;
; City datafile for worldmap, etc.
; Fallout 2
;


;
;   This information is the default, starting information, but
; in actual game play, it will be saved out locally to the
; individual savegame.  This allows us to have some locations
; that have random-by-game positions.
;   Note that this could cause code headaches if the bounding
; circles overlap!
;

;   Code determines how many "Areas" there are based on how many
; are in this file.  So there are *2* digits in city segment #
; in order to preserve the ordering of the segments!

;   Note: All areas are assumed to have at *least* one (ON) entrance!
; If none is found, the system will generate one for you.  If there
; aren't any that are *ON*, then it will force the first one on anyway.



[Area 00]
area_name=Arroyo
world_pos=76,75        
start_state=Off
size=Medium
townmap_art_idx=156       
townmap_label_art_idx=370 

[Area 01]
area_name=Duston
world_pos=685,688
start_state=On
size=Medium
townmap_art_idx=489
townmap_label_art_idx=473
entrance_0=On,225,225,Duston Downtown,-1,-1,0
entrance_1=On,310,150,Duston Junkyard,-1,-1,0

[Area 02]
area_name=Factory
world_pos=76,75
start_state=Off
size=Medium
townmap_art_idx=-1
townmap_label_art_idx=474
entrance_0=On,225,225,Factory Perimeter,-1,-1,0

[Area 03]
area_name=Orville
world_pos=173,272
start_state=On
size=Large
townmap_art_idx=-1
townmap_label_art_idx=478
entrance_0=On,100,100,Astoria Main Street,-1,-1,0

[Area 04]
area_name=Tocta Tribe
world_pos=392,191
start_state=Off
size=Medium
townmap_art_idx=-1
townmap_label_art_idx=480
entrance_0=On,100,100,Tocta Village,-1,-1,0

[Area 05]
area_name=Mirage
world_pos=986,293
start_state=Off
size=Medium
townmap_art_idx=-1
townmap_label_art_idx=477
entrance_0=On,200,200,Mirage Entrance,0,22119,0

[Area 06]
area_name=Burbank
world_pos=373,1322
start_state=On
size=Large
townmap_art_idx=-1
townmap_label_art_idx=471
entrance_0=On,100,100,Burbank Ghoul District,-1,-1,0

[Area 07]
area_name=New Reno
world_pos=923,922
start_state=Off
size=Large
townmap_art_idx=163
townmap_label_art_idx=382
entrance_0=On,230,300,New Reno 1,0,25105,5
entrance_1=Off,230,210,New Reno 2,0,10307,2
entrance_2=Off,100,210,New Reno 3,0,20720,0
entrance_3=Off,360,210,New Reno 4,0,17866,3
entrance_4=Off,360,100,New Reno Chop Shop,-1,-1,0
entrance_5=Off,-1,-1,New Reno Boxing Arena,-1,-1,0
entrance_6=Off,-1,-1,New Reno VB,-1,-1,0

[Area 08]                ; Sierra Army Base
area_name=Sierra Army Base
world_pos=923,822
start_state=Off
size=Medium
townmap_art_idx=164
townmap_label_art_idx=369
entrance_0=On,130,150,Sierra Army Depot: The Battlefield,-1,-1,0
entrance_1=Off,250,190,Sierra Army Depot: Levels 1-3,-1,-1,0
entrance_2=Off,250,230,Sierra Army Depot: Levels 1-3,1,19500,0
entrance_3=Off,250,270,Sierra Army Depot: Levels 1-3,2,20310,0
entrance_4=Off,250,310,Sierra Army Depot: Level 4,-1,-1,0


[Area 09]
area_name=Lansdowne
world_pos=1273,1022
start_state=On
size=Large
townmap_art_idx=-1
townmap_label_art_idx=475
entrance_0=On,100,100,Lansdowne Residential,-1,-1,0

[Area 10]                ; New California Republic
area_name=Aradesh
world_pos=1523,1372
start_state=On
size=Large
townmap_art_idx=162
townmap_label_art_idx=469
entrance_0=On,240,125,NCR: Bazaar,-1,-1,0
entrance_1=Off,-1,-1,NCR: Council 2,-1,-1,0
entrance_2=Off,240,210,NCR: Downtown,-1,12316,0
entrance_3=Off,300,340,NCR: Council 1,-1,-1,0
entrance_4=Off,150,250,NCR: Westin Ranch,-1,-1,0
entrance_5=Off,-1,-1,NCR: Grazing Lands,-1,-1,0


[Area 11]                ; Spokane Institute
area_name=Institute
world_pos=1485,738
start_state=Off
size=Medium
townmap_art_idx=-1
townmap_label_art_idx=483
entrance_0=On,205,327,Institute Courtyard,-1,-1,0


[Area 12]
area_name=Crater City
world_pos=673,222
start_state=On
size=Large
townmap_art_idx=-1
townmap_label_art_idx=472
entrance_0=On,125,58,Military Base Entrance,-1,-1,0
entrance_1=Off,270,134,Military Base Levels 1-2,-1,-1,0
entrance_2=Off,265,199,Military Base Levels 1-2,-1,-1,1
entrance_3=Off,246,296,Military Base Levels 3-4,-1,-1,0
entrance_4=Off,203,361,Military Base Levels 3-4,-1,-1,1

[Area 13]
area_name=Redding
world_pos=673,522
start_state=Off
size=Large
townmap_art_idx=452
townmap_label_art_idx=381
entrance_0=On,160,321,Redding Downtown,-1,-1,0
entrance_1=Off,225,200,Wanamingo Mine Entrance,0,21270,4
entrance_2=Off,-1,-1,Wanamingo Mine Level 12,-1,-1,0
entrance_3=Off,200,255,Redding Mine Entrance,0,27707,5
entrance_4=Off,-1,-1,Redding Downtown Tunnels,-1,-1,0
entrance_5=Off,-1,-1,Redding Mine Tunnels,-1,-1,0

[Area 14]
area_name=San Francisco
world_pos=472,1322
start_state=Off
size=Large
townmap_art_idx=165
townmap_label_art_idx=383
entrance_0=On,365,215,San Fran China,-1,-1,0
entrance_1=Off,425,179,San Fran Dock,-1,26900,0
entrance_2=Off,420,127,San Fran Tanker,-1,-1,0
entrance_3=Off,-1,-1,Shuttle Outside,-1,-1,0
entrance_4=Off,-1,-1,Shuttle Interior,-1,-1,0
entrance_5=Off,280,180,Elronologist Base,-1,-1,0
entrance_6=Off,365,260, Shi Temple,-1,-1,0

[Area 15]                ; Navarro
area_name=Navarro
world_pos=177,875
start_state=Off
size=Medium
townmap_art_idx=450
townmap_label_art_idx=371
entrance_0=On,150,330,Navarro Entrance,0,28695,5

[Area 16]                ; The Enclave
area_name=Enclave
world_pos=123,1322
start_state=Off
size=Large
townmap_art_idx=-1
townmap_label_art_idx=-1
entrance_0=On,130,150,Enclave Dock,-1,-1,0
entrance_1=Off,-1,-1,Enclave Detention,-1,-1,0
entrance_2=Off,-1,-1,Enclave End Fight,-1,-1,0
entrance_3=Off,-1,-1,Enclave Guard Barracks,-1,-1,0
entrance_4=Off,-1,-1,Enclave Presidential,-1,-1,0
entrance_5=Off,-1,-1,Enclave Reactor,-1,-1,0
entrance_6=Off,-1,-1,Enclave Trap Room,-1,-1,0


[Area 17]
area_name=Fallout Shelter
world_pos=780,593
start_state=Off
size=Small
townmap_art_idx=-1
townmap_label_art_idx=-1
entrance_0=On,100,100,Fallout Shelter Surface,-1,-1,0

[Area 18]
area_name=Astoria
world_pos=223,672
start_state=On
size=Large
townmap_art_idx=490
townmap_label_art_idx=470
entrance_0=On,325,230,Orville Downtown,-1,-1,0
entrance_1=Off,225,55,Orville Docks,-1,-1,0

[Area 19]
area_name=Salem
world_pos=423,1072
start_state=On
size=Large
townmap_art_idx=-1
townmap_label_art_idx=479
entrance_0=On,150,150,Salem Suburbs,0,27329,5

[Area 20]                ; Modoc Ghost Town Sub-area
area_name=Ghost Farm
world_pos=990,248
start_state=Off
size=Small
townmap_art_idx=-1
townmap_label_art_idx=-1
entrance_0=On,130,150,Ghost Town: The Ghost Farm,-1,-1,0
entrance_1=Off,-1,-1,Ghost Town: Main Cavern
entrance_2=Off,-1,-1,Ghost Town: Underground Lake

; NOTE: This index # CANNOT CHANGE without a code change in Worldmap.c!
[Area 21]                ; Car out of gas Sub-area
area_name=Car Outta Gas
world_pos=100,100
start_state=Off
lock_state=Off
size=Small
townmap_art_idx=-1
townmap_label_art_idx=-1
;entrance_0=On,130,150,Car Outta Gas,-1,-1,0
;townmap_art_idx=-1
;townmap_label_art_idx=379
entrance_0=On,130,150,Car: Desert,-1,-1,0



[Area 22]                ; Destroyed Arroyo
area_name=Arroyo
world_pos=76,75
start_state=Off
size=Medium
townmap_art_idx=-1
townmap_label_art_idx=-1
entrance_0=On,345,230,Destroyed Arroyo Bridge,-1,26719,0



[Area 23]
area_name=Lone Peak
world_pos=1093,88
start_state=On
size=Medium
townmap_art_idx=-1
townmap_label_art_idx=476
entrance_0=On,100,100,Lone Peak Downtown,-1,-1,0

[Area 24]                ; Den Slave Run Area
area_name=Den Slave Run
world_pos=570,310
start_state=Off
size=Small
townmap_art_idx=-1
townmap_label_art_idx=-1
entrance_0=On,345,230,Den Slave Run,-1,-1,3



[Area 25]
area_name=Raiders
world_pos=1172,673
start_state=Off
size=Medium
townmap_art_idx=451
townmap_label_art_idx=370
entrance_0=Off,350,150,Raiders Camp 1, 1, 20709, 3
entrance_1=On,120,210,Raiders Camp 1, 0, 23114, 3
entrance_2=Off,-1,-1,Raiders Camp 2, 0, 18937, 4

[Area 26]                ; Random Encounter Desert
area_name=Random
world_pos=670,310
start_state=Off
lock_state=On
size=Small
townmap_art_idx=-1
townmap_label_art_idx=-1
entrance_0=On,345,230,Desert Encounter 1,-1,-1,3
entrance_1=On,-1,-1,Desert Encounter 2,-1,-1,3
entrance_2=On,-1,-1,Desert Encounter 3,-1,-1,3
entrance_3=On,-1,-1,Desert Encounter 4,-1,-1,3
entrance_4=On,-1,-1,Desert Encounter 5,-1,-1,3
entrance_5=On,-1,-1,Desert Encounter 6,-1,-1,3
entrance_6=On,-1,-1,Desert Encounter 7,-1,-1,3
entrance_7=On,-1,-1,Desert Encounter 8,-1,-1,3
entrance_8=On,-1,-1,Desert Encounter 9,-1,-1,3
entrance_9=On,-1,-1,Desert Encounter 10,-1,-1,3

[Area 27]                ; Random Encounter Mountain
area_name=Random
world_pos=670,310
start_state=Off
lock_state=On
size=Small
townmap_art_idx=-1
townmap_label_art_idx=-1
entrance_0=On,345,230,Mountain Encounter 1,-1,-1,0
entrance_1=On,345,230,Cavern Encounter 0,-1,-1,0
entrance_2=On,345,230,Mountain Encounter 2,-1,-1,0
entrance_3=On,345,230,Cavern Encounter 1,-1,-1,0
entrance_4=On,345,230,Cavern Encounter 2,-1,-1,0
entrance_5=On,345,230,Cavern Encounter 3,-1,-1,0
entrance_6=On,345,230,Cavern Encounter 4,-1,-1,0
entrance_7=On,345,230,Cavern Encounter 5,-1,-1,0
entrance_8=On,345,230,Mountain Encounter 3,-1,-1,0
entrance_9=On,345,230,Mountain Encounter 4,-1,-1,0


[Area 28]                ; Random Encounter City
area_name=Random
world_pos=670,310
start_state=Off
lock_state=On
size=Small
townmap_art_idx=-1
townmap_label_art_idx=-1
entrance_0=On,345,230,City Encounter 1,-1,-1,0
entrance_1=Off,-1,-1,City Encounter 2,-1,-1,0
entrance_2=Off,-1,-1,City Encounter 3,-1,-1,0
entrance_3=Off,-1,-1,City Encounter 4,-1,-1,0
entrance_4=Off,-1,-1,City Encounter 5,-1,-1,0
entrance_5=Off,-1,-1,City Encounter 6,-1,-1,0
entrance_6=Off,-1,-1,City Encounter 7,-1,-1,0
entrance_7=Off,-1,-1,City Encounter 8,-1,-1,0



[Area 29]                ; Random Encounter Coast
area_name=Random
world_pos=670,310
start_state=Off
lock_state=On
size=Small
townmap_art_idx=-1
townmap_label_art_idx=-1
entrance_0=On,345,230,Coast Encounter 1,-1,-1,0
entrance_1=On,345,230,Coast Encounter 2,-1,-1,0
entrance_2=On,345,230,Coast Encounter 3,-1,-1,0
entrance_3=On,345,230,Coast Encounter 4,-1,-1,0
entrance_4=On,345,230,Coast Encounter 5,-1,-1,0
entrance_5=On,345,230,Coast Encounter 6,-1,-1,0
entrance_6=On,345,230,Coast Encounter 7,-1,-1,0
entrance_7=On,345,230,Coast Encounter 8,-1,-1,0
entrance_8=On,345,230,Coast Encounter 9,-1,-1,0
entrance_9=On,345,230,Coast Encounter 10,-1,-1,0


[Area 30]               ; Golgotha
area_name=Golgotha
world_pos=935,992
start_state=Off
size=Small
townmap_art_idx=-1
townmap_label_art_idx=-1
entrance_0=On,345,230,New Reno Golgatha,0,-1,-1,0


[Area 31]		; Special Encounter Whale
area_name=Special Whale
world_pos=120,350
start_state=Off
lock_state=Off
size=Small
townmap_art_idx=-1
townmap_label_art_idx=-1
entrance_0=On,345,230,Special Whale Encounter,0,-1,-1,0


[Area 32]		; Special Encounter Tin Woodsman
area_name=Special Woodsman
world_pos=120,350
start_state=Off
lock_state=On
size=Small
townmap_art_idx=-1
townmap_label_art_idx=-1
entrance_0=On,345,230,Special Woodsman Encounter,-1,-1,0


[Area 33]		; Special Encounter Big Head
area_name=Special Head
world_pos=120,350
start_state=Off
lock_state=Off
size=Small
townmap_art_idx=-1
townmap_label_art_idx=-1
entrance_0=On,345,230,Special Head Encounter,-1,-1,0


[Area 34]		; Special Encounter Federation Shuttle
area_name=Special Shuttle
world_pos=120,350
start_state=Off
lock_state=Off
size=Small
townmap_art_idx=-1
townmap_label_art_idx=-1
entrance_0=On,345,230,Special Shuttle Encounter,-1,-1,0


[Area 35]		; Special Encounter Unwashed Villagers
area_name=Special Unwashed
world_pos=120,350
start_state=Off
lock_state=On
size=Small
townmap_art_idx=-1
townmap_label_art_idx=-1
entrance_0=On,345,230,Special Unwashed Encounter,-1,-1,0


[Area 36]		; Special Encounter Monty Python Bridge
area_name=Special Bridge
world_pos=120,350
start_state=Off
lock_state=Off
size=Small
townmap_art_idx=-1
townmap_label_art_idx=-1
entrance_0=On,345,230,Special Bridge Encounter,-1,-1,0


[Area 37]		; Special Encounter Cafe of Broken Dreams
area_name=Special Cafe
world_pos=120,350
start_state=Off
lock_state=Off
size=Small
townmap_art_idx=-1
townmap_label_art_idx=-1
entrance_0=On,345,230,Special Cafe Encounter,-1,-1,0


[Area 38]		; Special Encounter Holy Hand Grenade 1
area_name=Special Holy 1
world_pos=120,350
start_state=Off
lock_state=On
size=Small
townmap_art_idx=-1
townmap_label_art_idx=-1
entrance_0=On,345,230,Special Holy Encounter 1,-1,-1,0


[Area 39]		; Special Encounter Holy Hand Grenade 2
area_name=Special Holy 2
world_pos=120,350
start_state=Off
lock_state=Off
size=Small
townmap_art_idx=-1
townmap_label_art_idx=-1
entrance_0=On,345,230,Special Holy Encounter 2,-1,-1,0


[Area 40]		; Special Encounter Guardian of Forever
area_name=Special Guardian
world_pos=120,350
start_state=Off
lock_state=Off
size=Small
townmap_art_idx=-1
townmap_label_art_idx=-1
entrance_0=On,345,230,Special Guardian Encounter,-1,-1,0


[Area 41]		; Special Encounter Toxic Waste Dump
area_name=Special Toxic
world_pos=120,350
start_state=Off
lock_state=Off
size=Small
townmap_art_idx=-1
townmap_label_art_idx=-1
entrance_0=On,345,230,Special Toxic Encounter,-1,-1,0


[Area 42]		; Special Encounter Pariahs
area_name=Special Pariah
world_pos=120,350
start_state=Off
lock_state=Off
size=Small
townmap_art_idx=-1
townmap_label_art_idx=-1
entrance_0=On,345,230,Special Pariahs Encounter,-1,-1,0


[Area 43]		; Special Encounter Mad Cow
area_name=Special Brahmin
world_pos=120,350
start_state=Off
lock_state=Off
size=Small
townmap_art_idx=-1
townmap_label_art_idx=-1
entrance_0=On,345,230,Special Mad Brahmin Encounter,-1,-1,0


[Area 44]		; Caravan Encounters
area_name=Random
world_pos=120,350
start_state=Off
lock_state=Off
size=Small
townmap_art_idx=-1
townmap_label_art_idx=-1
entrance_0=On,345,230,Broken Hills Desert 1,-1,-1,0
entrance_1=Off,-1,-1,Broken Hills Mountain 1,-1,-1,0

[Area 45]		; Fake Vault 13
area_name=Fake Vault 13a
world_pos=1070,1260
start_state=Off
lock_state=On
size=Small
townmap_art_idx=-1
townmap_label_art_idx=-1
entrance_0=On,345,230,Cavern Encounter 6,-1,-1,0

[Area 46]		; Fake Vault 13
area_name=Fake Vault 13b
world_pos=1070,1260
start_state=Off
lock_state=On
size=Small
townmap_art_idx=-1
townmap_label_art_idx=-1
entrance_0=On,345,230,Cavern Encounter 7,-1,-1,0

[Area 47]		; areas that have no where else to go
area_name=Shadow Worlds
world_pos=672,972
start_state=Off
lock_state=on
size=Small
townmap_art_idx=-1
townmap_label_art_idx=-1
entrance_0=On,345,230,Coast Encounter 11,-1,-1,0
entrance_1=On,345,230,Coast Encounter 12,-1,-1,0
entrance_2=On,345,230,Desert Encounter 11,-1,-1,0
entrance_3=On,345,230,Desert Encounter 12,-1,-1,0
entrance_4=On,345,230,Desert Encounter 13,-1,-1,0
entrance_5=On,345,230,Mountain Encounter 5,-1,-1,0
entrance_6=On,345,230,Mountain Encounter 6,-1,-1,0
entrance_7=On,-1,-1,In Game Movie Map 1,-1,-1,0
entrance_8=On,-1,-1,Bess Dead, -1,-1,0

[Area 48]
area_name=Reno Stables
world_pos=953,882
start_state=Off
;lock_state=on
size=Small
townmap_art_idx=-1
townmap_label_art_idx=-1
entrance_0=On,130,410,New Reno Stables,-1,-1,0
