxxxxbg:100
saved=Yes

[Map 036]
lookup_name=Vault 15
map_name=vault15
music=14necro
ambient_sfx=animal:20, pebble:15, pebble1:15, water1:20, water:20, blank:15
;ambient_sfx=hmxxxxbg:100
saved=Yes

[Map 037]
lookup_name=The Squat A
map_name=v15ent
music=14necro
ambient_sfx=gntlwin1:25, gntlwind:25, dogbark:20, dogbark1:20, gustwind:5, gustwin1:5
;ambient_sfx=hmxxxxbg:100
saved=Yes

[Map 038]
lookup_name=The Squat B
map_name=v15entb
music=14necro
ambient_sfx=gntlwin1:25, gntlwind:25, dogbark:20, dogbark1:20, gustwind:5, gustwin1:5
;ambient_sfx=hmxxxxbg:100
saved=Yes

[Map 039]
lookup_name=Vault 15 East Entrance
map_name=v15sent
music=14necro
ambient_sfx=animal:20, pebble:15, pebble1:15, water1:20, water:20, blank:15
;ambient_sfx=hmxxxxbg:100
saved=Yes

[Map 040]
lookup_name=Vault 13
map_name=vault13
music=08vats
ambient_sfx=electri1:20, elevato1:15, elevator:15, mechpum1:10, mechpump:10, blank:30
;ambient_sfx=hmxxxxbg:100
saved=Yes

[Map 041]
lookup_name=Institute Courtyard
map_name=0_inscty
music=22vcity
ambient_sfx=gntlwin1:25, gntlwind:25, gustwind:5, gustwin1:5, electri1:20
;ambient_sfx=hmxxxxbg:100
saved=Yes

[Map 042]
lookup_name=NCR: Downtown
map_name=ncr1
music=01hub
ambient_sfx=gntlwin1:25, gntlwind:25, brdchir1:10, brdchirp:10, blank:30
;ambient_sfx=hmxxxxbg:100
saved=Yes

[Map 043]
lookup_name=NCR: Council 1
map_name=ncr2
music=01hub
ambient_sfx=gntlwin1:25, gntlwind:25, brdchir1:10, brdchirp:10, blank:30
;ambient_sfx=hmxxxxbg:100
saved=Yes

[Map 044]
lookup_name=NCR: Westin Ranch
map_name=ncr3
music=01hub
ambient_sfx=gntlwin1:25, gntlwind:25, brdchir1:10, brdchirp:10, blank:30
;ambient_sfx=hmxxxxbg:100
saved=Yes

[Map 045]
lookup_name=NCR: Grazing Lands
map_name=ncr4
music=01hub
ambient_sfx=gntlwin1:25, gntlwind:25, brdchir1:10, brdchirp:10, blank:30
;ambient_sfx=hmxxxxbg:100
saved=Yes

[Map 046]
lookup_name=NCR: Bazaar
map_name=ncrent
music=01hub
ambient_sfx=gntlwin1:25, gntlwind:25, brdchir1:10, brdchirp:10, blank:30
;ambient_sfx=hmxxxxbg:100
saved=Yes

[Map 047]
lookup_name=NCR: Council 2
map_name=ncrex
music=01hub
ambient_sfx=gntlwin1:25, gntlwind:25, brdchir1:10, brdchirp:10, blank:30
;ambient_sfx=hmxxxxbg:100
saved=Yes

[Map 048]
lookup_name=Klamath Canyon
map_name=klacanyn
music=03wrldmp
ambient_sfx=gntlwin1:30, gntlwind:30, gustwin1:10, gustwind:10, vulture:10, vulture1:10
;ambient_sfx=hmxxxxbg:100
saved=Yes

[Map 049]
lookup_name=Military Base Levels 1-2
map_name=mbase12
music=13carvrn
ambient_sfx=elevato1:25, elevator:25, electri1:15, electric:15, clank:10, clank1:10
saved=Yes

[Map 050]
lookup_name=Military Base Levels 3-4
map_name=mbase34
music=13carvrn
ambient_sfx=elevato1:25, elevator:25, electri1:15, electric:15, clank:10, clank1:10
saved=Yes

[Map 051]
lookup_name=Military Base Entrance
map_name=mbclose
music=07desert
ambient_sfx=gntlwin1:20, gntlwind:20, dogbark:20, dogbark:20, gustwin1:10, gustwind:10
saved=Yes

[Map 052]
lookup_name=Den Slave Run
map_name=dnslvrun
music=07desert
ambient_sfx=gntlwin1:25, gntlwind:25, gustwind:10, rattle:15, rattle1:15, vulture:10
saved=Yes

[Map 053]
lookup_name=Car: Desert
map_name=cardesrt
music=07desert
ambient_sfx=gntlwin1:25, gntlwind:25, gustwind:10, rattle:15, rattle1:15, vulture:10
saved=Yes
random_start_point_0=elev:0, tile_num:19086
random_start_point_1=elev:0, tile_num:17302
random_start_point_2=elev:0, tile_num:21315
random_start_point_3=elev:0, tile_num:22699
random_start_point_4=elev:0, tile_num:20526

[Map 054]
lookup_name=New Reno 1
map_name=newr1
music=19reno
ambient_sfx=drunkla1:20, drunklaf:20, laughter:15, laughte1:15, shots1:15, shots:10
saved=Yes

[Map 055]
lookup_name=New Reno 2
map_name=newr2
music=19reno
ambient_sfx=drunkla1:20, drunklaf:20, laughter:15, laughte1:15, shots1:15, shots:10
saved=Yes

[Map 056]
lookup_name=New Reno 3
map_name=newr3
music=19reno
ambient_sfx=drunkla1:20, drunklaf:20, laughter:15, laughte1:15, shots1:15, shots:10
saved=Yes

[Map 057]
lookup_name=New Reno 4
map_name=newr4
music=19reno
ambient_sfx=drunkla1:20, drunklaf:20, laughter:15, laughte1:15, shots1:15, shots:10
;ambient_sfx=hmxxxxbg:100
saved=Yes

[Map 058]
lookup_name=New Reno Chop Shop
map_name=newrcs
music=19reno
ambient_sfx=clank:20, clank1:20, laughter:15, laughte1:15, shots1:15, shots:10
;ambient_sfx=hmxxxxbg:100
saved=Yes

[Map 059]
lookup_name=New Reno Golgatha
map_name=newrgo
music=10labone
ambient_sfx=gntlwin1:25, gntlwind:25, gustwind:10, rattle:15, rattle1:15, vulture:10
;ambient_sfx=hmxxxxbg:100
saved=Yes

[Map 060]
lookup_name=New Reno Stables
map_name=newrst
music=05raider
ambient_sfx=gntlwin1:25, gntlwind:25, gustwind:10, blank:40
;ambient_sfx=hmxxxxbg:100
saved=Yes

[Map 061]
lookup_name=New Reno Boxing Arena
map_name=newrba
music=19reno
ambient_sfx=drunkla1:20, drunklaf:20, laughter:15, laughte1:15, shots1:15, shots:10
;ambient_sfx=hmxxxxbg:100
saved=Yes

[Map 062]
lookup_name=Wanamingo Mine Entrance
map_name=redwame
music-24redd
can_rest_here=No,No,No  ; All 3 elevations
ambient_sfx=animal1:20, animal:20, elevator:15, ore:15, mechpump:20, ore1:10
;ambient_sfx=hmxxxxbg:100
saved=Yes

[Map 063]
lookup_name=Wanamingo Mine Level 12
map_name=redwan1
music=13carvrn
ambient_sfx=animal1:20, animal:20, bats1:10, pebble1:20, bats:10, blank:20
;ambient_sfx=hmxxxxbg:100
saved=Yes

[Map 064]
lookup_name=Redding Downtown
map_name=reddown
music=24redd
ambient_sfx=saloon:25, saloon1:25, gustwind:10, laughter:20, footste1:10, footstep:10
;ambient_sfx=hmxxxxbg:100
saved=Yes

[Map 065]
lookup_name=Redding Mine Entrance
map_name=redment
music=24redd
ambient_sfx=animal1:20, animal:20, elevator:15, ore:15, mechpump:20, ore1:10
;ambient_sfx=hmxxxxbg:100
saved=Yes

[Map 066]
lookup_name=Redding Downtown Tunnels
map_name=reddtun
music=13carvrvn
ambient_sfx=animal1:20, animal:20, bats1:10, pebble1:20, bats:10, squeak:20
;ambient_sfx=hmxxxxbg:100
saved=Yes

[Map 067]
lookup_name=Redding Mine Tunnels
map_name=redmtun
music=13carvrn
ambient_sfx=animal1:20, animal:20, bats1:10, pebble1:20, bats:10, squeak1:20
;ambient_sfx=hmxxxxbg:100
saved=Yes

[Map 068]
lookup_name=City Encounter 1
map_name=city1
music=10labone
ambient_sfx=gntlwin1:25, gntlwind:25, gustwind:10, rattle:15, rattle1:15, vulture:10
;ambient_sfx=hmxxxxbg:100
saved=No
dead_bodies_age=No
can_rest_here=No,No,No  ; All 3 elevations
random_start_point_0=elev:0, tile_num:12293
random_start_point_1=elev:0, tile_num:13700
random_start_point_2=elev:0, tile_num:17093
random_start_point_3=elev:0, tile_num:14479

[Map 069]
lookup_name=Cavern Encounter 0
map_name=cave0
music=13carvrn
ambient_sfx=gntlwin1:25, gntlwind:25, gustwind:10, rattle:15, animal1:15, animal:10
;ambient_sfx=hmxxxxbg:100
saved=No
dead_bodies_age=No
can_rest_here=No,No,No  ; All 3 elevations
random_start_point_0=elev:0, tile_num:20480
random_start_point_1=elev:0, tile_num:18075
random_start_point_2=elev:0, tile_num:18702

[Map 070]
lookup_name=Cavern Encounter 1
map_name=cave1
music=13carvrn
ambient_sfx=gntlwin1:25, gntlwind:25, gustwind:10, rattle:15, animal1:15, animal:10
;ambient_sfx=hmxxxxbg:100
saved=No
dead_bodies_age=No
can_rest_here=No,No,No  ; All 3 elevations
random_start_point_0=elev:0, tile_num:24291
random_start_point_1=elev:0, tile_num:26697
random_start_point_2=elev:0, tile_num:24916
random_start_point_3=elev:0, tile_num:26308

[Map 071]
lookup_name=Cavern Encounter 2
map_name=cave2
music=13carvrn
ambient_sfx=gntlwin1:25, gntlwind:25, gustwind:10, rattle:15, animal1:15, animal:10
;ambient_sfx=hmxxxxbg:100
saved=No
dead_bodies_age=No
can_rest_here=No,No,No  ; All 3 elevations
random_start_point_0=elev:0, tile_num:21893
random_start_point_1=elev:0, tile_num:24304
random_start_point_2=elev:0, tile_num:23115

[Map 072]
lookup_name=Cavern Encounter 3
map_name=cave3
music=13carvrn
ambient_sfx=gntlwin1:25, gntlwind:25, gustwind:10, rattle:15, animal1:15, animal:10
;ambient_sfx=hmxxxxbg:100
saved=No
dead_bodies_age=No
can_rest_here=No,No,No  ; All 3 elevations
random_start_point_0=elev:0, tile_num:22698
random_start_point_1=elev:0, tile_num:25111
random_start_point_2=elev:0, tile_num:24325

[Map 073]
lookup_name=Cavern Encounter 4
map_name=cave4
music=13carvrn
ambient_sfx=gntlwin1:25, gntlwind:25, gustwind:10, rattle:15, animal1:15, animal:10
;ambient_sfx=hmxxxxbg:100
saved=No
dead_bodies_age=No
can_rest_here=No,No,No  ; All 3 elevations
random_start_point_0=elev:0, tile_num:24696
random_start_point_1=elev:0, tile_num:26909
random_start_point_2=elev:0, tile_num:26122
random_start_point_3=elev:0, tile_num:26335

[Map 074]
lookup_name=Mountain Encounter 1
map_name=mountn1
music=07desert
ambient_sfx=gntlwin1:25, gntlwind:25, gustwind:10, rattle:15, pebble1:15, pebble:10
;ambient_sfx=hmxxxxbg:100
saved=No
dead_bodies_age=No
can_rest_here=No,No,No  ; All 3 elevations
random_start_point_0=elev:0, tile_num:19881
random_start_point_1=elev:0, tile_num:17475
random_start_point_2=elev:0, tile_num:18498

[Map 075]
lookup_name=Mountain Encounter 2
map_name=mountn2
music=07desert
ambient_sfx=gntlwin1:25, gntlwind:25, gustwind:10, rattle:15, pebble1:15, pebble:10
;ambient_sfx=hmxxxxbg:100
saved=No
dead_bodies_age=No
can_rest_here=No,No,No  ; All 3 elevations
random_start_point_0=elev:0, tile_num:19881
random_start_point_1=elev:0, tile_num:17475
random_start_point_2=elev:0, tile_num:18498


[Map 076]
lookup_name=Coast Encounter 1
map_name=coast1
music=07desert
ambient_sfx=seawind1:25, seawind:25, gustwind:10, seagull:15, seagull1:15, gustwin1:10
;ambient_sfx=hmxxxxbg:100
saved=No
dead_bodies_age=No
can_rest_here=No,No,No  ; All 3 elevations
random_start_point_0=elev:0, tile_num:18310
random_start_point_1=elev:0, tile_num:17094
random_start_point_2=elev:0, tile_num:19685
random_start_point_3=elev:0, tile_num:23099
random_start_point_4=elev:0, tile_num:22112

[Map 077]
lookup_name=Coast Encounter 2
map_name=coast2
music=07desert
ambient_sfx=seawind1:25, seawind:25, gustwind:10, seagull:15, seagull1:15, gustwin1:10
;ambient_sfx=hmxxxxbg:100
saved=No
dead_bodies_age=No
can_rest_here=No,No,No  ; All 3 elevations
random_start_point_0=elev:0, tile_num:17500
random_start_point_1=elev:0, tile_num:17488
random_start_point_2=elev:0, tile_num:20486
random_start_point_3=elev:0, tile_num:22695
random_start_point_4=elev:0, tile_num:22707

[Map 078]
lookup_name=Burbank Ghoul District
map_name=0_burghs
music=16follow
ambient_sfx=brdchir1:20, brdchirp:20, gntlwind:20, gntlwin1:20, gustwind:10, blank:10
can_rest_here=Yes,Yes,Yes
random_start_point_0=elev:0, tile_num:20000

[Map 079]
lookup_name=Broken Hills 2
map_name=broken2
music=08vats
ambient_sfx=gntlwind:20, gntlwin1:20, gustwind:10, blank:50
;ambient_sfx=hmxxxxbg:100
saved=Yes
dead_bodies_age=No

[Map 080]
lookup_name=Cavern Encounter 5
map_name=cave5
music=13carvrn
ambient_sfx=gntlwin1:25, gntlwind:25, gustwind:10, rattle:15, animal1:15, animal:10
;ambient_sfx=hmxxxxbg:100
saved=No
dead_bodies_age=No
can_rest_here=No,No,No  ; All 3 elevations
random_start_point_0=elev:0, tile_num:24492
random_start_point_1=elev:0, tile_num:26508
random_start_point_2=elev:0, tile_num:25115


[Map 081]
lookup_name=Desert Encounter 4
map_name=desert4
music=07desert
ambient_sfx=gntlwin1:25, gntlwind:25, gustwind:10, rattle:15, rattle1:15, vulture:10
;ambient_sfx=hmxxxxbg:100
saved=No
dead_bodies_age=No
can_rest_here=No,No,No  ; All 3 elevations
random_start_point_0=elev:0, tile_num:19707
random_start_point_1=elev:0, tile_num:21509
random_start_point_2=elev:0, tile_num:18105
random_start_point_3=elev:0, tile_num:17517
random_start_point_4=elev:0, tile_num:20526

[Map 082]
lookup_name=Desert Encounter 5
map_name=desert5
music=07desert
ambient_sfx=gntlwin1:25, gntlwind:25, gustwind:10, rattle:15, rattle1:15, vulture:10
;ambient_sfx=hmxxxxbg:100
saved=No
dead_bodies_age=No
can_rest_here=No,No,No  ; All 3 elevations
random_start_point_0=elev:0, tile_num:19091
random_start_point_1=elev:0, tile_num:23291
random_start_point_2=elev:0, tile_num:25104
random_start_point_3=elev:0, tile_num:22910
random_start_point_4=elev:0, tile_num:19113

[Map 083]
lookup_name=Desert Encounter 6
map_name=desert6
music=07desert
ambient_sfx=gntlwin1:25, gntlwind:25, gustwind:10, rattle:15, rattle1:15, vulture:10
;ambient_sfx=hmxxxxbg:100
saved=No
dead_bodies_age=No
can_rest_here=No,No,No  ; All 3 elevations
random_start_point_0=elev:0, tile_num:19894
random_start_point_1=elev:0, tile_num:16897
random_start_point_2=elev:0, tile_num:18509
random_start_point_3=elev:0, tile_num:21116


[Map 084]
lookup_name=Desert Encounter 7
map_name=desert7
music=07desert
ambient_sfx=gntlwin1:25, gntlwind:25, gustwind:10, rattle:15, rattle1:15, vulture:10
;ambient_sfx=hmxxxxbg:100
saved=No
dead_bodies_age=No
can_rest_here=No,No,No  ; All 3 elevations
;random_start_point_0=elev:0, tile_num:24777

[Map 085]
lookup_name=Coast Encounter 3
map_name=coast3
music=07desert
ambient_sfx=seawind1:25, seawind:25, gustwind:10, seagull:15, seagull1:15, gustwin1:10
;ambient_sfx=hmxxxxbg:100
saved=No
dead_bodies_age=No
can_rest_here=No,No,No  ; All 3 elevations
random_start_point_0=elev:0, tile_num:18474
random_start_point_1=elev:1, tile_num:22091
random_start_point_2=elev:2, tile_num:21701
random_start_point_3=elev:3, tile_num:19906

[Map 086]
lookup_name=Coast Encounter 4
map_name=coast4
music=07desert
ambient_sfx=seawind1:25, seawind:25, gustwind:10, seagull:15, seagull1:15, gustwin1:10
;ambient_sfx=hmxxxxbg:100
saved=No
dead_bodies_age=No
can_rest_here=No,No,No  ; All 3 elevations
random_start_point_0=elev:0, tile_num:18476
random_start_point_1=elev:0, tile_num:21889
random_start_point_2=elev:0, tile_num:21702
random_start_point_3=elev:0, tile_num:19102

[Map 087]
lookup_name=Coast Encounter 5
map_name=coast5
music=07desert
ambient_sfx=seawind1:25, seawind:25, gustwind:10, seagull:15, seagull1:15, gustwin1:10
;ambient_sfx=hmxxxxbg:100
saved=No
dead_bodies_age=No
can_rest_here=No,No,No  ; All 3 elevations
random_start_point_0=elev:0, tile_num:22695
random_start_point_1=elev:0, tile_num:24507
random_start_point_2=elev:0, tile_num:22916

[Map 088]
lookup_name=Coast Encounter 6
map_name=coast6
music=07desert
ambient_sfx=seawind1:25, seawind:25, gustwind:10, seagull:15, seagull1:15, gustwin1:10
;ambient_sfx=hmxxxxbg:100
saved=No
dead_bodies_age=No
can_rest_here=No,No,No  ; All 3 elevations
random_start_point_0=elev:0, tile_num:17687
random_start_point_1=elev:0, tile_num:20887
random_start_point_2=elev:0, tile_num:23103
random_start_point_3=elev:0, tile_num:21913
random_start_point_4=elev:0, tile_num:18708

[Map 089]
lookup_name=Coast Encounter 7
map_name=coast7
music=07desert
ambient_sfx=seawind1:25, seawind:25, gustwind:10, seagull:15, seagull1:15, gustwin1:10
;ambient_sfx=hmxxxxbg:100
saved=No
dead_bodies_age=No
can_rest_here=No,No,No  ; All 3 elevations
random_start_point_0=elev:0, tile_num:15501
random_start_point_1=elev:0, tile_num:16314
random_start_point_2=elev:0, tile_num:20518

[Map 090]
lookup_name=Coast Encounter 8
map_name=coast8
music=07desert
ambient_sfx=seawind1:25, seawind:25, gustwind:10, seagull:15, seagull1:15, gustwin1:10
;ambient_sfx=hmxxxxbg:100
saved=No
dead_bodies_age=No
can_rest_here=No,No,No  ; All 3 elevations
;random_start_point_0=elev:0, tile_num:24777

[Map 091]
lookup_name=Coast Encounter 9
map_name=coast9
music=07desert
ambient_sfx=seawind1:25, seawind:25, gustwind:10, seagull:15, seagull1:15, gustwin1:10
;ambient_sfx=hmxxxxbg:100
saved=No
dead_bodies_age=No
can_rest_here=No,No,No  ; All 3 elevations
random_start_point_0=elev:0, tile_num:18906
random_start_point_1=elev:0, tile_num:22705
random_start_point_2=elev:0, tile_num:21292

[Map 092]
lookup_name=Raiders Camp 1
map_name=raiders1
music=05raider
ambient_sfx=gntlwin1:25, gntlwind:25, gustwind:10, blank:40
;ambient_sfx=hmxxxxbg:100
saved=Yes
dead_bodies_age=No
can_rest_here=No,No,No  ; All 3 elevations
;random_start_point_0=elev:0, tile_num:24777

[Map 093]
lookup_name=Raiders Camp 2
map_name=raiders2
music=05raider
ambient_sfx=gntlwin1:25, gntlwind:25, gustwind:10, blank:40
;ambient_sfx=hmxxxxbg:100
saved=Yes
dead_bodies_age=No
can_rest_here=No,No,No  ; All 3 elevations
;random_start_point_0=elev:0, tile_num:24777

[Map 094]
lookup_name=Broken Hills Desert 1
map_name=bhrnddst
music=07desert
ambient_sfx=gntlwin1:25, gntlwind:25, gustwind:10, rattle:15, rattle1:15, vulture:10
;ambient_sfx=hmxxxxbg:100
saved=No
dead_bodies_age=No
can_rest_here=No,No,No  ; All 3 elevations
;random_start_point_0=elev:0, tile_num:24777

[Map 095]
lookup_name=Broken Hills Mountain 1
map_name=bhrndmnt
music=07desert
ambient_sfx=gntlwin1:25, gntlwind:25, gustwind:10, rattle:15, pebble1:15, pebble:10
;ambient_sfx=hmxxxxbg:100
saved=No
dead_bodies_age=No
can_rest_here=No,No,No  ; All 3 elevations
;random_start_point_0=elev:0, tile_num:24777

[Map 096]
lookup_name=Special Whale Encounter
map_name=rndwhale
music=07desert
;ambient_sfx=hmxxxxbg:100
saved=Yes		; Verified 8/18 -rwh2
dead_bodies_age=No
can_rest_here=No,No,No  ; All 3 elevations
;random_start_point_0=elev:0, tile_num:24777

[Map 097]
lookup_name=Special Woodsman Encounter
map_name=rndtinwd
music=07desert
;ambient_sfx=hmxxxxbg:100
saved=No		; Verified 8/18 -rwh2
dead_bodies_age=No
can_rest_here=No,No,No  ; All 3 elevations
;random_start_point_0=elev:0, tile_num:24777

[Map 098]
lookup_name=Special Head Encounter
map_name=rndbhead
music=07desert
;ambient_sfx=hmxxxxbg:100
saved=Yes		; Verified 8/18 -rwh2
dead_bodies_age=No
can_rest_here=No,No,No  ; All 3 elevations
;random_start_point_0=elev:0, tile_num:24777

[Map 099]
lookup_name=Special Shuttle Encounter
map_name=rndshutl
music=07desert
;ambient_sfx=hmxxxxbg:100
saved=Yes		; Verified 8/18 -rwh2
dead_bodies_age=No
can_rest_here=No,No,No  ; All 3 elevations
;random_start_point_0=elev:0, tile_num:24777

[Map 100]
lookup_name=Special Unwashed Encounter
map_name=rnduvilg
music=07desert
ambient_sfx=gntlwin1:25, gntlwind:25, gustwind:10, rattle:15, rattle1:15, vulture:10
;ambient_sfx=hmxxxxbg:100
saved=No		; Verified 8/18 -rwh2
dead_bodies_age=No
can_rest_here=No,No,No  ; All 3 elevations
;random_start_point_0=elev:0, tile_num:24777

[Map 101]
lookup_name=Special Bridge Encounter
map_name=rndbridg
music=07desert
;ambient_sfx=hmxxxxbg:100
saved=Yes		; Verified 8/18 -rwh2
dead_bodies_age=No
can_rest_here=No,No,No  ; All 3 elevations
;random_start_point_0=elev:0, tile_num:24777

[Map 102]
lookup_name=Special Cafe Encounter
map_name=rndcafe
music=01hub
;ambient_sfx=hmxxxxbg:100
saved=Yes		; Verified 8/18 -rwh2
dead_bodies_age=No
can_rest_here=No,No,No  ; All 3 elevations
;random_start_point_0=elev:0, tile_num:24777

[Map 103]
lookup_name=Special Holy Encounter 1
map_name=rndholy1
music=14necro
;ambient_sfx=hmxxxxbg:100
saved=No		; Verified 8/18 -rwh2
dead_bodies_age=No
can_rest_here=No,No,No  ; All 3 elevations
;random_start_point_0=elev:0, tile_num:24777

[Map 104]
lookup_name=Special Holy Encounter 2
map_name=rndholy2
music=14necro
;ambient_sfx=hmxxxxbg:100
saved=Yes		; Verified 8/18 -rwh2
dead_bodies_age=No
can_rest_here=No,No,No  ; All 3 elevations
;random_start_point_0=elev:0, tile_num:24777

[Map 105]
lookup_name=Special Guardian Encounter
map_name=rndforvr
music=16follow
;ambient_sfx=hmxxxxbg:100
saved=No		; Verifed 8/18 -rwh2
dead_bodies_age=No
can_rest_here=No,No,No  ; All 3 elevations
;random_start_point_0=elev:0, tile_num:24777

[Map 106]
lookup_name=Special Toxic Encounter
map_name=rndtoxic
music=08vats
;ambient_sfx=hmxxxxbg:100
saved=No		; Verified 8/18	-rwh2
dead_bodies_age=No
can_rest_here=No,No,No  ; All 3 elevations
;random_start_point_0=elev:0, tile_num:24777

[Map 107]
lookup_name=Special Pariahs Encounter
map_name=rndparih
music=07desert
ambient_sfx=gntlwin1:25, gntlwind:25, gustwind:10, rattle:15, rattle1:15, vulture:10
;ambient_sfx=hmxxxxbg:100
saved=No		; Verified 8/18 -rwh2
dead_bodies_age=No
can_rest_here=No,No,No  ; All 3 elevations
;random_start_point_0=elev:0, tile_num:24777

[Map 108]
lookup_name=Special Mad Brahmin Encounter
map_name=rndexcow
music=07desert
ambient_sfx=gntlwin1:25, gntlwind:25, gustwind:10, rattle:15, rattle1:15, vulture:10
;ambient_sfx=hmxxxxbg:100
saved=No		; Verified 8/18 -rwh2
dead_bodies_age=No
can_rest_here=No,No,No  ; All 3 elevations
;random_start_point_0=elev:0, tile_num:24777

[Map 109]
lookup_name=Navarro Entrance
map_name=navarro
music=14necro
ambient_sfx=gntlwin1:25, gntlwind:25, gustwind:10, blank:40
;ambient_sfx=hmxxxxbg:100
saved=Yes
can_rest_here=Yes,Yes,No  ; All 3 elevations

[Map 110]
lookup_name=Coast Encounter 10
map_name=coast10
music=07desert
ambient_sfx=seawind1:25, seawind:25, gustwind:10, seagull:15, seagull1:15, gustwin1:10
;ambient_sfx=hmxxxxbg:100
saved=No
dead_bodies_age=No
can_rest_here=No,No,No  ; All 3 elevations
random_start_point_0=elev:0, tile_num:15313
random_start_point_1=elev:0, tile_num:22914
random_start_point_2=elev:0, tile_num:19709

[Map 111]
lookup_name=Coast Encounter 11
map_name=coast11
music=07desert
ambient_sfx=seawind1:25, seawind:25, gustwind:10, seagull:15, seagull1:15, gustwin1:10
;ambient_sfx=hmxxxxbg:100
saved=No
dead_bodies_age=No
can_rest_here=No,No,No  ; All 3 elevations
random_start_point_0=elev:0, tile_num:20510
random_start_point_1=elev:0, tile_num:23112
random_start_point_2=elev:0, tile_num:24301
random_start_point_3=elev:0, tile_num:21288

[Map 112]
lookup_name=Coast Encounter 12
map_name=07desert
music=08vats
ambient_sfx=seawind1:25, seawind:25, gustwind:10, seagull:15, seagull1:15, gustwin1:10
;ambient_sfx=hmxxxxbg:100
saved=No
dead_bodies_age=No
can_rest_here=No,No,No  ; All 3 elevations
random_start_point_0=elev:0, tile_num:25912
random_start_point_1=elev:0, tile_num:20895
random_start_point_2=elev:0, tile_num:18713

[Map 113]
lookup_name=Desert Encounter 8
map_name=desert8
music=07desert
ambient_sfx=gntlwin1:25, gntlwind:25, gustwind:10, rattle:15, rattle1:15, vulture:10
;ambient_sfx=hmxxxxbg:100
saved=No
dead_bodies_age=No
can_rest_here=No,No,No  ; All 3 elevations
random_start_point_0=elev:0, tile_num:22096
random_start_point_1=elev:0, tile_num:18083
random_start_point_2=elev:0, tile_num:15688
random_start_point_3=elev:0, tile_num:18107

[Map 114]
lookup_name=Desert Encounter 9
map_name=desert9
music=07desert
ambient_sfx=gntlwin1:25, gntlwind:25, gustwind:10, rattle:15, rattle1:15, vulture:10
;ambient_sfx=hmxxxxbg:100
saved=No
dead_bodies_age=No
can_rest_here=No,No,No  ; All 3 elevations
random_start_point_0=elev:0, tile_num:23086
random_start_point_1=elev:0, tile_num:24506
random_start_point_2=elev:0, tile_num:21503

[Map 115]
lookup_name=Desert Encounter 10
map_name=desrt10
music=07desert
ambient_sfx=gntlwin1:25, gntlwind:25, gustwind:10, rattle:15, rattle1:15, vulture:10
;ambient_sfx=hmxxxxbg:100
saved=No
dead_bodies_age=No
can_rest_here=No,No,No  ; All 3 elevations
random_start_point_0=elev:0, tile_num:22885
random_start_point_1=elev:0, tile_num:24308
random_start_point_2=elev:0, tile_num:23896
random_start_point_3=elev:0, tile_num:20704

[Map 116]
lookup_name=Desert Encounter 11
map_name=desrt11
music=07desert
ambient_sfx=gntlwin1:25, gntlwind:25, gustwind:10, rattle:15, rattle1:15, vulture:10
;ambient_sfx=hmxxxxbg:100
saved=No
dead_bodies_age=No
can_rest_here=No,No,No  ; All 3 elevations
random_start_point_0=elev:0, tile_num:21094
random_start_point_1=elev:0, tile_num:16670
random_start_point_2=elev:0, tile_num:18104

[Map 117]
lookup_name=Desert Encounter 12
map_name=desrt12
music=07desert
ambient_sfx=gntlwin1:25, gntlwind:25, gustwind:10, rattle:15, rattle1:15, vulture:10
;ambient_sfx=hmxxxxbg:100
saved=No
dead_bodies_age=No
can_rest_here=No,No,No  ; All 3 elevations
random_start_point_0=elev:0, tile_num:19917
random_start_point_1=elev:0, tile_num:22915
random_start_point_2=elev:0, tile_num:24103
random_start_point_3=elev:0, tile_num:21889
random_start_point_4=elev:0, tile_num:20489

[Map 118]
lookup_name=Desert Encounter 13
map_name=dsrt13
music=07desert
ambient_sfx=gntlwin1:25, gntlwind:25, gustwind:10, rattle:15, rattle1:15, vulture:10
;ambient_sfx=hmxxxxbg:100
saved=No
dead_bodies_age=No
can_rest_here=No,No,No  ; All 3 elevations
;random_start_point_0=elev:0, tile_num:24777

[Map 119]
lookup_name=Cavern Encounter 6
map_name=cave6
music=13carvrn
ambient_sfx=gntlwin1:25, gntlwind:25, gustwind:10, rattle:15, animal1:15, animal:10
;ambient_sfx=hmxxxxbg:100
saved=Yes
dead_bodies_age=No
can_rest_here=No,No,No  ; All 3 elevations
;random_start_point_0=elev:0, tile_num:17872
;random_start_point_1=elev:0, tile_num:20882
;random_start_point_2=elev:0, tile_num:18500

[Map 120]
lookup_name=Cavern Encounter 7
map_name=cave7
music=13carvrn
ambient_sfx=gntlwin1:25, gntlwind:25, gustwind:10, rattle:15, animal1:15, animal:10
;ambient_sfx=hmxxxxbg:100
saved=Yes
dead_bodies_age=No
can_rest_here=No,No,No  ; All 3 elevations
;random_start_point_0=elev:0, tile_num:18474
;random_start_point_1=elev:0, tile_num:21290
;random_start_point_2=elev:0, tile_num:18906
;random_start_point_3=elev:0, tile_num:21302

[Map 121]
lookup_name=Mountain Encounter 3
map_name=mountn3
music=07desert
ambient_sfx=gntlwin1:25, gntlwind:25, gustwind:10, rattle:15, pebble1:15, pebble:10
;ambient_sfx=hmxxxxbg:100
saved=No
dead_bodies_age=No
can_rest_here=No,No,No  ; All 3 elevations
random_start_point_0=elev:0, tile_num:18277
random_start_point_1=elev:0, tile_num:18300
random_start_point_2=elev:0, tile_num:19288

[Map 122]
lookup_name=Mountain Encounter 4
map_name=mountn4
music=07desert
ambient_sfx=gntlwin1:25, gntlwind:25, gustwind:10, rattle:15, pebble1:15, pebble:10
;ambient_sfx=hmxxxxbg:100
saved=No
dead_bodies_age=No
can_rest_here=No,No,No  ; All 3 elevations
random_start_point_0=elev:0, tile_num:18298
random_start_point_1=elev:0, tile_num:19884
random_start_point_2=elev:0, tile_num:18287

[Map 123]
lookup_name=Mountain Encounter 5
map_name=Mountn5
music=07desert
ambient_sfx=gntlwin1:25, gntlwind:25, gustwind:10, rattle:15, pebble1:15, pebble:10
;ambient_sfx=hmxxxxbg:100
saved=No
dead_bodies_age=No
can_rest_here=No,No,No  ; All 3 elevations
random_start_point_0=elev:0, tile_num:19477
random_start_point_1=elev:0, tile_num:21283
random_start_point_2=elev:0, tile_num:18686
random_start_point_3=elev:0, tile_num:19094
random_start_point_4=elev:0, tile_num:19505

[Map 124]
lookup_name=Mountain Encounter 6
map_name=mountn6
music=07desert
ambient_sfx=gntlwin1:25, gntlwind:25, gustwind:10, rattle:15, pebble1:15, pebble:10
;ambient_sfx=hmxxxxbg:100
saved=No
dead_bodies_age=No
can_rest_here=No,No,No  ; All 3 elevations
random_start_point_0=elev:0, tile_num:19274
random_start_point_1=elev:0, tile_num:21282
random_start_point_2=elev:0, tile_num:20890

[Map 125]
lookup_name=City Encounter 2
map_name=city2
music=10labone
ambient_sfx=gntlwin1:25, gntlwind:25, gustwind:10, rattle:15, rattle1:15, vulture:10
;ambient_sfx=hmxxxxbg:100
saved=No
dead_bodies_age=No
can_rest_here=No,No,No  ; All 3 elevations
random_start_point_0=elev:0, tile_num:11290
random_start_point_1=elev:0, tile_num:9903
random_start_point_2=elev:0, tile_num:11914
random_start_point_3=elev:0, tile_num:14702

[Map 126]
lookup_name=Duston Downtown
map_name=artemple
music=01hub
ambient_sfx=gntlwin1:25, gntlwind:25, animal1:20, animal:20, gustwind:5, gustwin1:5
can_rest_here=Yes,Yes,Yes

[Map 127]
lookup_name=Destroyed Arroyo Bridge
map_name=ardead
music=10labone
ambient_sfx=gntlwin1:25, gntlwind:25, gustwind:10, rattle:15, pebble1:15, pebble:10
;ambient_sfx=hmxxxxbg:100
saved=Yes

[Map 128]
lookup_name=Enclave Detention
map_name=encdet
music=16follow
ambient_sfx=clang1:10, clang:10, zapper1:25, zapper:25, electri1:15, electric:15
saved=Yes

[Map 129]
lookup_name=Enclave Dock
map_name=encdock
music=16follow
ambient_sfx=seawind1:25, seawind:25, waves1:10, seagull:15, seagull1:15, waves:10
saved=Yes

[Map 130]
lookup_name=Enclave End Fight
map_name=encfite
music=16follow
ambient_sfx=electri1:15, electric:15, blank:70
saved=Yes

[Map 131]
lookup_name=Enclave Guard Barracks
map_name=encgd
music=16follow
ambient_sfx=electri1:15, electric:15, blank:70
saved=Yes

[Map 132]
lookup_name=Enclave Presidential
map_name=encpres
music=16follow
ambient_sfx=electri1:15, electric:15, chemical:5, chemica1:5, blank:60
saved=Yes

[Map 133]
lookup_name=Enclave Reactor
map_name=encrctr
music=16follow
ambient_sfx=electri1:15, electric:15, elevator:20, elevato1:15, steam:20, steam:15
saved=Yes

[Map 134]
lookup_name=Enclave Trap Room
map_name=enctrp
music=16follow
ambient_sfx=electri1:15, electric:15, blank:70
saved=Yes

[Map 135]
lookup_name=San Fran Tanker
map_name=sftanker
music=21sf
ambient_sfx=seawind1:25, clang:10, waves1:15, clangl:15, waves:15, seawind:20
saved=Yes

[Map 136]
lookup_name=San Fran Dock
map_name=sfdock
music=21sf
ambient_sfx=seawind1:25, seawind:25, waves1:10, seagull:15, seagull1:15, waves:10
saved=Yes

[Map 137]
lookup_name=San Fran China
map_name=sfchina
music=21sf
ambient_sfx=seawind1:25, seawind:25, chimes1:15, chimes:15, blank:20
saved=Yes

[Map 138]
lookup_name=Shuttle Outside
map_name=SFSHUTL1
music=21sf
ambient_sfx=seawind1:25, seawind:25, blank:50
saved=Yes

[Map 139]
lookup_name=Shuttle Interior
map_name=SFSHUTL2
music=07desert
ambient_sfx=electri1:15, electric:15, blank:70
saved=Yes

[Map 140]
lookup_name=Elronologist Base
map_name=sfelronb
music=21sf
ambient_sfx=electri1:15, electric:15, blank:70
saved=Yes

[Map 141]
lookup_name=City Encounter 3
map_name=city3
music=10labone
ambient_sfx=gntlwin1:25, gntlwind:25, gustwind:10, rattle:15, rattle1:15, vulture:10
;ambient_sfx=hmxxxxbg:100
saved=No
dead_bodies_age=No
can_rest_here=No,No,No  ; All 3 elevations
random_start_point_0=elev:0, tile_num:19936
random_start_point_1=elev:0, tile_num:21946
random_start_point_2=elev:0, tile_num:24337
random_start_point_3=elev:0, tile_num:22125

[Map 142]
lookup_name=City Encounter 4
map_name=city4
music=10labone
ambient_sfx=gntlwin1:25, gntlwind:25, gustwind:10, rattle:15, rattle1:15, vulture:10
;ambient_sfx=hmxxxxbg:100
saved=No
dead_bodies_age=No
can_rest_here=No,No,No  ; All 3 elevations
random_start_point_0=elev:0, tile_num:22890
random_start_point_1=elev:0, tile_num:26501
random_start_point_2=elev:0, tile_num:28494
random_start_point_3=elev:0, tile_num:22879

[Map 143]
lookup_name=City Encounter 5
map_name=city5
music=10labone
ambient_sfx=gntlwin1:25, gntlwind:25, gustwind:10, rattle:15, rattle1:15, vulture:10
;ambient_sfx=hmxxxxbg:100
saved=No
dead_bodies_age=No
can_rest_here=No,No,No  ; All 3 elevations
random_start_point_0=elev:0, tile_num:15684
random_start_point_1=elev:0, tile_num:19260
random_start_point_2=elev:0, tile_num:21072
random_start_point_3=elev:0, tile_num:18877

[Map 144]
lookup_name=City Encounter 6
map_name=city6
music=10labone
ambient_sfx=gntlwin1:25, gntlwind:25, gustwind:10, rattle:15, rattle1:15, vulture:10
;ambient_sfx=hmxxxxbg:100
saved=No
dead_bodies_age=No
can_rest_here=No,No,No  ; All 3 elevations
random_start_point_0=elev:0, tile_num:28899
random_start_point_1=elev:0, tile_num:27311
random_start_point_2=elev:0, tile_num:25686
random_start_point_3=elev:0, tile_num:23300

[Map 145]
lookup_name=City Encounter 7
map_name=city7
music=10labone
ambient_sfx=gntlwin1:25, gntlwind:25, gustwind:10, rattle:15, rattle1:15, vulture:10
;ambient_sfx=hmxxxxbg:100
saved=No
dead_bodies_age=No
can_rest_here=No,No,No  ; All 3 elevations
random_start_point_0=elev:0, tile_num:17729
random_start_point_1=elev:0, tile_num:20133
random_start_point_2=elev:0, tile_num:20714
random_start_point_3=elev:0, tile_num:16106

[Map 146]
lookup_name=City Encounter 8
map_name=city8
music=10labone
ambient_sfx=gntlwin1:25, gntlwind:25, gustwind:10, rattle:15, rattle1:15, vulture:10
;ambient_sfx=hmxxxxbg:100
saved=No
dead_bodies_age=No
can_rest_here=No,No,No  ; All 3 elevations
random_start_point_0=elev:0, tile_num:17692
random_start_point_1=elev:0, tile_num:22105
random_start_point_2=elev:0, tile_num:20510
random_start_point_3=elev:0, tile_num:20890
random_start_point_4=elev:0, tile_num:23503

[Map 147]
lookup_name=New Reno VB
map_name=newrvb
music=07desert
;ambient_sfx=hmxxxxbg:100
saved=Yes
;can_rest_here=No,No,No  ; All 3 elevations

[Map 148]
lookup_name=Shi Temple
map_name=sfchina2
music=21sf
saved=Yes

[Map 149]
lookup_name=In Game Movie Map 1
map_name=gammovie
music=07desert
saved=No

[Map 150]
lookup_name=Bess Dead
map_name=rndbess
music=07desert
saved=No

[Map 151]
lookup_name=Duston Unused
map_name=Xvault
music=01hub
state=On
can_rest_here=Yes,Yes,Yes

[Map 152]
lookup_name=Duston Junkyard
map_name=0_dstjnk
music=01hub
state=On
can_rest_here=Yes,Yes,Yes

[Map 153]
lookup_name=Lansdowne Residential
map_name=0_lnsdwn
music=16follow
state=On
can_rest_here=Yes,Yes,Yes

[Map 154]
lookup_name=Factory Perimeter
map_name=0_facper
music=08vats
state=On
can_rest_here=No,No,No
random_start_point_0=elev:0, tile_num:21949

[Map 155]
lookup_name=Production Area
map_name=0_facprd
music=08vats
ambient_sfx=gustwind:20, gustwin1:20, rattle:15, rattle1:15, vulture:15, vulture1:15
state=On
can_rest_here=No,No,No

[Map 156]
lookup_name=Laboratory
map_name=0_faclab
music=08vats
state=On
can_rest_here=Yes,Yes,Yes
random_start_point_0=elev:0, tile_num:18858

[Map 157]
lookup_name=Orville Downtown
map_name=0_orvdwt
music=21sf
ambient_sfx=gustwind:40, gustwin1:30, rattle:15, rattle1:15, 
state=On
can_rest_here=Yes,Yes,Yes
random_start_point_0=elev:0, tile_num:20000

[Map 158]
lookup_name=Underground Warehouse
map_name=0_facwrh
music=14necro
ambient_sfx=blank;
dead_bodies_age=No
can_rest_here=No,No,No
random_start_point_0=elev:0, tile_num:9800

