obj_dude.int    ; Player script.                                # local_vars=6
Test0.int       ; Used to Test Scripts                          # local_vars=8
Test1.int       ; Used to Test Scripts                          # local_vars=8
Test2.int       ; Used to Test Scripts                          # local_vars=8
Test3.int       ; Used to Test Scripts                          # local_vars=8
Test4.int       ; Used to Test Scripts                          # local_vars=8
Test5.int       ; Used to Test Scripts                          # local_vars=8
ACWarior.int    ; Generic Warrior in Arroyo                     # local_vars=10
ACVillgr.int    ; Generic Villager of Arroyo                    # local_vars=10
ACMynoc.int     ; Mynoc, Bridge Guard of Arroyo                 # local_vars=10
AHElder.int     ; Elder of Arroyo                               # local_vars=10
AHHakun.int     ; Hakunin, Shaman of Arroyo                     # local_vars=10
Door.int        ; generic locked and trapped door               # local_vars=8
Generic.int     ; Generic dialog for scripts                    # local_vars=0
AILkBox.int     ; Locked box in Arroyo Elder's room             # local_vars=10
Containr.int    ; Generic locked and trapped container          # local_vars=10
ACBrahmn.int    ; Brahmin for pen in Arroyo                     # local_vars=5
ACSporPl.int    ; Spore plants in Arroyo                        # local_vars=5
ZClRat.int      ; Generic lesser rat                            # local_vars=5
ZClScorp.int    ; Generic lesser scorpion                       # local_vars=5
ZClManti.int    ; Generic lesser mantis                         # local_vars=5
ZClDthCL.int    ; Generic lesser death claw                     # local_vars=5
AIVase.int      ; Vase in Arroyo Villager's Hut                 # local_vars=5
AIChest.int     ; Chest in Arroyo Shaman's Hut                  # local_vars=5
ArCaves.int     ; Map Script for Arroyo Caves                   # local_vars=0
DoorL100.int    ; Generic Locked Door (+100%) (Wood)            # local_vars=8
ArVillag.int    ; Map Script for Arroyo Village                 # local_vars=0
ArBridge.int    ; Map Script for Arroyo Bridge                  # local_vars=0
AICavDor.int    ; Locked wooden door in Arroyo Caves            # local_vars=8
SprTrp0.int     ; Generic spear Trap (0)                        # local_vars=8
SprTrp50.int    ; Arroyo Spear Trap for Caves (50)              # local_vars=8
SprTrp51.int    ; Arroyo Spear Trap for Caves (50)              # local_vars=8
SprTrp52.int    ; Arroyo Spear Trap for Caves (50)              # local_vars=8
SprTrp53.int    ; Arroyo Spear Trap for Caves (50)              # local_vars=8
AIBkDor.int     ; Door w/out a handle In Arroyo Caves           # local_vars=5
DCAddict.int    ; Addict from the den                           # local_vars=7
dcG2Grd.int     ; Gang 2 Guard in the Den                       # local_vars=8
DCCustmr.int    ; Generic Customer in the Den                   # local_vars=12
DCThug.int      ; Thug in the Den                               # local_vars=8
DCOrphan.int    ; Thieving Orphan in the Den                    # local_vars=11
DCJoey.int      ; Special thug in the Den                       # local_vars=12
DCFlick.int     ; Kwik N Save store owner in the Den            # local_vars=10
DCG1Grd.int     ; Gang 1 Guard in Den                           # local_vars=7
DCPetey.int     ; Petey, the alley addict in the Den            # local_vars=6
DCSmitty.int    ; Smitty the junkyard guy in the Den            # local_vars=7
dcMetzge.int    ; Metzger the Slaver in the Den                 # local_vars=10
DCSlaver.int    ; Regular Slaver in the Den                     # local_vars=9
DCTubby.int     ; Tubby the store owner in the Den              # local_vars=10
DCAnna.int      ; Anna the Ghost in the Den                     # local_vars=6
DCVic.int       ; Trader Vic in the Den                         # local_vars=12
DCFranki.int    ; Frankie, owner of the Hole in the Den         # local_vars=12
dcRebecc.int    ; Rebecca in the Den                            # local_vars=12
DCBilly.int     ; One-tooth Billy in the Den                    # local_vars=12
DCSheila.int    ; Sheila, the prostitute in the Den             # local_vars=7
DCMom.int       ; Mom, who run's Mom's in the Den               # local_vars=7
DCSlvRun.int    ; Generic People for Slave Runs                 # local_vars=9
DNSlvRun.int    ; Map Script for Den Slave Runs                 # local_vars=0
DISlvCrt.int    ; Slave Cart to take the Player to Den          # local_vars=0
DenBus1.int     ; Map Script for Den business area 1            # local_vars=0
DenBus2.int     ; Map Script for Den business area 2            # local_vars=0
DenRes1.int     ; Map Script for Den residential area           # local_vars=0
diAnnGrv.int    ; Grave of Anna the ghost in the Den            # local_vars=5
diDadGrv.int    ; Grave of Anna the ghost's Dad in the Den      # local_vars=5
diMomGrv.int    ; Grave of Anna the ghost's Mom in the Den      # local_vars=5
diBones.int     ; Bones of Anna the ghost in the Den            # local_vars=0
diDiary.int     ; Diary of Anna the ghost in the Den            # local_vars=0
diLocket.int    ; Locket of Anna the ghost in the Den           # local_vars=0
diStill.int     ; Still that Maggie has in the Den              # local_vars=0
ziGenGrv.int    ; Generic grave script                          # local_vars=5
ziBlkJck.int    ; Generic black jack table                      # local_vars=3
zcSlave.int     ; Generic slave                                 # local_vars=6
dcBlkJck.int    ; Den black jack table from Maggie's place      # local_vars=4
diChcDor.int    ; Church door from the Den                      # local_vars=8
KCBob.int       ; Whiskey Bob from Klamath                      # local_vars=15
dcCraps.int     ; Maggie Craps dealer in the den                # local_vars=43
KCAldo.int      ; Aldo from Klamath                             # local_vars=11
KCArdin.int     ; Ardin from Klamath                            # local_vars=15
KChild.int      ; Child in Klamath                              # local_vars=8
KCitizen.int    ; Citizen of Klamath                            # local_vars=8
KCMaida.int     ; Maida Buckner from Klamath                    # local_vars=21
KCSajag.int     ; Sajag from Klamath                            # local_vars=15
KCSally.int     ; Big Nose Sally from Klamath                   # local_vars=13
KCSmiley.int    ; Smiley from Klamath                           # local_vars=18
KCJenny.int     ; Jenny from Klamath                            # local_vars=13
KCSlim.int      ; Slim from Klamath                             # local_vars=15
KCTorr.int      ; Torr the Shepard from Klamath                 # local_vars=20
KCDunton.int    ; Dunton Brothers from Klamath                  # local_vars=17
VCCrtCit.int    ; Vault City Courtyard Citizen                  # local_vars=8
VCCrtOut.int    ; Vault City Courtyard Outsider                 # local_vars=8
VCCrtGrd.int    ; Vault City Courtyard Guard                    # local_vars=10
VCInGrd.int     ; Vault City Inner Guard                        # local_vars=10
VCSteve.int     ; Steve from Vault City                         # local_vars=8
VCAndy.int      ; Andy the Medic in the Central Vault City      # local_vars=12
VCGatGrd.int    ; Vault City Main Gate Guard                    # local_vars=12
VCDrTroy.int    ; Vault City Dr. Troy in the Vault              # local_vars=15
KCYellow.int    ; Yellow Dog in Klamath                         # local_vars=10
mcBaltha.int    ; Balthas in Modoc                              # local_vars=8
mcCornel.int    ; Cornelius in Modoc                            # local_vars=13
mcDavin.int     ; Davin in Modoc                                # local_vars=13
mcFarrel.int    ; Farrel in Modoc                               # local_vars=10
mcGrisha.int    ; Grisham in Modoc                              # local_vars=14
mcJo.int        ; Jo in Modoc                                   # local_vars=15
mcJonny.int     ; Jonny in Modoc                                # local_vars=13
mcKarl.int      ; Karl in Modoc                                 # local_vars=10
mcLaddie.int    ; Laddie in Modoc                               # local_vars=15
mcMiria.int     ; Miria in Modoc                                # local_vars=15
mcProtec.int    ; Protector in Modoc                            # local_vars=8
mcRose.int      ; Rose in Modoc                                 # local_vars=13
mcVegeir.int    ; Vegeir in Modoc                               # local_vars=11
VCEd.int        ; Ed the Brahma dealer in Vault City            # local_vars=10
VCHarry.int     ; Happy Harry the store keep in Vault City      # local_vars=11
VCFSmith.int    ; Mrs. Smith from Vault City (Farmer)           # local_vars=8
VCMelind.int    ; Town Greeter Melinda, Vault City              # local_vars=8
KCTrapr.int     ; Generic Trapper in trapper town (Klamath)     # local_vars=8
VCMSmith.int    ; Mr. Smith from Vault City (Farmer)            # local_vars=9
VCSkeeve.int    ; Skeeve, sells fake passes to Vault City       # local_vars=9
VCGreg.int      ; Proconsul Gregory of Vault City               # local_vars=10
VCNancy.int     ; Nurse PHYLLIS!!! in Vault City                # local_vars=12
VCRandal.int    ; Chief Admenities Officer of Vault City        # local_vars=9
KTGoo.int       ; Toxic Goo in the rat caves (Klamath)          # local_vars=0
VCBarkus.int    ; Barkus, Vault City Service Coordinator        # local_vars=14
VCGenVil.int    ; Generic Villager around Vault City            # local_vars=10
VCStark.int     ; Vault City Sargent Stark                      # local_vars=13
VCVltGrd.int    ; Guard for entrance into the Vault of VC       # local_vars=9
VCOldJoe.int    ; Crazy Old Joe (Vault City)                    # local_vars=10
VCConnar.int    ; Connar from Vault City                        # local_vars=10
VCWalace.int    ; Wallace the Customs Official (Vault City)     # local_vars=13
VCLynett.int    ; First Citizen Lynette of Vault City           # local_vars=20
VCMClure.int    ; Senior Council Member MCclure (Vault City)    # local_vars=13
GCBrain.int     ; Intelligent rat in Gecko                      # local_vars=18
GCFestus.int    ; Festering ghoul in Gecko                      # local_vars=12
GCGordon.int    ; Ghoul with economic data in Gecko             # local_vars=16
GCHank.int      ; Ghoul that monitors the reactor in Gecko      # local_vars=16
GCJerem.int     ; Ghoul in charge of supply cabinet in Gecko    # local_vars=12
GCLumpy.int     ; Watches the Brahmin and helps Skeeter         # local_vars=12
GCSkeetr.int    ; Gadgeteer in Gecko                            # local_vars=12
GCZomak.int     ; Muscle man for the Brain                      # local_vars=11
GCWooz.int      ; Bar owner and Tragic player                   # local_vars=19
GCLenny.int     ; Stuttering ghoul that can join party          # local_vars=20
GCRDesk.int     ; Reactor Desk guard                            # local_vars=10
GCRWorkr.int    ; Reactor worker                                # local_vars=9
GCRGlow.int     ; Reactor glowing one                           # local_vars=9
GCRGuard.int    ; Reactor guard                                 # local_vars=9
GCRRobot.int    ; Reactor robot                                 # local_vars=7
GCFolk.int      ; Townsfolk in Gecko                            # local_vars=8
DepoLv1.int     ; Map script for Sierra Army Depot, Level 1     # local_vars=0
DepoLvA.int     ; Map script for Sierra Army Depot Undergound   # local_vars=0
DepoLvB.int     ; Map script for Sierra. Underground B          # local_vars=0
WCSecBot.int    ; Sierra Base, Security Robot (generic)         # local_vars=14
WCRepBot.int    ; Sierra Base, Repair Robot (generic)           # local_vars=14
WIEvcDsk.int    ; Sierra Base, Evacution Holodisk               # local_vars=0
WIMedDsk.int    ; Sierra Base, Medical Log 1 Holodisk           # local_vars=0
WIExpDsk.int    ; Sierra Base, Experiment Log Holodisk          # local_vars=0
WSTerm1A.int    ; Security Computer, Level 1 -- Sierra Base     # local_vars=5
WSTerm1B.int    ; Security Systems, Level 1 -- Sierra Base      # local_vars=5
WSTerm2A.int    ; Security Computer, Level 2 -- Sierra Base     # local_vars=5
WSTerm2B.int    ; Security Systems, Level 2 -- Sierra Base      # local_vars=20
WSTerm2C.int    ; Auto Repair System, Level 2 -- Sierra Base    # local_vars=8
WSTerm3A.int    ; Security Computer, Level 3 -- Sierra Base     # local_vars=8
WSTerm3B.int    ; Skynet Terminal, Level 3 -- Sierra Base       # local_vars=8
WSTerm3C.int    ; Robobrain Activator, Level 3 -- Sierra Base   # local_vars=8
WSTerm4A.int    ; Security Computer, Level 4 -- Sierra Base     # local_vars=8
WSTerm4B.int    ; Organ Extractor, Level 4 -- Sierra Base       # local_vars=8
WSTerm4C.int    ; BioStorage Computer, Level 4 -- Sierra Base   # local_vars=9
WIPaswrd.int    ; Piece of paper with the password on it        # local_vars=1
WCDobbs.int     ; Private Dobbs, Sierra Army Depot              # local_vars=15
WCBrnBot.int    ; Brain Bot in the Army Depot                   # local_vars=15
ZSElev01.int    ; Generic Elevator                              # local_vars=0
ZSElev02.int    ; Generic Elevator                              # local_vars=0
DITubBox.int    ; Tubby's box of inventory                      # local_vars=8
DIFlkBox.int    ; Flick's box of inventory                      # local_vars=8
SHTandi.int     ; Tandi the talking head NCR1                   # local_vars=15
ATSrTrp0.int    ; Arroyo Spear Trap for Caves (50)              # local_vars=8
ATSrTrp1.int    ; Arroyo Spear Trap for Caves (50)              # local_vars=8
ATSrTrp2.int    ; Arroyo Spear Trap for Caves (50)              # local_vars=8
ATSrTrp3.int    ; Arroyo Spear Trap for Caves (50)              # local_vars=8
ATSrTrp4.int    ; Arroyo Spear Trap for Caves (50)              # local_vars=8
ATSrTrp5.int    ; Arroyo Spear Trap for Caves (50)              # local_vars=8
ATSrTrp6.int    ; Arroyo Spear Trap for Caves (50)              # local_vars=8
ATSrTrp7.int    ; Arroyo Spear Trap for Caves (50)              # local_vars=8
ATSrTrp8.int    ; Arroyo Spear Trap for Caves (50)              # local_vars=8
ATSrTrp9.int    ; Arroyo Spear Trap for Caves (50)              # local_vars=8
ATSrTrpA.int    ; Arroyo Spear Trap for Caves (50)              # local_vars=8
ATSrTrpB.int    ; Arroyo Spear Trap for Caves (50)              # local_vars=8
ATSrTrpC.int    ; Arroyo Spear Trap for Caves (50)              # local_vars=8
ATSrTrpD.int    ; Arroyo Spear Trap for Caves (50)              # local_vars=8
ATSrTrpE.int    ; Arroyo Spear Trap for Caves (50)              # local_vars=8
ATSrTrpF.int    ; Arroyo Spear Trap for Caves (50)              # local_vars=8
GSTCAV1.int     ; Modoc Ghost Cave 1                            # local_vars=0
GSTCAV2.int     ; Modoc Ghost Cave 2                            # local_vars=0
GSTFARM.int     ; Modoc Ghost Farm                              # local_vars=0
MODBRAH.int     ; Modoc Brahmin Field                           # local_vars=0
MODGARD.int     ; Modoc Garden                                  # local_vars=0
MODINN.int      ; Modoc Inn                                     # local_vars=0
MODMAIN.int     ; Modoc Main                                    # local_vars=0
MODSHIT.int     ; Modoc Under the Shitter                       # local_vars=0
MODWELL.int     ; Modoc Under the Well                          # local_vars=0
NCR2.int        ; NCR area 2                                    # local_vars=0
ArGarden.int    ; Arroyo Gardens map script                     # local_vars=0
ACGecko.int     ; generic Gecko creature                        # local_vars=3
AIBroc.int      ; Arroyo Broc Flower                            # local_vars=0
AIXander.int    ; Arroyo Xander Root                            # local_vars=0
ZCBrahmn.int    ; Generic Brahmin                               # local_vars=0
mcBalWif.int    ; Modoc Balthas wife                            # local_vars=10
mcBrahmn.int    ; Modoc brahmin                                 # local_vars=2
mcAtkDog.int    ; Modoc Attack Dog                              # local_vars=5
miDclRks.int    ; Modoc Rocks in front of the death claw cage   # local_vars=1
miShtRks.int    ; Modoc Rocks under the shitter                 # local_vars=1
miWalSfe.int    ; Modoc Farrel's wall safe                      # local_vars=1
miCoinBg.int    ; Modoc Coin bags at the bottom of the well     # local_vars=1
miToilet.int    ; Modoc Toliet                                  # local_vars=2
miLstFnd.int    ; Modoc Lost and Found at Rose's                # local_vars=0
ACJordan.int    ; Jordan. Trains player in Melee                # local_vars=10
ACMorlis.int    ; Aunt Morlis. Has flint to give player         # local_vars=10
ACFist.int      ; Standing Fist. Trains player in Unarmed       # local_vars=10
ACEric.int      ; Whiny person asking to fix the well           # local_vars=10
ASWell.int      ; Arroyo Well. It's broken. Fix w/ Repair       # local_vars=3
OCGrutha.int    ; Vault 13 Gurthar the Deathclaw leader         # local_vars=21
Kladwtwn.int    ; Map Script for Klamath Downtown               # local_vars=10
SCSkeete.int    ; Skeeter Script for NCR entrance area          # local_vars=10
ACNagor.int     ; You cousin who has lost his dog               # local_vars=10
ACDog.int       ; Nagor's dog Smoke                             # local_vars=5
Ncr1.int        ; map script for Ncr 1                          # local_vars=0
Ncr3.int        ; map script for Ncr 3                          # local_vars=0
Ncr4.int        ; map script for Ncr 4                          # local_vars=0
Ncrent.int      ; map script for Ncr Entrance                   # local_vars=0
SCMikey.int     ; Mikey the Lizard Dealer in NCR entrance       # local_vars=10
SIMbox.int      ; Mikey's inventory box, off screen             # local_vars=9
WSEmit1a.int    ; Emitter, Level 1, Section A   (Sierra Base)   # local_vars=10
WSEmit1b.int    ; Emitter, Level 1, Section B   (Sierra Base)   # local_vars=10
WSEmit1c.int    ; Emitter, Level 1, Section C   (Sierra Base)   # local_vars=10
WSEmit1d.int    ; Emitter, Level 1, Section D   (Sierra Base)   # local_vars=10
WSEmit1e.int    ; Emitter, Level 1, Section E   (Sierra Base)   # local_vars=10
WSEmit2a.int    ; Emitter, Level 2, Section A   (Sierra Base)   # local_vars=10
WSEmit2b.int    ; Emitter, Level 2, Section B   (Sierra Base)   # local_vars=10
WSEmit2c.int    ; Emitter, Level 2, Section C   (Sierra Base)   # local_vars=10
WSEmit2d.int    ; Emitter, Level 2, Section D   (Sierra Base)   # local_vars=10
WSEmit3a.int    ; Emitter, Level 3, Section A   (Sierra Base)   # local_vars=10
WSEmit3b.int    ; Emitter, Level 3, Section B   (Sierra Base)   # local_vars=10
WSFeld1a.int    ; F. Field, Level 1, Section A   (Sierra Base)  # local_vars=10
WSFeld1b.int    ; F. Field, Level 1, Section B   (Sierra Base)  # local_vars=10
WSFeld1c.int    ; F. Field, Level 1, Section C   (Sierra Base)  # local_vars=10
WSFeld1d.int    ; F. Field, Level 1, Section D   (Sierra Base)  # local_vars=10
WSFeld1e.int    ; F. Field, Level 1, Section E   (Sierra Base)  # local_vars=10
WSFeld2a.int    ; F. Field, Level 2, Section A   (Sierra Base)  # local_vars=10
WSFeld2b.int    ; F. Field, Level 2, Section B   (Sierra Base)  # local_vars=10
WSFeld2c.int    ; F. Field, Level 2, Section C   (Sierra Base)  # local_vars=10
WSFeld2d.int    ; F. Field, Level 2, Section D   (Sierra Base)  # local_vars=10
WSFeld3a.int    ; F. Field, Level 3, Section A   (Sierra Base)  # local_vars=10
WSFeld3b.int    ; F. Field, Level 3, Section B   (Sierra Base)  # local_vars=10
WSKlaxon.int    ; Changes lights to Flashing w/ Sierra on Alert # local_vars=3
SCBuster.int    ; Buster the gun dealer at the entrance to NCR  # local_vars=14
SIShelf1.int    ; One of Buster's inventory shelves             # local_vars=10
SIShelf2.int    ; One of Buster's inventory shelves             # local_vars=10
SIShelf3.int    ; One of Buster's inventory shelves             # local_vars=10
ECRaider.int    ; Random Encounter Raider                       # local_vars=5
ECPeasnt.int    ; Random Encounter Peasant                      # local_vars=5
ECMrchnt.int    ; Random Encounter Merchant                     # local_vars=5
ECGuard.int     ; Random Encounter Gaurd                        # local_vars=5
SCRawpat.int    ; Rawhide patron in NCR Entrance                # local_vars=9
WTElFlr2.int    ; Electric Floor on Level 2 Sierra Base         # local_vars=3
WTPlTrp0.int    ; Plasma Trap for Sierra Base(-30)              # local_vars=8
WTPlTrp1.int    ; Plasma Trap for Sierra Base(-30)              # local_vars=8
WSPwrDwn.int    ; Power Switch for the Sierra Base              # local_vars=5
KSBboard.int    ; Klamath bulletin Board                        # local_vars=3
ASCrlDr.int     ; Arroyo Corral Gate                            # local_vars=8
ATGoo.int       ; Goo in the Garden Map                         # local_vars=0
KSCVDoor.int    ; Door in Klamath Rat Caves                     # local_vars=8
KSMalldr.int    ; Door in Klamall..get key from Slim or Dog     # local_vars=8
ZCGecko.int     ; Generic gecko                                 # local_vars=5
ZCLGecko.int    ; Generic Golden Gecko                          # local_vars=5
2ndSt.int       ; 2nd Street Map Script                         # local_vars=0
ChopShop.int    ; Chop Shop Map Script                          # local_vars=0
GeckPwpl.int    ; Gecko Power Plant Map Script                  # local_vars=0
GeckTunl.int    ; Gecko Tunnels Map Script                      # local_vars=0
KlaCnyn.int     ; Klamath Canyon Map Script                     # local_vars=0
MBase12.int     ; Military Base Level 1,2 Map Script            # local_vars=0
MBase34.int     ; Military Base Level 3,4 Map Script            # local_vars=0
MBClose.int     ; Military Base Closed Map Script               # local_vars=0
ModShit.int     ; Map Script for Modoc Shitter                  # local_vars=0
NCR1.int        ; Map Script for NCR1                           # local_vars=0
NCR2.int        ; Map Script for NCR2                           # local_vars=0
NCR3.int        ; Map Script for NCR3                           # local_vars=0
NCR4.int        ; Map Script for NCR4                           # local_vars=0
NCREx.int       ; Map Script for NCR Exit                       # local_vars=0
Stable.int      ; Map Script for Stables                        # local_vars=0
V13_Orig.int    ; Map Script for Original Vault 13              # local_vars=0
V13Ent.int      ; Map Script for Vault 13 Entrance              # local_vars=0
V15_Orig.int    ; Map Script for Original Vault 15              # local_vars=0
V15Ent.int      ; Map Script for Vault 15 Entrance              # local_vars=0
Vault13.int     ; Map Script for Vault 13                       # local_vars=0
Vault15.int     ; Map Script for Vault 15                       # local_vars=0
VaultNec.int    ; Map Script for Necropolis Vault               # local_vars=0
VCtyVlt.int     ; Map Script for Vault City Vault               # local_vars=0
Virgin.int      ; Map Script for Virgin (these still exist?)    # local_vars=0
kstill.int      ; Script for the still in Klamath               # local_vars=0
kcggcust.int    ; Script for Klamath golden gecko customers     # local_vars=8
kcbhcust.int    ; Script for Klamath buckner house customers    # local_vars=8
SCVortis.int    ; Script for Vortis in NCR Entrance             # local_vars=9
kcbgirl.int     ; Script for Klamath bath girl                  # local_vars=3
SCSlaves.int    ; Script for the Slaves in NCR Entrance         # local_vars=8
Kcscorp.int     ; Script for Klamath scorpions on graze map     # local_vars=5
Kcbrahmn.int    ; Script for Klamath brahmin on graze map       # local_vars=5
ZSDrvCar.int    ; Drivable Car for the player                   # local_vars=3
diVicTbl.int    ; Den, table that Vic works at                  # local_vars=1
Klagraz.int     ; Map Script for Klamath graze map              # local_vars=0
CarDesrt.int    ; Car Out of Gas Desert Map                     # local_vars=0
GeckSetl.int    ; Map Script for Gecko Settlememt               # local_vars=0
VCtyCtyd.int    ; Map Script for Vault City Courtyard           # local_vars=0
Kscorveg.int    ; Klamath broken car with fuel injection        # local_vars=1
KlaToxCv.int    ; Klamath Toxic Caves  Map Script               # local_vars=0
SISlvdor.int    ; Slave pen door for NCR Entrance               # local_vars=8
RndDsrt.int     ; Random Encounter Desert Map Script            # local_vars=0
RndCoast.int    ; Random Encounter Coast Map Script             # local_vars=0
RndMnt.int      ; Random Encounter Mountain Map Script          # local_vars=0
Kidbox.int      ; Klamath dunton inventory box                  # local_vars=8
Kibbox.int      ; Klamath buckner inventory box                 # local_vars=8
Kisbox.int      ; Klamath sajag inventory box                   # local_vars=8
SCRatch.int     ; Ratch junk dealer in NCR Entrance             # local_vars=11
ncBoxer.int     ; New Reno Generic Boxer                        # local_vars=1
ncMcKnee.int    ; New Reno Mike McKneely                        # local_vars=1
ncHollyf.int    ; New Reno Evan Hollyfeld                       # local_vars=1
ncTyson.int     ; New Reno Mike Tyson                           # local_vars=1
ncScient.int    ; New Reno Generic Scientist                    # local_vars=1
SCMerk.int      ; NCR guy named Merk kind of the Moffia         # local_vars=5
ncBoxFan.int    ; New Reno Boxing Fan                           # local_vars=1
ncDrgDlr.int    ; New Reno Drug Dealer                          # local_vars=5
ncCasPat.int    ; New Reno Casino Patron                        # local_vars=3
ncPimp.int      ; New Reno Generic Pimp                         # local_vars=1
ncJunkie.int    ; New Reno Generic Junkie                       # local_vars=2
Stuff.int       ; signals critters on steal attempt by dude     # local_vars=0
Trespass.int    ; same as stuff only for an area                # local_vars=0
ATDeath.int     ; Spatial telling the player about Nagor dead   # local_vars=3
SIFakHlo.int    ; Fake vault13 holo disk you get from Merk: NCR # local_vars=0
SCLenny.int     ; Lenny in NCR Entrance area                    # local_vars=8
SIPtbox.int     ; Temporary box for the players crap.           # local_vars=8
ncProsti.int    ; New Reno Prostitute with billions of messages # local_vars=2
ncSlave.int     ; New Reno Slaves                               # local_vars=4
ncRico.int      ; New Reno Rico, Monte's thug                   # local_vars=1
ncActres.int    ; New Reno Porn Actress                         # local_vars=1
ncFluffe.int    ; New Reno Porn Fluffer/Extra                   # local_vars=1
Klacanyn.int    ; Map Script for Klamath Canyon                 # local_vars=3
ECWlfPck.int    ; Military Base Wolf Pack                       # local_vars=5
ESPwrGen.int    ; Military Base Power Generator                 # local_vars=5
ESLkDor.int     ; Military Base Locked Door (-30)               # local_vars=8
ECGenMut.int    ; Military Base Generic Mutant                  # local_vars=8
ncSalMen.int    ; New Reno Salvatore's Men                      # local_vars=5
ncBisMen.int    ; New Reno Bishop's Men                         # local_vars=12
ncMorMen.int    ; New Reno Mordino's Men                        # local_vars=6
ncWriTee.int    ; New Reno Wright's Sons & Daughters            # local_vars=6
ncCasBou.int    ; New Reno Generic Casino Bouncer               # local_vars=2
SCMira.int      ; Ncr Entrance bartender                        # local_vars=10
NewR1.int       ; New Reno Map Virgin Street                    # local_vars=0
NewR2.int       ; New Reno Map 2nd Street                       # local_vars=0
NewR3.int       ; New Reno Map Commercial Row                   # local_vars=0
NewR4.int       ; New Reno Map East Side                        # local_vars=0
NewRSt.int      ; New Reno Map Stables                          # local_vars=0
NewRCS.int      ; New Reno Map Chop Shop                        # local_vars=0
NewRGo.int      ; New Reno Map Gologtha                         # local_vars=0
NewRBa.int      ; New Reno Map Bishop Basement                  # local_vars=0
EIOutDsk.int    ; Military Base Holodisk (Outside)              # local_vars=0
EILv1Dsk.int    ; Military Base Holodisk (Level 1)              # local_vars=0
EILv2Dsk.int    ; Military Base Holodisk (Level 2)              # local_vars=0
EILv3Dsk.int    ; Military Base Holodisk (Level 3)              # local_vars=0
EILv4Dsk.int    ; Military Base Holodisk (Level 4)              # local_vars=0
SCGteGrd.int    ; NCR Gate Guard                                # local_vars=8
ESMinCrt.int    ; Military Base Mine Cart to explode on door    # local_vars=8
ECMelchr.int    ; Melchoir the Magnificent (psuedo-mage)        # local_vars=10
ECMutRat.int    ; Mutated Rats in Military Base                 # local_vars=5
ETGoo.int       ; FEV Goo in the Military Base                  # local_vars=0
SCGGCap.int     ; Gate Guard Captain in NCR Entrance            # local_vars=9
SCslvovr.int    ; Slave overseer in NCR Entrance                # local_vars=8
ECMelPet.int    ; Melchior's Pets                               # local_vars=6
SCslvgrd.int    ; Slave guards                                  # local_vars=8
SIclsdor.int    ; Closing wood door                             # local_vars=8
SITerm.int      ; NCR Entrance terminals in the slave pen       # local_vars=4
ziSlots.int     ; Generic Slot Machine                          # local_vars=6
ncWriChi.int    ; New Wright children                           # local_vars=8
ncSheb.int      ; New Reno Sheb                                 # local_vars=2
SCMrkGrd.int    ; Merk's Guards NCR Entrance                    # local_vars=9
SIEmtr.int      ; Emitter for the front gate NCR Entrace        # local_vars=5
SIFField.int    ; Force field in NCR Entrace                    # local_vars=3
Kcsulik.int     ; Sulik from Klamath                            # local_vars=24
SCHenry.int     ; Dr. Henry NCR 1                               # local_vars=9
SCCarGrd.int    ; Carlson's guard NCR2                          # local_vars=9
STCaratk.int    ; Spatial script for carlson's guards           # local_vars=0
SCcgtgrd.int    ; Carlson's gate guard                          # local_vars=9
VCOutPrs.int    ; Vault City Outsider Prisoner (Generic)        # local_vars=8
VCCitPrs.int    ; Vault City Citizen Prisoner (Generic)         # local_vars=8
VCGenFam.int    ; Vault City Generic Family                     # local_vars=8
VCAmAid.int     ; Vault City Amenities Aid                      # local_vars=8
GCRDesk.int     ; Gecko Reactor Desk Guard                      # local_vars=9
GCRGhoul.int    ; Gecko Reactor Ghoul Worker                    # local_vars=9
GCRGlow.int     ; Gecko Glowing One                             # local_vars=8
GCRGuard.int    ; Gecko Red Door Guard                          # local_vars=8
GCRobot.int     ; Gecko Reactor Robot                           # local_vars=8
GCFolk.int      ; Gecko Townsfolk                               # local_vars=7
GCWorshp.int    ; Gecko Worshippers                             # local_vars=8
GCHarold.int    ; Harold in Gecko                               # local_vars=20
GCPACOff.int    ; Gecko Powered Armor Com Officer               # local_vars=10
SCToto.int      ; Toto helper bot in NCR 1                      # local_vars=8
SCDoroth.int    ; Dorothy Repair chick in NCR 1                 # local_vars=10
ncPerson.int    ; New Reno Generic Townsperson/Citizen          # local_vars=1
GCYGuard.int    ; Gecko Yellow Door Guard                       # local_vars=9
GCGuard.int     ; Gecko Generic Guard                           # local_vars=9
SCGond.int      ; Ranger guard, NCR1                            # local_vars=8
SCDuppo.int     ; Stockman's yard owner NCR 1                   # local_vars=9
SIdtbl.int      ; Stockman's table                              # local_vars=10
SCSalBob.int    ; Salt Beef bob NCR 3                           # local_vars=9
ziDceGrl.int    ; Generic Casino Girl with Dice Game            # local_vars=6
niDceGrl.int    ; New Reno Casino Girl with Dice Game           # local_vars=9
zi8Ball.int     ; EPA Magic 8 Ball                              # local_vars=0
ncAngBra.int    ; New Reno Angry Brahmin                        # local_vars=1
niMcGSlt.int    ; New Reno McGee's Slot Machine                 # local_vars=5
ncMcGee.int     ; New Reno Old Man (Bobby) McGee                # local_vars=4
nc3Monte.int    ; New Reno Three Card Monte                     # local_vars=1
ncAlgern.int    ; New Reno Algernon                             # local_vars=1
ncBill.int      ; New Reno Bill (Trees Lounge)                  # local_vars=2
ncBisGrd.int    ; New Reno Bishop's Bodyguards                  # local_vars=3
ncBishop.int    ; New Reno John Bishop                          # local_vars=12
niCasMac.int    ; New Reno Casino Machine                       # local_vars=0
ncChpBoy.int    ; New Reno Chop Shop Boys                       # local_vars=1
ncChrWri.int    ; New Reno Chris Wright                         # local_vars=5
ncCody.int      ; New Reno Cody                                 # local_vars=11
ncCorBro.int    ; New Reno Corsican Bothers                     # local_vars=7
ncEldrid.int    ; New Reno Eldridge                             # local_vars=7
ncEthWri.int    ; New Reno Ethyl Wright                         # local_vars=6
ncFTully.int    ; New Reno Father Tully                         # local_vars=4
ncHumper.int    ; New Reno HumperdumperDIDO                     # local_vars=1
ncLilJes.int    ; New Reno Lil' Jesus Mordino                   # local_vars=8
ncJimmyJ.int    ; New Reno Jagged Jimmy J                       # local_vars=6
ncKeiWri.int    ; New Reno Keith Wright                         # local_vars=4
ncLABish.int    ; New Reno Lee Anne Bishop                      # local_vars=12
ncLloyd.int     ; New Reno Pretty Boy Lloyd                     # local_vars=12
ncMason.int     ; New Reno Mason                                # local_vars=8
ncMyrGrd.int    ; New Reno Myron's Guards                       # local_vars=1
nhMyron.int     ; New Reno Myron (Talking Head)                 # local_vars=8
ncNikki.int     ; New Reno Darlin' Nikki                        # local_vars=0
ncOrvill.int    ; New Reno Orville Wright                       # local_vars=6
ncPitBos.int    ; New Reno Generic Pit Boss                     # local_vars=1
ncRenesc.int    ; New Reno Renesco the Rocket-Man               # local_vars=8
ncResear.int    ; New Reno Stables Researcher                   # local_vars=7
ncSalvat.int    ; New Reno Boss Salvatore                       # local_vars=8
ncStuLit.int    ; New Reno Stuart Little (Agent)                # local_vars=8
ncTRay.int      ; New Reno T-Ray                                # local_vars=6
ncBitch.int     ; New Reno Corsican Brothers Bitches            # local_vars=2
ncWriPly.int    ; New Reno Wright Children Playing              # local_vars=7
SCCop.int       ; NCR police officer                            # local_vars=13
SCOswald.int    ; NCR 1 captive in cell                         # local_vars=9
SCDusty.int     ; NCR 1 bartender Dusty                         # local_vars=8
ncJules.int     ; New Reno Jules                                # local_vars=7
ncKitty.int     ; New Reno Miss Kitty                           # local_vars=9
ncBarten.int    ; New Reno Bartender                            # local_vars=6
SCKarl.int      ; Karl NCR Deputy                               # local_vars=8
SIKdoor.int     ; Karl's guard door                             # local_vars=8
ncBigJes.int    ; New Reno Big Jesus Mordino                    # local_vars=7
SCHoss.int      ; Hoss, bully in NCR 1 map                      # local_vars=10
SImserum.int    ; Mutagen Serium you get from the crazy doctor  # local_vars=0
niSalBox.int    ; New Reno Salvatore Bartender Shop Inventory   # local_vars=1
niMorBox.int    ; New Reno Mordino Bartender Shop Inventory     # local_vars=1
niBisBox.int    ; New Reno Bishop Bartender Shop Inventory      # local_vars=1
niTmpBox.int    ; New Reno Personal Inventory Swap Box          # local_vars=0
SCDocJub.int    ; Doctor Jubilee NCR Map1                       # local_vars=10
GSYDoor.int     ; Yellow Door in Gecko Reactor                  # local_vars=9
GSRDoor.int     ; Red Door in Gecko Reactor                     # local_vars=9
SIdshelf.int    ; Doctors shelf in NCR 1                        # local_vars=0
SCsherif.int    ; Sheriff of NCR on Map 1                       # local_vars=9
SCElise.int     ; Rangers leader chick                          # local_vars=11
SCwrhand.int    ; Westin Ranch Hands                            # local_vars=8
SCFelix.int     ; Felix Westin's forman                         # local_vars=9
SCWestin.int    ; Westin big dude in NCR on NCR 3               # local_vars=10
SCRondo.int     ; Rondo Ranger NCR 1                            # local_vars=9
SCRobo.int      ; Robodog NCR 1                                 # local_vars=14
niBisSta.int    ; New Reno Bishop's stairs                      # local_vars=0
SCHal.int       ; Hal Drive Leader                              # local_vars=9
SCGunthr.int    ; Gunther Tandi's assistant, NCR 2              # local_vars=10
ECCrtBra.int    ; Random Encounter Brahmin for carts            # local_vars=4
ECCvnMst.int    ; Random Encounter Caravan Master               # local_vars=8
ECCvnDrv.int    ; Random Encounter Caravan Driver               # local_vars=8
ECCvnGrd.int    ; Random Encounter Caravan Guard                # local_vars=8
ECRadLdr.int    ; Random Encounter Raider Leader                # local_vars=8
ECMobstr.int    ; Random Encounter Mobster (Outside New Reno)   # local_vars=8
ECHntLdr.int    ; Random Encoutner Hunting Party Leader         # local_vars=8
ECHunter.int    ; Random Encounter Hunting Party                # local_vars=8
ECRanger.int    ; Random Encounter NCR Rangers (Patrol)         # local_vars=8
ECMercs.int     ; Random Encounter Mercenaries                  # local_vars=6
ECMrcLdr.int    ; Random Encounter Mercenary Leader             # local_vars=8
ECRadGrp.int    ; Random Encounter Raider Party                 # local_vars=6
ECRndDrv.int    ; Random Encounter Other Caravan Driver         # local_vars=8
ECRndGrd.int    ; Random Encounter Other Caravan Guard          # local_vars=8
ECVltPat.int    ; Random Encounter Vault City Patrols           # local_vars=8
ECVltCpt.int    ; Random Encounter Vault City Patrol Capt.      # local_vars=8
ECFarmer.int    ; Random Encounter Farmer                       # local_vars=8
ECBraHrd.int    ; Random Encounter Brahmin Herd                 # local_vars=3
ECLedBra.int    ; Random Encounter Lead Brahmin                 # local_vars=3
ECTrvlr.int     ; Random Encounter Traveler                     # local_vars=8
ECGhlPat.int    ; Random Encounter Ghoul Patrol                 # local_vars=6
ECGhlCpt.int    ; Random Encounter Ghoul Patrol Capt.           # local_vars=8
ECMutPat.int    ; Random Encounter Mutant Patrol                # local_vars=6
ECMutCpt.int    ; Random Encounter Mutant Patrol Capt.          # local_vars=8
ECBraDrv.int    ; Random Encounter Brahmin Driver               # local_vars=8
ECBraRst.int    ; Random Encounter Brahmin Rustler              # local_vars=8
ECSquatr.int    ; Random Encounter Squatters                    # local_vars=8
ECAbolst.int    ; Random Encounter Abolitionist                 # local_vars=8
ECMonShn.int    ; Random Encounter Moonshine Runner             # local_vars=8
ECRogMut.int    ; Random Encounter Rogue Super Mutants          # local_vars=8
ECFshrmn.int    ; Random Encounter Fisherman                    # local_vars=8
ECSlaver.int    ; Random Encounter Slaver                       # local_vars=8
ECTrappr.int    ; Random Encounter Trapper                      # local_vars=10
SCCarkid.int    ; Carlson's kid                                 # local_vars=9
SCCarlsn.int    ; Carlson                                       # local_vars=8
Animfrvr.int    ; Animate forever                               # local_vars=2
SCofjack.int    ; Officer Jack NCR 1                            # local_vars=9
SCEnlOne.int    ; Enlightend One NCR 1                          # local_vars=10
diDoor.int      ; Den Auto Closing Door                         # local_vars=8
GsTerm.int      ; Gecko robot control terminal                  # local_vars=5
SCBrahmn.int    ; NCR Map 4 Brahmin yeah.                       # local_vars=0
SCdthcla.int    ; NCR Map 4 Death Claw's                        # local_vars=4
SIExit.int      ; NCR Map 4 exit grid control                   # local_vars=0
SSComp.int      ; NCR Map 1 the computer that blows up          # local_vars=4
SCFergus.int    ; NCR Map 2 Fergus... Receptionist              # local_vars=10
OCAriel.int     ; Vault13 Ariel character                       # local_vars=11
RCFannie.int    ; Fannie Mae the hooker in Redding              # local_vars=10
OSComptr.int    ; Computer in Vault 13                          # local_vars=4
OCDalia.int     ; Dalia in Vault 13                             # local_vars=10
OCDar.int       ; Dar Deathclaw guard in Vault 13               # local_vars=9
OCDave.int      ; Dave NPC in Vault 13                          # local_vars=9
OCGordon.int    ; Gordon the shrine dude                        # local_vars=10
ziClosed.int    ; Generic "Out of Business" signs               # local_vars=3
gsReactr.int    ; Script to animate Reactor                     # local_vars=5
OCJimmy.int     ; Jimmy dude in computer room Vault 13          # local_vars=9
OCJoseph.int    ; Doctor in Vault13                             # local_vars=9
OCMatt.int      ; Matt prisonner in Vault13                     # local_vars=12
RCFitRat.int    ; Redding Fighting Molerats                     # local_vars=15
RedMEnt.int     ; Redding Mine Entrance Map Script              # local_vars=0
vault13.int     ; Vault13 map                                   # local_vars=0
OCSandy.int     ; Sandy child in Vault 13                       # local_vars=10
ziTmpBox.int    ; Generic Temporary swap box                    # local_vars=0
OCThearn.int    ; Thearn Vault 13 Guard                         # local_vars=9
miGriBox.int    ; Modoc Grisham Merchant box                    # local_vars=1
miJoBox.int     ; Modoc Jo Merchant box                         # local_vars=4
OCValdis.int    ; Valdis Death claw guard on lvl 3 Vault 13     # local_vars=9
OSVdrcmp.int    ; Vault 13 entrance map door control            # local_vars=0
OILocker.int    ; Lockers in Vault 13                           # local_vars=8
OIftlkr.int     ; Footlockers in Vault 13                       # local_vars=8
OCGrunt.int     ; Generic Deathclaw guard in Vault 13           # local_vars=9
OCGoris.int     ; Goris possible NPC deathclaw                  # local_vars=12
miBalBox.int    ; Modoc Balthas Merchant box                    # local_vars=1
SILocker.int    ; Guard's lockers in NCR 1                      # local_vars=8
Cheater.int     ; Cheater Character                             # local_vars=0
vault15.int     ; Vault 15 map                                  # local_vars=0
bcPhil.int      ; Phil secret guard guy in Vault 15             # local_vars=8
bcBill.int      ; Bill fluff guy in Vault 15                    # local_vars=8
mcButchr.int    ; Slaughter house guys in Modoc                 # local_vars=12
bcDalia.int     ; Guard who guards a trail                      # local_vars=9
BCJohn.int      ; John Vault 15 guy                             # local_vars=8
BCJones.int     ; Jones Vault 15 doctor                         # local_vars=9
BCKarla.int     ; Karla Guard for vault 15 secrect entrance     # local_vars=8
V15Sent.int     ; vault 15 secrect entrance map                 # local_vars=0
BCRebecc.int    ; Vault 15 Entrance Rebecca                     # local_vars=9
miDoor.int      ; Modoc Doors                                   # local_vars=8
mcDthClw.int    ; Modoc Rose's "Chicken"                        # local_vars=7
BCRobert.int    ; Roberta in Vault13 entrance                   # local_vars=8
BCSara.int      ; Sara vault15 entrance                         # local_vars=8
BCZeke.int      ; Zeke Vault15 entrance mayor dude              # local_vars=12
BCBrahmn.int    ; Brahmn in Vault 15 Entrance                   # local_vars=0
BIEntDr.int     ; Entrance door traped                          # local_vars=8
BCCrissy.int    ; Crissy Rebecca's daughter                     # local_vars=8
BCDarion.int    ; Darion the big bad dude in Vault15            # local_vars=8
BCDargrd.int    ; Darion's guards Vault 15                      # local_vars=8
BCDardog.int    ; Darion's dog Vault 15                         # local_vars=8
VCCasidy.int    ; Casidy the  bar person in Vault City          # local_vars=15
miWell.int      ; Modoc Well                                    # local_vars=2
mcMolRat.int    ; Modoc Shitter Mole Rat                        # local_vars=2
miBraMea.int    ; Modoc Brahmin Chunks                          # local_vars=0
mcKilBra.int    ; Modoc Slaughterhouse brahmin                  # local_vars=5
BSelev.int      ; Door to secret elevator                       # local_vars=8
mcKilDog.int    ; Dog that hangs out at the slaughter house     # local_vars=3
mcRat.int       ; Modoc Garden Rat                              # local_vars=0
ziSunSpt.int    ; Generic Sun Spot                              # local_vars=0
mcBess.int      ; Modoc Bess the Brahmin                        # local_vars=8
miJkyBox.int    ; Modoc Jerky box                               # local_vars=0
ZCCrpdel.int    ; Craps dealer. talk to him and play craps      # local_vars=43
BCGenGrd.int    ; Generic Vault 15 Khan Guard                   # local_vars=10
mcSlag.int      ; Modoc Generic Slag                            # local_vars=10
mtRug.int       ; Modoc Spacial Script for Rug                  # local_vars=0
mcChild.int     ; Modoc Child                                   # local_vars=8
hcAileen.int    ; Aileen in Broken Hills                        # local_vars=10
hcBnkGrd.int    ; Bank Guard in Broken Hills                    # local_vars=13
hcDoc.int       ; Doc in Broken Hills                           # local_vars=10
hcencha.int     ; Henchman A in Broken Hills                    # local_vars=10
hcenchb.int     ; Henchman B in Broken Hills                    # local_vars=10
hcfemale.int    ; Female in Broken Hills                        # local_vars=10
hcFranci.int    ; Francis in Broken Hills                       # local_vars=11
hcFrank.int     ; Frank in Broken Hills                         # local_vars=11
hcGhoul.int     ; Ghoul in Broken Hills                         # local_vars=10
hcLiz.int       ; Liz in Broken Hills                           # local_vars=12
hcmale.int      ; Male in Broken Hills                          # local_vars=10
hcManson.int    ; Manson in Broken Hills                        # local_vars=16
hcMarcus.int    ; Marcus in Broken Hills                        # local_vars=20
hcMiners.int    ; Miners in Broken Hills                        # local_vars=10
hcMutant.int    ; Mutant in Broken Hills                        # local_vars=10
hcOutfit.int    ; Outfitter in Broken Hills                     # local_vars=10
hcPhil.int      ; Phil the bartender in Broken Hills            # local_vars=12
hcSteve.int     ; Steve in Broken Hills                         # local_vars=15
hcSuper.int     ; Supervisor in Broken Hills                    # local_vars=12
hcZaius.int     ; Zaius in Broken Hills                         # local_vars=10
hcJacob.int     ; Jacob in Broken Hills                         # local_vars=15
hchems.int      ; Chemistry Set in Broken Hills                 # local_vars=10
miGstPrp.int    ; Modoc Ghost Farm Prop                         # local_vars=0
BSSdor1.int     ; Shack doors on V15SENT map                    # local_vars=8
BSComp1.int     ; Library computer Vault15                      # local_vars=3
hcchad.int      ; Chad from Broken Hills                        # local_vars=10
ECPlant.int     ; Random Encounter Spore Plant                  # local_vars=0
ECGecko.int     ; Random Encounter Gecko                        # local_vars=0
ECScorp.int     ; Random Encounter Scorpions                    # local_vars=0
ECRat.int       ; Random Encounter Rats                         # local_vars=0
ECWarPty.int    ; Random Encounter War Party                    # local_vars=0
ECCanibl.int    ; Random Encounter Cannibals                    # local_vars=0
ECOutCst.int    ; Random Encounter Outcasts                     # local_vars=5
ECHlyPpl.int    ; Random Encounter Holy People                  # local_vars=4
ECNomad.int     ; Random Encounter Nomads                       # local_vars=5
ECHomles.int    ; Random Encounter Homeless                     # local_vars=6
ECBandit.int    ; Random Encounter Bandit                       # local_vars=0
ECRobber.int    ; Random Encounter Robber                       # local_vars=0
ECHiwymn.int    ; Random Encounter Highwaymen                   # local_vars=0
ECSlvRun.int    ; Random Encounter Slavers on a Slave Run       # local_vars=0
ECSlave.int     ; Random Encounter Slaves                       # local_vars=0
ECRavPty.int    ; Random Encounter Rave Party                   # local_vars=10
ECMantis.int    ; Random Encounter Mantis                       # local_vars=0
ECBrahmn.int    ; Random Encounter Brahmin                      # local_vars=0
ECWldDog.int    ; Random Encounter Wild Dogs                    # local_vars=0
BSComp2.int     ; Darion's computer Vault 15                    # local_vars=3
BSComp3.int     ; Force Field computer Vault 15                 # local_vars=3
BSComp4.int     ; Force Field computer Vault 15 near entrance   # local_vars=3
BSComp5.int     ; Computer terminal 5 in Vault 15               # local_vars=3
BSPower.int     ; Power Generator in Vault 15                   # local_vars=3
BSField.int     ; Force field in Vault 15                       # local_vars=3
mcPeasan.int    ; Modoc Peasant Person                          # local_vars=5
BSEmtr.int      ; Vault 15 Emitter                              # local_vars=4
OSV13dr.int     ; Vault 13 Door                                 # local_vars=0
OSDoor1.int     ; Vault 13 Door that shows the deathclaws       # local_vars=0
rndBess.int     ; Random Encounter for Bess outside of modoc    # local_vars=0
ECBess.int      ; Bess in Bess's Encounter (she's dead jim)     # local_vars=0
ECBesCow.int    ; One of the Brahmin in Bess's herd             # local_vars=0
ncAngBis.int    ; New Reno Angela Bishop                        # local_vars=4
ncTommy.int     ; New Reno Tommy the Balls (YEAH! OUR HERO)     # local_vars=1
niABisSf.int    ; New Reno Angela Bishop's Safe                 # local_vars=1
niMrBSf.int     ; New Reno Mr. Bishop's Safe                    # local_vars=4
niMrsBSf.int    ; New Reno Mrs. Bishop's Safe                   # local_vars=1
niOWriSf.int    ; New Reno Orville Wright's Safe                # local_vars=3
niPriGrv.int    ; New Reno Pritchard's Grave                    # local_vars=5
niWridrs.int    ; New Reno Richard Wright's Dresser             # local_vars=1
niWriGrv.int    ; New Reno Righard Wright's Grave               # local_vars=5
niWriSti.int    ; New Reno Wright Stills                        # local_vars=0
ncRamire.int    ; New Reno Ramirez                              # local_vars=6
cave01.int      ; Cave1 Random Encounter map                    # local_vars=0
niRenBox.int    ; New Reno Renesco Box                          # local_vars=1
niDoor.int      ; New Reno Door                                 # local_vars=6
cave02.int      ; Cave 2 Random Encounter map                   # local_vars=0
cave03.int      ; Cave 3 Random Encounter map                   # local_vars=0
cave04.int      ; Cave 4 Random Encounter map                   # local_vars=0
cave05.int      ; Cave 5 Random Encounter map                   # local_vars=0
VIEntDor.int    ; Vault City Entrance Door                      # local_vars=8
VCtyDwtn.int    ; Vault City Downtown Map script                # local_vars=0
miTrpDor.int    ; Modoc Ghost Farm Trap Door                    # local_vars=0
Hilbox.int      ; Broken Hills Liz inventory box                # local_vars=1
ntLydRom.int    ; New Reno Lloyd Room                           # local_vars=1
VCMoore.int     ; Thomas Moore from Vault City                  # local_vars=12
ZILckDor.int    ; Generic Locked Door (-20)                     # local_vars=8
niLydBox.int    ; New Reno Lloyd's Loot Box                     # local_vars=1
niManhol.int    ; New Reno Manhole to Lloyd's Loot              # local_vars=0
niLydGrv.int    ; New Reno Lloyd's Loot Grave                   # local_vars=6
VCSupGrd.int    ; Vault City Supply Guard Martin                # local_vars=9
broken1.int     ; Map Script for Broken Hills Map 1             # local_vars=10
Rndexcow.int    ; Map Script for Low Luck cow bomb encounter    # local_vars=0
ECCowBmb.int    ; The cows that blow...                         # local_vars=0
RCHakes.int     ; Hakeswill from Redding                        # local_vars=12
REDDown.int     ; Redding Downtown map script                   # local_vars=0
BHRndDst.int    ; Broken Hills Caravan Desert Map               # local_vars=4
BHRndMtn.int    ; Broken Hills Caravan Mountain Map             # local_vars=4
RCLou.int       ; Lou from Redding                              # local_vars=13
ECArthur.int    ; Arthur Leader of the special encounter knights# local_vars=8
ECRobin.int     ; Robin one of the knights with Arthur          # local_vars=8
ECBedemi.int    ; Bedemir one of the knights with Arthur        # local_vars=8
ECSirLau.int    ; Sir Launcelot on of the knights with Arthur   # local_vars=8
ECGalaha.int    ; Galahad one of the knights with Arthur        # local_vars=8
RCWade.int      ; Ben Wade from Radding                         # local_vars=17
RCDick.int      ; Athabaska Dick from Redding                   # local_vars=10
RCRooney.int    ; Widow Rooney from Redding                     # local_vars=13
RCGenPes.int    ; Generic Townsperson in Redding                # local_vars=10
RCStanwl.int    ; Stannwell from Redding                        # local_vars=17
RCSavine.int    ; Savinelli from Redding                        # local_vars=17
RCMarge.int     ; Marge LeBarge from Redding                    # local_vars=13
RCModjes.int    ; Madam Modjeska from Redding                   # local_vars=10
RCHoffy.int     ; James Hoffy, Caravan Master for Redding       # local_vars=10
Rndholy1.int    ; Random Encoutner Holy 1 map                   # local_vars=0
ECPatsy.int     ; Patsy Arthur's horse Holy 1 map               # local_vars=8
ECConcor.int    ; Concord Launcelot horse Holy 1 map            # local_vars=8
ECEric.int      ; Eric Robin's horse                            # local_vars=8
ECJohn.int      ; John Bedemir's horse                          # local_vars=8
ECJoshua.int    ; Joshua Robin's minstrel                       # local_vars=8
miLadder.int    ; Modoc Shitter Ladder                          # local_vars=0
ECBHead.int     ; Big head special encounter                    # local_vars=4
ECBlkHro.int    ; Black Hero model                              # local_vars=8
ECRedHro.int    ; Red Heroine Model                             # local_vars=8
ECSet.int       ; Set in cafe                                   # local_vars=8
ECTandi.int     ; Tandi in Cafe                                 # local_vars=8
ECWhro1.int     ; White Hero Model 1                            # local_vars=8
ECWhro2.int     ; White Hero Model 2                            # local_vars=8
ECWHeon1.int    ; White Heroine Model 1                         # local_vars=8
NiJulBox.int    ; New Reno Jules Shop Inventory Box             # local_vars=1
niEldBox.int    ; New Reno Eldridge Shop Box                    # local_vars=1
niEldBx2.int    ; New Reno Eldridge Shop Box (For Made Men)     # local_vars=1
RndHoly2.int    ; Map script for Holy Knights 2                 # local_vars=0
ECVorRat.int    ; Vorpal Rat for Holy Knights 2                 # local_vars=0
ECpdog.int      ; Paraih dog he joins your party.               # local_vars=12
Ccdrill.int     ; Drill Seargant in Colusa/Nevarro              # local_vars=17
Ccguard.int     ; Guard in Colusa/Nevarro                       # local_vars=10
Cctech.int      ; Technician in Colusa/Nevarro                  # local_vars=10
Ccmandr.int     ; Commander in Colusa Nevarro                   # local_vars=12
CcChris.int     ; Chris the gas station attendant in Colusa     # local_vars=12
Ccmaster.int    ; Quarter Master in Colusa/Nevarro              # local_vars=10
Ccgguard.int    ; Gate Guard in Colusa/Nevarro                  # local_vars=11
ntLydGrv.int    ; New Reno Lloyd's Loot Grave (Spacial Script)  # local_vars=0
ntCar1.int      ; New Reno Stolen Car Seed Spacial 1            # local_vars=1
ntCar2.int      ; New Reno Stolen Car Seed Spacial 2            # local_vars=1
niMorGrv.int    ; New Reno Mordino Stash Grave                  # local_vars=7
ECBridge.int    ; Bridge guy Special encounter                  # local_vars=10
SCDrvPay.int    ; The buyer for the NCR cattle drive in redding # local_vars=9
RndBridg.int    ; Random Bridge encounter                       # local_vars=0
ECMstStr.int    ; Mysterious Stranger                           # local_vars=10
ECGCwBmb.int    ; Generic Cow bomb the bridge dude uses         # local_vars=0
ECYakuza.int    ; Random Encounter Yakuza                       # local_vars=8
ECWilder.int    ; Random Encounter                              # local_vars=8
ncWriDog.int    ; New Reno Wright Dog                           # local_vars=2
niRamBox.int    ; New Reno Box to be delivered to Ramirez       # local_vars=0
ECUniPat.int    ; Random Unity Patrol                           # local_vars=8
ECTravlr.int    ; Random Travler encounter                      # local_vars=8
KtSmoke.int     ; displays message about smoke smell in Duntons # local_vars=2
ECTrader.int    ; Random Encounter Trader                       # local_vars=14
ECScaven.int    ; Random Encounter Scavengers                   # local_vars=8
FCMercha.int    ; San Francisco Merchants                       # local_vars=8
FCBadPea.int    ; San Francisco Bad Peasants                    # local_vars=10
ARTemple.int    ; Arroyo Temple map script                      # local_vars=0
FCDokWrk.int    ; San Franscisco Dock Worker                    # local_vars=9
FCGudPea.int    ; San Franscisco Good Peasant                   # local_vars=10
FCShiGrd.int    ; San Fran Shi Guards                           # local_vars=9
ACTemVil.int    ; Temple challenge person                       # local_vars=16
AITemDor.int    ; Temple doors that lock at the challenge       # local_vars=9
ACKlint.int     ; Klint the guardian of the temple exit         # local_vars=10
AICrops.int     ; Crops that die after a period of time         # local_vars=1
FCSlabte.int    ; San Fran Shi Lab Techs                        # local_vars=9
FCSKids.int     ; San Fran Shi Kids                             # local_vars=9
GCWander.int    ; wandering ghouls in Gecko                     # local_vars=8
FCDrFung.int    ; San Fran Doctor Fung                          # local_vars=11
OCJul.int       ; Vault 13 Denmother Guard                      # local_vars=10
OCKerith.int    ; Vault 13 Den Mother                           # local_vars=9
AITemCst.int    ; Temple Chest to hold the players things       # local_vars=3
GCRGhul.int     ; Reactor Ghoul that doesn't move               # local_vars=9
ECRaiBow.int    ; Random Encounter Gays                         # local_vars=9
ECMstAmy.int    ; Random Encounter Master's Army                # local_vars=9
ECProspe.int    ; Random Encounter Prospecter                   # local_vars=4
ECPrsgng.int    ; Random Encounter Press Gang                   # local_vars=4
ECNomChf.int    ; Random Encounter Nomad Chief                  # local_vars=5
ECElRon.int     ; Elronologist Patrol                           # local_vars=8
ECCrazy.int     ; Crazies from Random Encounter                 # local_vars=8
ECClmJmp.int    ; Random Encounter Claim Jumpers                # local_vars=8
ECCanbal.int    ; Random Encounter Cannibals                    # local_vars=8
ECNomSha.int    ; Random Encounter Nomad Shamon                 # local_vars=5
ECMaradr.int    ; Random Encounter Marauder                     # local_vars=8
ECRogue.int     ; Random Encounter Rogue                        # local_vars=8
ECHermit.int    ; Random Encuonter Hermit                       # local_vars=4
ECGangs.int     ; Random Encounter Gangs                        # local_vars=4
ECMstKla.int    ; Random Encounter Klamath Caravan Master       # local_vars=8
ECMstDen.int    ; Random Encounter Den Caravan Master           # local_vars=8
ECMstNew.int    ; Random Encounter New Reno Caravan Master      # local_vars=8
ECMstRed.int    ; Random Encounter Redding Caravan Master       # local_vars=8
ECMstBro.int    ; Random Encounter Broken Hills Caravan Master  # local_vars=8
ECMstGec.int    ; Random Encounter Gecko Caravan Master         # local_vars=8
ECMstSan.int    ; Random Encounter San Fran Caravan Master      # local_vars=8
ECMstNCR.int    ; Random Encounter NCR Caravan Master           # local_vars=8
ECMstV15.int    ; Random Encounter Vault 15 Caravan Master      # local_vars=8
ECFrmwfe.int    ; Random Encounter Farmer's Wife                # local_vars=5
ECFrmKid.int    ; Random Encounter Farmer's Kid                 # local_vars=5
ECHomest.int    ; Random Encounter Homesteader                  # local_vars=5
ECHomwfe.int    ; Random Encounter Homesteader's wife           # local_vars=5
ECHomkid.int    ; Random Encounter Homesteader's kid            # local_vars=5
ECMstVC.int     ; Random Encounter Vault City Caravan Master    # local_vars=8
ECAlien.int     ; Random Encounter Alien                        # local_vars=6
ECDthclw.int    ; Random Encounter Deathclaws                   # local_vars=6
ECFloatr.int    ; Random Encounter Floater                      # local_vars=6
ECCentur.int    ; Random Encounter Centaurs                     # local_vars=6
ECElvPat.int    ; Random Encounter Enclave Patrol               # local_vars=6
icMrcCpt.int    ; Raiders Merc Captain                          # local_vars=6
icMerc.int      ; Raiders Merc                                  # local_vars=6
icScout.int     ; Raiders Scout                                 # local_vars=6
iiSafe.int      ; Raiders Safe                                  # local_vars=7
raiders1.int    ; Raiders 1 Enterance                           # local_vars=0
raiders2.int    ; Raiders 2 Caves                               # local_vars=0
Hscelldr.int    ; Broken Hills bank/jail door                   # local_vars=8
niTRyBox.int    ; New Reno Chop Shop T-Ray Box                  # local_vars=1
qhPrzRch.int    ; Enclave President of USA                      # local_vars=12
WIHowitz.int    ; Howitzer in the Sierra Base                   # local_vars=8
WIEntDor.int    ; Entrance to Sierra Base Door                  # local_vars=8
OCBabDth.int    ; Vault 13 Baby deathclaws                      # local_vars=8
RCMcGrew.int    ; Dangerous Dan McGrew from redding             # local_vars=10
RCDrJohn.int    ; Painless Doc Johnson (breaks Jet)             # local_vars=17
RCMarion.int    ; Sheriff Earl Marion                           # local_vars=15
RCAscort.int    ; Mayor Ascorti of Redding                      # local_vars=10
RCNord.int      ; Nording, the payoff man for Stanwell          # local_vars=10
RCVelani.int    ; Velani, the payoff man for Savinelli          # local_vars=10
RCFern.int      ; Ferndown, the payoff man for Wade             # local_vars=10
FCDragon.int    ; The Dragon, San Fran                          # local_vars=19
mcSblBoy.int    ; Modoc Stable Boy                              # local_vars=8
mcTrader.int    ; Modoc Trader                                  # local_vars=8
mcPerson.int    ; Modoc Townspeople                             # local_vars=8
mcSlgExt.int    ; Ghost Farm Slag Exit Guard                    # local_vars=6
mcSlgGrd.int    ; Ghost Farm Slag Enterance Guard               # local_vars=7
FCLopan.int     ; LoPan in SanFran... hey that Rhyms            # local_vars=19
FCBadger.int    ; Badger Punk in San Fran                       # local_vars=14
RCJosh.int      ; Josh Laurance of Redding                      # local_vars=13
RCCamint.int    ; Caminetto in bar fight in redding             # local_vars=13
RCBette.int     ; Blasphemous Bette in bar fight in redding     # local_vars=13
FCGunMer.int    ; Gun Merchant in San Fran                      # local_vars=10
ZIWodDor.int    ; Generic Wooden Door                           # local_vars=10
ZIMtlDor.int    ; Generic Metal Door                            # local_vars=10
SSEmtn2.int     ; Emitter in NCR area 2                         # local_vars=6
KCRatGod.int    ; Rat God in Klamath                            # local_vars=5
ECBox.int       ; Random encounter box that has stuff in it     # local_vars=8
ECKaga1.int     ; Random encounter Kaga 1                       # local_vars=8
ECKaga2.int     ; Random encounter Kaga 2                       # local_vars=8
ECKaga3.int     ; Random encounter Kaga 3                       # local_vars=8
ECKaga4.int     ; Random encounter Kaga 4                       # local_vars=8
ECKaga5.int     ; Random encounter Kaga 5                       # local_vars=8
ECBHuntr.int    ; Random Encounter Bounty Hunter                # local_vars=8
VIMedCom.int    ; Vault City Medical Computer                   # local_vars=1
VICenCom.int    ; Vault City Central Computer                   # local_vars=5
VIAloCom.int    ; Vault City Allocation Computer                # local_vars=1
VCDarrow.int    ; Vault City Sub-Amenities Officer Darrow       # local_vars=11
VCFarrel.int    ; Vault City Sub-Amenities Officer Farrell      # local_vars=11
VCBarPat.int    ; Vault City Bar Patron                         # local_vars=8
VCWrkCit.int    ; Vault City Working Citizen                    # local_vars=8
VCSlave.int     ; Vault City Slave                              # local_vars=8
VIShft2b.int    ; Vault City Ventilation Shaft 2B               # local_vars=1
VCCharli.int    ; Vault City Puking Charlie                     # local_vars=8
GSValve.int     ; Gecko Coolant Control Panel                   # local_vars=3
ziBraPoo.int    ; Generic BRAHMIN SHIT!!! YES YES YES           # local_vars=0
SCWesGrd.int    ; Westin's force field guard.                   # local_vars=13
SSEmiWes.int    ; Westin's force field emitter.                 # local_vars=6
SSEmiWe1.int    ; Westin's force field on the other map.        # local_vars=6
SICmpWes.int    ; Westin's computer controlling the field       # local_vars=0
FSEmpTer.int    ; The Emperor Computer Terminal                 # local_vars=10
QCBird.int      ; Enclave, Vice President Bird                  # local_vars=12
QCMartin.int    ; Enclave, Martin Frobishner, V13 spokesman     # local_vars=11
FCKenLee.int    ; Ken Lee in San Francisco area                 # local_vars=14
QCGranit.int    ; Sgt. Granite of the Enclave Patrol            # local_vars=10
QCFrank.int     ; Secret Service Agent Frank (End Boss)         # local_vars=10
GeckJunk.int    ; Map Script for Gecko Junkyard                 # local_vars=0
GeckTunl.int    ; Map Script for Gecko Tunnels                  # local_vars=0
SSFrgDor.int    ; Door script for Fergus's door                 # local_vars=8
SSGunDor.int    ; Door script for Gunther's door                # local_vars=8
SSFlxDor.int    ; Door script for Felix's door                  # local_vars=8
SSRope.int      ; Rope.... don't want to explain                # local_vars=0
SSEmient.int    ; Emitter/Force NCR Entrance                    # local_vars=6
QCCurlng.int    ; Dr. Charles Curling, Chem Corps.              # local_vars=10
SSsign.int      ; Sign in NCR                                   # local_vars=3
mcMolRat.int    ; Ghost Farm Mole Rat                           # local_vars=2
QCPrsSec.int    ; President's personal intern (uh sectertary)   # local_vars=9
QCMurray.int    ; Tom Murray, head of AEC                       # local_vars=13
SSCrpDor.int    ; Craps table door                              # local_vars=3
mcPeasan.int    ; Modoc Peasant, they attack the farm           # local_vars=8
VCtyCocl.int    ; Map Script Vault City Council Area            # local_vars=0
HSPurify.int    ; Air Purifier for Broken Hills                 # local_vars=0
esEntRks.int    ; Military Base Enterance Rocks                 # local_vars=0
RCGamble.int    ; Redding Generic Gamblers                      # local_vars=8
HtCorpse.int    ; Spatial Script for Corpses                    # local_vars=2
SCCheat.int     ; Cheat Character for NCR                       # local_vars=8
QCGenPrs.int    ; Enclave Generic Prisoner                      # local_vars=8
QCGenCit.int    ; Enclave Generic Citizens                      # local_vars=10
QCGenGrd.int    ; Enclave Generic Guards                        # local_vars=8
QCGenSci.int    ; Enclave Generic Scientist                     # local_vars=10
QIPzlTrm.int    ; Enclave terminal in the Puzzle Level          # local_vars=8
etEnter.int     ; Military Base Enterance Spacial Message       # local_vars=0
etBattle.int    ; Military Base Battle Area Spacial Message     # local_vars=0
SSEmiEn1.int    ; Ncr emitters for ncr entrance on map 1        # local_vars=6
QIBstDr1.int    ; Blast Door for Reactor Off to remain closed   # local_vars=4
QIBstDr2.int    ; Blast Door for Reactor On to remain closed    # local_vars=4
VIDarBox.int    ; Vault City Darrow Shop Inventory              # local_vars=1
HSCrlDr.int     ; Jail cell door for Broken Hills               # local_vars=8
ecTlkMut.int    ; Military Base Conversation Mutants            # local_vars=3
FCChemst.int    ; Chemist in San Fran                           # local_vars=8
ecGrunde.int    ; Military Base Mouse Hunter                    # local_vars=2
ecMelKid.int    ; Some Town USA, Melchior's Kid                 # local_vars=4
WIRetScn.int    ; Retinal Scanner in the Sieera Base            # local_vars=3
WIElvDor.int    ; Elevator Door in the Seirra Base              # local_vars=3
WIBrkBrn.int    ; Broken Brain Bot in the Sierra Base           # local_vars=3
WIScrtDr.int    ; Sierra Base Secert Door                       # local_vars=3
broken2.int     ; Map Script for Broken Hills Map 2             # local_vars=10
VIFarBox.int    ; Vault City Farrell Shop Inventory             # local_vars=1
VIHarBox.int    ; Vault City Happy Harry Shop Stock             # local_vars=1
VICtyBox.int    ; Vault City Courtyard Temp Inventory Box       # local_vars=1
VIDwtBox.int    ; Vault City Downtown Temp Inventory Box        # local_vars=1
dcDerek.int     ; Derek in the Den                              # local_vars=8
dcTubFri.int    ; Tubby's Junkie Friends in the Den             # local_vars=8
dcGamble.int    ; Gamblers in the Den                           # local_vars=8
dcSlave.int     ; Pen Slaves in the Den                         # local_vars=8
dcMetRom.int    ; Metzger Room Guard in the Den                 # local_vars=10
dcPenGrd.int    ; Slaver Pen Guard in the Den                   # local_vars=10
dcLara.int      ; Lara in the Den                               # local_vars=8
dcTyler.int     ; Tyler in the Den                              # local_vars=8
dcMarc.int      ; Marc in the Den                               # local_vars=8
diBulBrd.int    ; Bulletin Board in the Den                     # local_vars=8
dcVicGrd.int    ; Vic Guard in the Den                          # local_vars=10
dcSlvGrt.int    ; Slaver Greeter in the Den                     # local_vars=10
dcFred.int      ; Fred in the Den                               # local_vars=12
diFliBox.int    ; Flick Box in the Den                          # local_vars=8
diMomBox.int    ; Mom Box in the Den                            # local_vars=8
diSmiBox.int    ; Smitty Box in the Den                         # local_vars=8
ZICrTrnk.int    ; generic script for Car Trunk                  # local_vars=3
QIPzlDor.int    ; Door for the puzzle room in the Enclave       # local_vars=3
FSPhySta.int    ; Physics computer station San Fran             # local_vars=9
FSBioSta.int    ; Biology computer station San Fran             # local_vars=9
FSCheSta.int    ; Chemistry computer station San Fran           # local_vars=9
FCLaoCho.int    ; Merchant in San Fran                          # local_vars=11
FIPaper.int     ; Scrap papers that combine San Fran            # local_vars=0
CSVent.int      ; Ventilation shaft for Navarro                 # local_vars=0
EncTrp.int      ; Map Script for Enclave Trap Rooms             # local_vars=0
HtBody.int      ; Script for dead bodies in Broken Hills        # local_vars=0
QIWires.int     ; Wires on the ground in the trap room          # local_vars=3
diMetBox.int    ; Metzger Box from Slave Crap                   # local_vars=1
dcRunSlv.int    ; Den Slave Run Fleeing Slaves                  # local_vars=8
dcAtkSlv.int    ; Den Slave Run Hostile Slaves                  # local_vars=8
dcRnSlvr.int    ; Den Slave Run Slavers                         # local_vars=8
FCChip.int      ; Chip San Fran                                 # local_vars=13
QIReactr.int    ; Reactor in the Enclave                        # local_vars=2
QIRctrCm.int    ; Reactor Computer in the Enclave               # local_vars=2
RCCshTnd.int    ; Redding Cash Tender in the Casino             # local_vars=8
RICshBox.int    ; Cash Box for the Cash Tender                  # local_vars=2
RCWanami.int    ; Wanamingo                                     # local_vars=3
dcStory1.int    ; Story Teller 1 in the Den                     # local_vars=6
dcStory2.int    ; Story Teller 2 in the Den                     # local_vars=7
RIJalDor.int    ; Jail Door in Redding                          # local_vars=7
FCSuze.int      ; Suze in San Fran you can save her             # local_vars=9
FCRonMey.int    ; Captain Ron Meyers in San Francisco           # local_vars=11
diPenDor.int    ; Slave Pen Door in the Den                     # local_vars=8
RedWan1.int     ; Map Script for Wanamingo Mine                 # local_vars=0
RedWame.int     ; Map Script for Wanamingo Mine Entrance        # local_vars=0
RCFrog.int      ; Frog Morton                                   # local_vars=8
FCDaveh.int     ; Dave Handy in San Fran                        # local_vars=10
diVicDor.int    ; Vic's Room Door in the Den                    # local_vars=8
diRomDor.int    ; Metzger's Room Door in the Den                # local_vars=8
VCCharly.int    ; Puking Charlie in Vault City Courtyard        # local_vars=11
SIpaint.int     ; Painting in NCR marks Vault13 on the map      # local_vars=0
SFChina.int     ; San Fran China Map                            # local_vars=0
VCCouBar.int    ; Vault City Council Area Bartender             # local_vars=9
VIBarBox.int    ; Vault City Slave Sale Inventory Dump          # local_vars=0
VIAutDoc.int    ; Vault City Courtyard Auto Doc                 # local_vars=0
RIMinEnt.int    ; Entrance Back to the Mines                    # local_vars=0
RedMTun.int     ; Map Script for Mining Tunnel                  # local_vars=0
KCRob.int       ; Robot on Klamath Canyon                       # local_vars=2
FIGunTbl.int    ; Gun Merchant Table San Fran                   # local_vars=3
KlaMall.int     ; Map Script for Klamath Mall area              # local_vars=0
KlaTrap.int     ; Map Script for Klamath Still area             # local_vars=0
VCDwnBar.int    ; Vault City Downtown Bartender                 # local_vars=7
RedDTun.int     ; Redding Downtown Tunnels                      # local_vars=0
FCRocMan.int    ; Rocketman in San Fran                         # local_vars=9
FCOz7.int       ; Oz7 in San Fran                               # local_vars=10
FCCrocke.int    ; Crockett in San Fran                          # local_vars=13
VCAmanda.int    ; Vault City Coutryard Amanda, Joshua's Wife    # local_vars=10
VCJoshua.int    ; Vault City Courtyard Joshua, Slave            # local_vars=7
VCMainWk.int    ; Valerie, Vic's Daughter and Maintence Worker  # local_vars=12
VITeach.int     ; Vault City Teaching System                    # local_vars=1
diCrate.int     ; Den Crate in Church                           # local_vars=0
VCUrine.int     ; Peeing Guy in Vault City Council Area         # local_vars=7
VCCurtis.int    ; Curtis, Amanda and Joshua's Son               # local_vars=8
FCMarc.int      ; Marc, a San Fran punks                        # local_vars=9
FSElComp.int    ; Elronologists computer                        # local_vars=9
FCOz9.int       ; Oz9 San Fran main Elronologist dude           # local_vars=9
FCElGrd.int     ; Elronologists Guards                          # local_vars=9
VIRocks.int     ; Pile of Rocks w/ Hidden Wrench                # local_vars=0
VIVltDor.int    ; Vault City 2nd floor doors                    # local_vars=1
dcRebGrd.int    ; Den Rebecca Guard                             # local_vars=6
dcRebDor.int    ; Den Rebecca Door Guard                        # local_vars=9
diRebDor.int    ; Den Rebecca Door                              # local_vars=6
ZSWsign.int     ; Generic Wanted Sign                           # local_vars=0
FCDrwong.int    ; Dr Wong, he has Chip's spleen                 # local_vars=11
FIlaotbl.int    ; Lao Cho's stock tables in san Fran            # local_vars=3
WILv1Dor.int    ; Locked Door on Level 1 Entrance               # local_vars=8
FCFemPnk.int    ; San Fran Female punk                          # local_vars=9
FCMalPnk.int    ; San Fran Male punk                            # local_vars=9
FCRyan.int      ; San Fran Rayan                                # local_vars=10
HIBh1Box.int    ; Broken Hills Temp Inventory Box               # local_vars=0
FCJuaVki.int    ; Juan and Vikki in San Fran                    # local_vars=9
HIManHol.int    ; Manhole to Basement in Liz's Store            # local_vars=1
SFElronb.int    ; Elron Base map Script                         # local_vars=0
HILadder.int    ; Ladder up to Liz's Store                      # local_vars=0
WIPnchBg.int    ; Punching Bag in the Sierra Depot              # local_vars=1
WIBayDor.int    ; Sierra Base Repair Bay Door                   # local_vars=8
GSAlarm.int     ; Gecko Reactor Alarm                           # local_vars=3
WTPlTrp2.int    ; Plasma Floor Trap Level 2 of Seirra  (Left)   # local_vars=6
WTPlTrp3.int    ; Plasma Floor Trap Level 2 of Seirra  (Left)   # local_vars=6
WTPlTrp4.int    ; Plasma Floor Trap Level 2 of Seirra  (Left)   # local_vars=6
WTPlTrp5.int    ; Plasma Floor Trap Level 2 of Seirra  (Left)   # local_vars=6
WTPlTrp6.int    ; Plasma Floor Trap Level 2 of Seirra  (Left)   # local_vars=6
WTPlTrp7.int    ; Plasma Floor Trap Level 2 of Seirra  (Left)   # local_vars=6
WTPlTrp8.int    ; Plasma Floor Trap Level 2 of Seirra  (Left)   # local_vars=6
WTPlTrp9.int    ; Plasma Floor Trap Level 2 of Seirra  (Right)  # local_vars=6
WTPlTrpA.int    ; Plasma Floor Trap Level 2 of Seirra  (Right)  # local_vars=6
WTPlTrpB.int    ; Plasma Floor Trap Level 2 of Seirra  (Right)  # local_vars=6
WTPlTrpC.int    ; Plasma Floor Trap Level 2 of Seirra  (Right)  # local_vars=6
WTPlTrpD.int    ; Plasma Floor Trap Level 2 of Seirra  (Right)  # local_vars=6
WTPlTrpE.int    ; Plasma Floor Trap Level 2 of Seirra  (Right)  # local_vars=6
WTPlTrpF.int    ; Plasma Floor Trap Level 2 of Seirra  (Right)  # local_vars=6
WSEmit4a.int    ; Emitter, Level 4 in Sierra Base               # local_vars=10
WSEmit4b.int    ; Emitter, Level 4 in Sierra Base               # local_vars=10
WSEmit4c.int    ; Emitter, Level 4 in Sierra Base               # local_vars=10
WSFeld4a.int    ; Force Field, Level 4 in Sierra Base           # local_vars=10
WSFeld4b.int    ; Force Field, Level 4 in Sierra Base           # local_vars=10
WSFeld4c.int    ; Force Field, Level 4 in Sierra Base           # local_vars=10
FCElrind.int    ; Elron Indoctrinee (Peasant)                   # local_vars=10
FSTnkCmp.int    ; Posiden Tanker computer                       # local_vars=9
WIBnkDor.int    ; Bunker Door for the Sierra Depot              # local_vars=10
miGate.int      ; Modoc Gate                                    # local_vars=0
WITrpBx1.int    ; Sierra Base Trapped Box                       # local_vars=8
RCMorBrs.int    ; Morton Brothers, Inc.                         # local_vars=8
FSEmt1.int      ; Emitter For Field 1 in San Fran               # local_vars=6
FSEmt2.int      ; Emitter For Field 2 in San Fran               # local_vars=6
FSEmt3.int      ; Emitter For Field 3 in San Fran               # local_vars=6
Cave6.int       ; Fake Vault 13 map                             # local_vars=0
VCChet.int      ; Illicit Allocations Officer Chet              # local_vars=7
NewRVB.int      ; New Reno Helicopter Script Map                # local_vars=0
nsVertib.int    ; New Reno Helicopter Script Vertibird          # local_vars=0
ncHSSal1.int    ; New Reno Helicopter Script Salvatore 1        # local_vars=2
ncHSSal2.int    ; New Reno Helicopter Script Salvatroe 2        # local_vars=2
ncHSPow1.int    ; New Reno Helicopter Script Power Armor 1      # local_vars=2
ncHSPow2.int    ; New Reno Helicopter Script Power Armor 2      # local_vars=2
niHSCrat.int    ; New Reno Helicopter Script Crate              # local_vars=0
ncHSHand.int    ; New Reno Helicopter Script Handy              # local_vars=2
ncHSGSal.int    ; New Reno Helicopter Script Salvatore Guard    # local_vars=4
ntHSGrd.int     ; New Reno Helicopter Script Guarding Spacial   # local_vars=1
niEldDor.int    ; New Reno Elderidge Door                       # local_vars=6
niSalDor.int    ; New Reno Salvatore Door                       # local_vars=6
niMyrDor.int    ; New Reno Myron Door                           # local_vars=6
FCMonst.int     ; Monsters in PMS Tanker                        # local_vars=0
SFTanker.int    ; San Fran Tanker map Script                    # local_vars=0
VCSlav2.int     ; Vault City Prisoner Slaves                    # local_vars=8
VCBarCit.int    ; Vault City Bar Patrons                        # local_vars=8
niBasDor.int    ; New Reno Locking Doors                        # local_vars=6
ncFightr.int    ; New Reno Boxer Actually Fighting              # local_vars=5
RIVltDor.int    ; Locked Vault Door in Redding                  # local_vars=8
CcXarn.int      ; Xarn in Navarro                               # local_vars=17
CcRaul.int      ; Raul in Navarro                               # local_vars=16
CcQuincy.int    ; Quincy in Navarro                             # local_vars=12
CcQmstr.int     ; Quartermaster in Navarro                      # local_vars=11
CcMedGrd.int    ; Med Lab Guard in Navarro                      # local_vars=8
CcK9.int        ; K9 in Navarro                                 # local_vars=14
CcDoctor.int    ; Dr Shreber in Navarro                         # local_vars=15
CcATech.int     ; Air Tech in Navarro                           # local_vars=11
CcACon.int      ; Air Control in Navarro                        # local_vars=8
CcDrGrd.int     ; Door Guard in Navarro                         # local_vars=13
Ccggbak.int     ; Gate Guard Backup in Navarro                  # local_vars=8
CcGrdca.int     ; Guard (combat armor) in Navarro               # local_vars=8
CcGrdpa.int     ; Guard (power armor) in Navarro                # local_vars=8
CcTech1.int     ; Com Tech1 in Navarro                          # local_vars=12
CcTech2.int     ; Com Tech2 in Navarro                          # local_vars=12
CcComp1.int     ; Computer Tech1 in Navarro                     # local_vars=8
CcComp2.int     ; Computer Tech2 in Navarro                     # local_vars=8
HICaveIn.int    ; Broken Hills Caved-In mine                    # local_vars=0
QCEPSqad.int    ; Enclave EP Squad (joins player in fighting    # local_vars=8
QIEndDor.int    ; Doors at the End Fight Area                   # local_vars=0
EncDet.int      ; Map Script for Enclave Detention Center       # local_vars=0
EncDock.int     ; Map Script for Enclave Dock                   # local_vars=0
EncGd.int       ; Map Script for Enclave Guard Barracks         # local_vars=0
EncPres.int     ; Map Script for Enclave Presidential Area      # local_vars=0
EncRetr.int     ; Map Script for Enclave Reactor Area           # local_vars=0
EncFite.int     ; Map Script for Enclave Fight Area             # local_vars=0
QCSecBot.int    ; Enclave Security Robot                        # local_vars=10
niTulBox.int    ; New Reno Poor Box                             # local_vars=3
hiDead.int      ; Dead body in Broken Hills Tunnels             # local_vars=0
HiJacBox.int    ; Broken Hills Jacob inventory box              # local_vars=1
HiDocBox.int    ; Broken Hills Doc Holliday Inventory box       # local_vars=1
HiOutBox.int    ; Broken Hills Outfitter inventory box          # local_vars=1
RCCvnGrd.int    ; Generic Caravan Guard                         # local_vars=8
RCCvnDrv.int    ; Generic Caravan Driver                        # local_vars=8
ncAnounc.int    ; New Reno Boxing Anouncer                      # local_vars=3
ncRngGrl.int    ; New Reno Ring Grrrl                           # local_vars=2
ncPrzFtr.int    ; New Reno Prize Fighter                        # local_vars=3
VIVltDr2.int    ; Vault Doors in Vault 8                        # local_vars=7
ncCheat.int     ; New Reno Cheat Character                      # local_vars=0
WIGNNDsk.int    ; Sierra Base GNN Transscript                   # local_vars=3
WIMisDsk.int    ; Sierra Base Mission Statement Disk            # local_vars=3
FIElrDsk.int    ; Elronologist Holodisk                         # local_vars=3
HINote.int      ; Script for Francis/Zaius Note                 # local_vars=0
ECDogMet.int    ; Dog Meat Special encounter                    # local_vars=13
niCatPw5.int    ; New Reno Cat's Paw magazine 5                 # local_vars=0
niRaiMap.int    ; New Reno Raiders Map in Bishop's Safe         # local_vars=0
ECPariah.int    ; Pariah Dog in Low Luck encounter              # local_vars=13
QIKlaxon.int    ; Klaxon Lights for Enclave when under alert    # local_vars=3
IIMine.int      ; Mines in Raiders Cave                         # local_vars=6
IIPit.int       ; Pits in the Raiders Cave                      # local_vars=4
FCTnkGmr.int    ; Tanker Gun Merchant                           # local_vars=8
FCTnkBar.int    ; Tanker Bartenter                              # local_vars=8
FCTnkMer.int    ; Tanker Merchant                               # local_vars=8
FITguntb.int    ; Tanker Gun Merchant's Table                   # local_vars=3
FITMerTb.int    ; Tanker Merchant's Table                       # local_vars=3
FSPemtr1.int    ; Palace Emitter 1                              # local_vars=6
FSPemtr2.int    ; Palace Emitter 2                              # local_vars=6
FSPemtr3.int    ; Palace Emitter 3                              # local_vars=6
FSEmpEmt.int    ; Emporor Computer's Force Field                # local_vars=6
niF2Hint.int    ; New Reno Fallout 2 Hintbook                   # local_vars=1
csTouch.int     ; Script to signal if dude touches containers   # local_vars=3
csArea.int      ; Script to signal if dude enters an area       # local_vars=0
RCAscGrd.int    ; Generic Guard for Ascorti's Bar               # local_vars=10
ECLdPros.int    ; Random Encounter Lead Prospector              # local_vars=10
ECLdBoot.int    ; Random Encounter Lead Bootlegger              # local_vars=10
csOpen.int      ; Script to signal if dude uses door w/o permis # local_vars=1
hcDan.int       ; Dan, Spouse of murdered conspirator.          # local_vars=9
ncComedi.int    ; New Reno Comedian                             # local_vars=4
ncBand.int      ; New Reno Trashcan Band                        # local_vars=8
ARDead.int      ; Destroyed Arroyo Bridge map script            # local_vars=0
csGate.int      ; Script to signal if dude uses gate w/o permis # local_vars=1
niWilGrv.int    ; New Reno Coffin Willie's Grave                # local_vars=5
ncWillie.int    ; New Reno Coffin Willie                        # local_vars=1
FSFobTer.int    ; Fob Terminal in San Fran Tanker               # local_vars=0
FSFobDor.int    ; Fob Door in San Fran Tanker                   # local_vars=0
ccNComp.int     ; Navarro Computer                              # local_vars=7
vcKohl.int      ; Vault City Info Officer Kohl                  # local_vars=10
ECChild.int     ; Random Encounter Children                     # local_vars=10
ccCook.int      ; Navarro Cook                                  # local_vars=16
ccTurret.int    ; Navarro Turret                                # local_vars=4
hcBrian.int     ; Brian, the Power Technician                   # local_vars=7
hiPower.int     ; Power Generator for Broken Hills              # local_vars=0
hiConsol.int    ; Power Station Console in Broken Hills         # local_vars=0
hcAnt1.int      ; Standard Broken Hills Ant                     # local_vars=0
hcAnt2.int      ; Broken Hills Ant/ Missing Persons Quest       # local_vars=0
csXDoor.int     ; Another lousy door script -sig xarn to leave  # local_vars=10
htSecret.int    ; Spatial for secret area of Broken Hills Mine  # local_vars=1
niEthBox.int    ; New Reno Ethyl Wright Shop Box                # local_vars=1
hcEric.int      ; Eric the Smelly Boy, Broken Hills             # local_vars=8
htFlies.int     ; Spatial Flies script for Broken Hills         # local_vars=0
viRanBox.int    ; Randal's Stock Box in Vault City              # local_vars=1
iiScorp.int     ; Raiders Scorpions 2X poison                   # local_vars=0
RCJane.int      ; Redding Jackpot Jane                          # local_vars=25
VTAloMrk.int    ; Spatial Script for Allocation Computer VCity  # local_vars=1
Cave7.int       ; Fake Vault 13 map                             # local_vars=0
niDermal.int    ; New Reno Dermal Pip Boy                       # local_vars=0
ncEldDog.int    ; New Reno Eldridge Dogs                        # local_vars=2
RCRatray.int    ; Rattray, Doc Johnson's assistant              # local_vars=10
HCHusWif.int    ; Mutant Husband/Wife Broken Hills              # local_vars=8
FCLoGrd.int     ; Lo Pan Guard                                  # local_vars=9
Navarro.int     ; Map script for Navarro                        # local_vars=0
VIVltDr3.int    ; Vault Door in Vault 8 - Martin                # local_vars=7
CcFak9.int      ; Fake K-9 Scenery obj                          # local_vars=14
FCNLuke.int     ; Brother Hood Rep in NCR                       # local_vars=9
FCDJosh.int     ; Joshua BOS in DEN                             # local_vars=9
iiLockDr.int    ; Gates in Raiders area                         # local_vars=7
FCFMatt.int     ; Matt BOS in San Fran                          # local_vars=10
FSBroDor.int    ; Brother Hood Door                             # local_vars=3#
hcGrd2.int      ; Bank Guard 2 in Broken Hills                  # local_vars=13
QIGeckDr.int    ; Door Requiring the player to use the geck     # local_vars=3
FSFAce.int      ; Ace Computer system in San Fran               # local_vars=5
QITurTrm.int    ; Generic Enclave Turret Terminal               # local_vars=12
QCTurret.int    ; Enclave Turrets                               # local_vars=5
hcChuck.int     ; Chuck Stodgers, Broken Hills                  # local_vars=8
htChuck.int     ; Spatial Script for waking up Chuck            # local_vars=1
viTerm.int      ; Vault City Vault Terminal                     # local_vars=1
RCMotGng.int    ; Frog Morton's gang                            # local_vars=10
ccCheat.int     ; Cheat character in Navarro                    # local_vars=4
FSTnkrDr.int    ; Tanker Doors in San Fran                      # local_vars=3
SCPeaon.int     ; NCR Peaons                                    # local_vars=10
diRebBok.int    ; Den Becky's Book                              # local_vars=1
hcScorp.int     ; Broken Hills Scorpion                         # local_vars=8
hcProf.int      ; Broken Hills Professor                        # local_vars=14
hiPrfBx1.int    ; Professor's Box in Broken Hills               # local_vars=0
hiPrfBx2.int    ; Professor's Box in Broken Hills               # local_vars=0
hcSeymor.int    ; Seymour the talking Plant/Broken Hills        # local_vars=9
hcSulvan.int    ; John Sullivan - Broken Hills                  # local_vars=9
hcLumpy.int     ; Lumpy the car accident victim - Broken Hills  # local_vars=9
BISpyHol.int    ; Vault 15 Spy Holodisk                         # local_vars=0
SIHisHol.int    ; NCR History Holodisk                          # local_vars=0
SIWesHol.int    ; Westin Holodisk                               # local_vars=0
SCBGrd.int      ; Buster's Guards in NCR Entrance               # local_vars=10
SIElnObj.int    ; Elise Notify Object                           # local_vars=0
SIGcaObj.int    ; Guard Captain Check Obj                       # local_vars=0
hcTyphon.int    ; Typhon, Son of Set - Broken Hills             # local_vars=12
ECBdyGrd.int    ; Random Scripted Encounter with the bodyguard  # local_vars=9
Gammovie.int    ; Map Script                                    # local_vars=0
ziLocker.int    ; Generic Locker Script                         # local_vars=1
hiWell.int      ; Broken Hills Well                             # local_vars=0
hcMicky.int     ; Mickey the Dwarf - Broken Hills               # local_vars=8
WCTurret.int    ; Turret for Sierra Depot                       # local_vars=5
hcOldGhl.int    ; Ghouls in Old-Folks Home - Broken Hills       # local_vars=8
hcHench.int     ; Broken Hills Outfitter Henchmen               # local_vars=8
hcElmo.int      ; Elmo - Broken Hills                           # local_vars=8
niToilet.int    ; Toilet - Contains Grenades - New Reno         # local_vars=1
niCross.int     ; Cross - Golgotha - Buried Cash                # local_vars=1
viPlow1.int     ; Plow - Vault City                             # local_vars=0
viPlow2.int     ; Plow - Vault City                             # local_vars=0
kcScorpa.int    ; Attacking scorpion in klamath                 # local_vars=5
kcGnratr.int    ; Generator player needs to repair              # local_vars=5
kcLvatr.int     ; Elevator door in toxic caves                  # local_vars=5
SIVDor.int      ; Vortis Slave Door                             # local_vars=9
niMedica.int    ; New Reno "Doctor Skill" Upgrade               # local_vars=0
niPrstLk.int    ; New Reno Prostitute"Locker"                   # local_vars=1
niBigJLk.int    ; New Reno Big Jesus "Locker"                   # local_vars=1
niMor1Lk.int    ; New Reno Mordino No Lock/No Ignore "Locker"   # local_vars=1
niBoxrLk.int    ; New Reno Boxer "Locker"                       # local_vars=1
niBis1Lk.int    ; New Reno Bishop Family OK "Locker"            # local_vars=1
niPornLk.int    ; New Reno Porn Actress "Locker"                # local_vars=1
niBtchLk.int    ; New Reno Bitch "Locker"                       # local_vars=1
niBis2Lk.int    ; New Reno Bishop Family NO IGNORE "Locker"     # local_vars=1
niEldrLk.int    ; New Reno Eldridge "Locker"                    # local_vars=1
niWrT1Lk.int    ; New Reno Wright Teen NO IGNORE "Locker"       # local_vars=1
niOWriLk.int    ; New Reno Orville Wright "Locker"              # local_vars=1
niWrT2Lk.int    ; New Reno Wright Teen FAMILY IGNORE "Locker"   # local_vars=1
niMor1Lk.int    ; New Reno Mordino FAMILY IGNORE "Locker"       # local_vars=1
niMyGdLk.int    ; New Reno Myron Guard "Locker"                 # local_vars=1
niMor2Lk.int    ; New Reno Mordino NO IGNORE "Locker"           # local_vars=1
niMyrnLk.int    ; New Reno Myron "Locker"                       # local_vars=1
niChp1Lk.int    ; New Reno Chop Shop Boy LOCKED "Locker"        # local_vars=1
niChp2Lk.int    ; New Reno Chop Shop Boy NO-LOCK "Locker"       # local_vars=1
niTryLk.int     ; New Reno Tray "Locker"                        # local_vars=1
niMor3Lk.int    ; New Reno Mordino locker, no warning           # local_vars=1
rndToxic.int    ; Map Script                                    # local_vars=0
ECirrad.int     ; Critter is hidden and irradiates.             # local_vars=3
ECTinWod.int    ; Tin Woodsman                                  # local_vars=10
RNDTinWd.int    ; Tin Woodsman Map Script                       # local_vars=0
ecGrdFrv.int    ; Guardian of Forever                           # local_vars=1
rndForvr.int    ; Guardian of Forever Rnd Enct Map Script       # local_vars=0
ecGrdTrm.int    ; Guardian of Forever Water Chip terminal       # local_vars=1
niEld2Lk.int    ; New Reno Eldridge "Locker" HARD LOCK          # local_vars=1
SIRagobj.int    ; Uhh box that rondo cares about it.            # local_vars=0
sfchina2.int    ; China 2 Map Script                            # local_vars=0
WCDedBot.int    ; Fighting Bot that does nothing                # local_vars=10
KCWupass.int    ; Klamath Guard Robot under Toxic Caves         # local_vars=3
viHarWch.int    ; VCty - Harry Watch Script                     # local_vars=1
viEdWch.int     ; VCty - Ed Watch Script                        # local_vars=1
viAndWch.int    ; VCty - Doc Andrew Watch Script                # local_vars=1
viLynWch.int    ; VCty - Lynette Watch Script                   # local_vars=1
viGrgWch.int    ; VCty - Gregory Watch Script                   # local_vars=1
viCGWch1.int    ; VCty - Prison Door Watch Script               # local_vars=1
viCGWch2.int    ; VCty - Greeting Watch Script                  # local_vars=1
viRNWch1.int    ; VCty - Randal1 Watch Script                   # local_vars=1
viRNWch2.int    ; VCty - Randal2 Watch Script                   # local_vars=1
viStkWch.int    ; VCty - Stark Watch Script                     # local_vars=1
viBarWch.int    ; VCty - Barkus Watch Script                    # local_vars=1
viVLWch1.int    ; VCty - Valerie1 Watch Script                  # local_vars=1
viVLWch2.int    ; VCty - Valerie2 Watch Script                  # local_vars=1
viWalWch.int    ; VCty - Wallace Watch Script                   # local_vars=1
viSkvWch.int    ; VCty - Greeting Watch Script                  # local_vars=1
viInWch1.int    ; VCty - InGrd Watch Script                     # local_vars=1
viInWch2.int    ; VCty - InGrd Watch Script                     # local_vars=1
viInWch3.int    ; VCty - InGrd Watch Script                     # local_vars=1
viFamWch.int    ; VCty - GenFam Watch Script                    # local_vars=1
viCsWch1.int    ; VCty - Cassidy Watch Script                   # local_vars=1
FCDocSqa.int    ; San Fran Doc Squatters                        # local_vars=10
FCDocKid.int    ; San Fran Doc Kids                             # local_vars=10
RndWhale.int    ; Random Whale Map                              # local_vars=0
gcPercy.int     ; Percy Crump, Merchant in Gecko                # local_vars=10
giPerBox.int    ; Percy's Stock Box                             # local_vars=3
giJnkBox.int    ; Gecko Junkyard Temp Inventory Box             # local_vars=2
niWriDor.int    ; New Reno Wright Room Door                     # local_vars=6
dcAnan.int      ; The Great Ananias, Mummy Master               # local_vars=8
rndUvilg.int    ; Map Script Unwashed                           # local_vars=0
ecwash.int      ; Villagers on the above map                    # local_vars=10
ecspammr.int    ; Spammer in Unwashed                           # local_vars=10
eiSanMap.int    ; Military Base San Francisco Map               # local_vars=0
rndShutl.int    ; Random Shuttle encounter map                  # local_vars=0
rndParih.int    ; Random Pariah Map Script                      # local_vars=0
rndBHead.int    ; Random Big Head map                           # local_vars=0
rndcafe.int     ; Random Cafe Map                               # local_vars=0
zinuke.int      ; Nuka Cola Machine                             # local_vars=4
sfdock.int      ; map script for San Fran Dock                  # local_vars=0
ciCrisDr.int    ; Chris's Door                                  # local_vars=0
rtlndmin.int    ; Redding Land Mines                            # local_vars=8
wtlndmin.int    ; Sierra Depot Land Mines                       # local_vars=8
ncExSpou.int    ; New Reno Ex-Spouse script                     # local_vars=1
ecMel.int       ; Mel That dog meat creates                     # local_vars=9
ciVent.int      ; Vent into Navarro                             # local_vars=0
ccKevin.int     ; Kevin in Navarro                              # local_vars=8
csAlarm.int     ; Navarro base on alert lights                  # local_vars=1
ciQunWch.int    ; Quincy Locker Watch Script                    # local_vars=1
ciRulWch.int    ; Raul Locker Watch Script                      # local_vars=1
ciCmdWch.int    ; Commanded Locker Watch Script                 # local_vars=1
SSStat.int      ; NCR Statue                                    # local_vars=0
ctFob.int       ; Fob EXP Spatial Script                        # local_vars=1
ctPlans.int     ; Vertibird EXP Spatial Script                  # local_vars=1
ctK9Part.int    ; K9 Part EXP Spatial Script                    # local_vars=1
csArea2.int     ; Script to signal if dude enters an area       # local_vars=0
csOpen2.int     ; Script to signal if dude uses door w/o permis # local_vars=1
ctSound.int     ; Soundproof Room Spatial Script                # local_vars=1
csOpen3.int     ; Script to signal if dude uses door w/o permis # local_vars=1
ECTlkMon.int    ; Talking Moonshiners                           # local_vars=8
ziWeakLk.int    ; Generic Weak Lock Watch Script                # local_vars=1
ziMedmLk.int    ; Generic Medium Lock Watch Script              # local_vars=1
dcCarnKd.int    ; Carny Kid - The Den                           # local_vars=1
ciDocWch.int    ; Raul Locker Watch Script                      # local_vars=1
ziHardLk.int    ; Generic Hard Lock Watch Script                # local_vars=1
CIMine.int      ; Mines in Navarro                              # local_vars=6
niBisHLk.int    ; New Reno Bishop Hard Locker                   # local_vars=1
niBisHDr.int    ; New Reno Bishop Hard Locked Door              # local_vars=6
ntRicRom.int    ; New Reno Richard Wright Room Spacial          # local_vars=1
0dangelo.int    ; Dude's boss and V13 owner                     # local_vars=8
0mdstdwn.int    ; Duston Downtown Map Script                    # local_vars=1
0mdstjnk.int    ; Duston Junkyard Map Script                    # local_vars=1
0mfoshlt.int    ; Map script for Fallout Shelter area.          # local_vars=1
0fbane.int      ; Bane, the elevator guard in FoSh              # local_vars=11
0fpyre.int      ; Lt. Pyre - Power Armor guy in FoSh            # local_vars=7
0fscorp.int     ; FoSh Radscorpion                              # local_vars=7
0della.int      ; Ella, the V13 barmaid                         # local_vars=7
0dtommy.int     ; Tommy, the pharmacy junkie                    # local_vars=14
0dwintrp.int    ; General store owner and Duston mayor          # local_vars=11
0diwbox.int     ; Duston, Winthrop: script for stock box        # local_vars=2
0lnaked.int     ; Script for a naked woman in the shower in Lansdowne# local_vars=7
0mlndres.int    ; Map Script for Lansdowne Residential          # local_vars=1
0dguard.int     ; Generic store guard in Duston                 # local_vars=7
0dsheila.int    ; Diarrhoea girl in Duston                      # local_vars=10
0dsstink.int    ; Spatial for stench from Nielsen               # local_vars=1
0dgeorge.int    ; Script for George, the station keeper         # local_vars=12
0dv13ptr.int    ; V13 patron script                             # local_vars=7
0demilio.int    ; Emilio, the pharmacy owner                    # local_vars=15
0darnold.int    ; Arnold, the Junkyard guardian                 # local_vars=10
000test.int     ; GVAR test script                              # local_vars=7
0dabigal.int    ; Abigail, Junkyard healer                      # local_vars=10
0dzuton.int     ; Tribal hunter in the Junkyard                 # local_vars=9
0dxima.int      ; Prophet in the Junkyard script                # local_vars=11
0di_loco.int    ; Locomotive script                             # local_vars=1
0djaildr.int    ; Duston locked jail door (with key)            # local_vars=1
0drob.int       ; Kebab seller in Duston                        # local_vars=11
0drobptr.int    ; Kebab stand patron script                     # local_vars=7
0dstern.int     ; Duston Sheriff Script                         # local_vars=7
0mfacprd.int    ; Factory Production Area map script            # local_vars=5
0dpolice.int    ; Generic Duston Policeman                      # local_vars=7
0eiping.int     ; Machine that goes ping script                 # local_vars=1
0mfaclab.int    ; Factory Laboratory Area Map script            # local_vars=1
0fguard.int     ; Generic Cartel guards in the shelter script   # local_vars=7
0djnkpes.int    ; Generic Junkyard peasant                      # local_vars=7
0dhunter.int    ; Generic Junkyard hunter                       # local_vars=7
0djnkpat.int    ; Generic Darkwater's bar patron                # local_vars=7
0dchild.int     ; Junkyard child script                         # local_vars=6
0dfletch.int    ; Fletcher Darkwater script, Duston Junkyard    # local_vars=14
0ddog.int       ; Generic wild dog in the Junkyard              # local_vars=1
0mfacwrh.int    ; Factory Warehouse Map script                  # local_vars=1
0dfergus.int    ; Ferguson Script                               # local_vars=12
0chargen.int    ; Character Generator Script                    # local_vars=7
0djudy.int      ; Judy, the mayor's assistant in General Store. # local_vars=7
0ddwtpes.int    ; Generic Duston downtown peasant               # local_vars=7
0omark.int      ; Orville bored bar patron talking 'Lemon Water'# local_vars=7
0morvdwt.int    ; Orville Downtown map script                   # local_vars=1
0diebox.int     ; Emilio's Stock Box Script                     # local_vars=3
0otomper.int    ; General Store owner in Orville                # local_vars=7
0oimbox.int     ; General Store Stock Box script                # local_vars=1
0ogina.int      ; Orville motel hooker.                         # local_vars=8
0oboard.int     ; Job board in Orville                          # local_vars=1
0oicbox.int     ; Vertigo Arms dealer's stock box               # local_vars=2
0ocuster.int    ; Weapons dealer at Vertigo, Orville            # local_vars=7
0mfossur.int    ; Fallout shelter surface map script            # local_vars=1
0oradclf.int    ; Orville mayor (Radcliff) script               # local_vars=7
0olucy.int      ; Orville's mayor's assistant and Enclave spy   # local_vars=7
0bdvneon.int    ; Davie's Neon Sign script                      # local_vars=1
0morvdck.int    ; Orville Docks Map Script                      # local_vars=1
0odocrob.int    ; Orville's doctor robert script                # local_vars=7
0oirbox.int     ; Doc Robert's stock box                        # local_vars=1
0olouise.int    ; Madame Louise brothel mama script             # local_vars=8
0omotpat.int    ; Generic Motel Bar patron in Orville Downtown  # local_vars=7
0elocke.int     ; Locke, the Rats leader in Factory script      # local_vars=8
0ecablbx.int    ; Cable Box script                              # local_vars=1
0ecomp.int      ; Electric Fence Controller computer script     # local_vars=6
0evictim.int    ; Dead slave in the warehouse script            # local_vars=7
0ecerber.int    ; Slave driver at the Factory                   # local_vars=8
0eslvgrd.int    ; Slave guard, rat dorm                         # local_vars=14
0eapril.int     ; Slave with pliers                             # local_vars=12
0eguard.int     ; Generic Cartel Guard on Factory Production Area# local_vars=7
0demildr.int    ; Emilio's Backyard door script                 # local_vars=6
0etriger.int    ; Factory cook script. IMPORTANT! Triggers player's escape!!!# local_vars=7
0mastmst.int    ; Astoria Main Street map script                # local_vars=1
0eslave.int     ; Generic Slave in the production area          # local_vars=7
0ebed.int       ; Bunk beds allowing to rest                    # local_vars=1
0eismet.int     ; Drug specialist with the Rats                 # local_vars=11
0ejake.int      ; Cartel maintenance man in the Factory         # local_vars=7
0eulster.int    ; Floater fromo who you can steal RadX          # local_vars=7
0epipe.int      ; Broken pipe from which you can make a shiv    # local_vars=1
0fentcmp.int    ; Fallout Shelter door controlling computer     # local_vars=4
0fshltdr.int    ; Fallout shelter coded door                    # local_vars=3
0dnielsn.int    ; A stinking guy in the Junkyard                # local_vars=15
0eeraser.int    ; Production hall exit guard                    # local_vars=7
0etresps.int    ; Trespasser spatial script                     # local_vars=1
0elabdor.int    ; Lab door in Factory Production Area           # local_vars=1
0amarco.int     ; Father Marco of Astoria                       # local_vars=7
0elexi.int      ; Lexi - leader of the Floaters                 # local_vars=14
0emoray.int     ; Floater shack guard                           # local_vars=10
0eerrand.int    ; Cerberus' initial Errand Boy                  # local_vars=10
0espect.int     ; Box Spectator in the Factory Production       # local_vars=7
0aibbox.int     ; Stock box for Astoria General Store           # local_vars=2
0abart.int      ; General Store owner in Astoria                # local_vars=11
0aimbox.int     ; Box where dude_s equipment will be stored     # local_vars=1
0amaynrd.int    ; Astoria's dumb greeter                        # local_vars=7
0mtocvil.int    ; Tocta Village Map Script                      # local_vars=1
0mlnpdwt.int    ; Lone Peak Downtown Map Script                 # local_vars=1
0tlocke.int     ; Wounded Locke in Tocta Village                # local_vars=9
0emorris.int    ; Rat, explosives specialist, former NCR        # local_vars=7
0dstndsk.int    ; Sheriff's desk in Duston Police Office        # local_vars=1
0efodtbl.int    ; Food table where you can put the poison       # local_vars=1
0mburghs.int    ; Burbank Ghoul District Map Script             # local_vars=1
0till.int       ; Sick villagers lying around at the Tocta Village# local_vars=8
0aramsey.int    ; Poisoned cowboy in Astoria                    # local_vars=7
0efirewl.int    ; Base commander in the Factory                 # local_vars=7
0twell.int      ; Poisoned well in the Tocta village            # local_vars=1
0fiibox.int     ; Dude's equipment locker                       # local_vars=1
0apenelo.int    ; Locke's wife.                                 # local_vars=11
0msaldwt.int    ; Salem Downtown map script                     # local_vars=1
0ooxana.int     ; Hardcore hooker at Mme Louise's               # local_vars=7
0ooswald.int    ; Oswald, mayor's bodyguard in Orville          # local_vars=7
0elabgrd.int    ; Lab guards in the Factory                     # local_vars=7
0efloatr.int    ; Member of Lexi's gang during the Mutiny       # local_vars=10
0elexlab.int    ; Lexi during Mutiny in the Lab Area            # local_vars=10
xcbfrank.int    ; X Vault boy                                   # local_vars=7
xcfmandy.int    ; X Vault girl mechanic                         # local_vars=7
xcmdoc.int      ; X Vault doc                                   # local_vars=8
xsgnratr.int    ; X Vault generator                             # local_vars=1
xvault.int      ; X Vault map script                            # local_vars=1
0engtslv.int    ; A generic slave appearing in the shacks in the evening# local_vars=7
0minscty.int    ; Entrance to the Institute Map Script          # local_vars=1
0edrggrd.int    ; Drug stock guard in the Production Area       # local_vars=10
0alocke.int     ; Locke having returned to Astoria              # local_vars=7
0acarter.int    ; Caravan boss in Astoria                       # local_vars=7
0abrahmn.int    ; Caravan brahmin script                        # local_vars=1
0acargrd.int    ; Generic Caravan Guard for Astoria             # local_vars=7
0acarmst.int    ; Generic Caravan Master for Astoria            # local_vars=7
0abarpat.int    ; Generic bar patron in Astoria                 # local_vars=7
0asmith.int     ; The "good" big wig in Astoria. S&S collaborator.# local_vars=7
0ttorent.int    ; One of the water sources in Tocta             # local_vars=1
0mtocwld.int    ; Tocta Wilderness Map Script                   # local_vars=1
0dmslint.int    ; Betrayed wife in Duston Downtown              # local_vars=12
zinukamc.int    ; Generic Nuka Cola machine                     # local_vars=1
0dtrembl.int    ; Farmer in the Junkyard. Has poison.           # local_vars=10
0dilvra.int     ; Ilvra, the lover of Steve McLint              # local_vars=7
0dmrlint.int    ; Farmer with a lover                           # local_vars=11
0diblbox.int    ; Steve McLint's blackmail money box            # local_vars=1
0dpatint.int    ; Junkyard patient                              # local_vars=7
0tyalgrn.int    ; Entrance guard at Tocta Village               # local_vars=7
0mastlin.int    ; Lincoln Farm Map Script                       # local_vars=1
0mmirent.int    ; Mirage Entrance Map Script                    # local_vars=1
0elstile.int    ; Secret entrance to Rats escape tunnel script  # local_vars=1
0aelenor.int    ; Medical secretary in Astoria                  # local_vars=7
0tishkar.int    ; Tocta Shaman Script                           # local_vars=7
0tishmbx.int    ; Shaman Stock Box Script                       # local_vars=1
0srandy.int     ; Randy, the one-eye club owner                 # local_vars=7
0asarah.int     ; The girl in trouble                           # local_vars=7
0ssubgrd.int    ; Salem Broadway Entrance Guards script         # local_vars=7
0aidbox.int     ; Barmaid barter box                            # local_vars=1
0acorran.int    ; Caravan second in command in Astoria          # local_vars=7
0adbrh.int      ; Barmaid 2nd script                            # local_vars=7
0eiibox.int     ; Factory Lab Inventory Box                     # local_vars=1
0msalsub.int    ; Salem Suburbs Map Script                      # local_vars=1
0srmprst.int    ; Romero's girls' script                        # local_vars=7
0sarmrch.int    ; Armor and clothing merchant in Salem          # local_vars=7
0siarbox.int    ; Armor merchant's stock box                    # local_vars=1
0sicbox.int     ; Chem merchant stock box                       # local_vars=1
0sialbox.int    ; All-in merchant stock box                     # local_vars=1
0srgrave.int    ; Randy's grave in Salem Suburbs                # local_vars=3
0apeasnt.int    ; Generic Astoria peasant                       # local_vars=7
0sigbox.int     ; Gun merchant stock box                        # local_vars=1
0sgmrch.int     ; Gun merchant in Salem Suburbs                 # local_vars=9
0sspzeke.int    ; Zeke interpelling dude in Salem.              # local_vars=1
0fselev.int     ; Fallout Shelter mock elevator SPatial script  # local_vars=1
0ssmus1.int     ; Spatial for music in Gorgonzola's bar         # local_vars=1
0sbernie.int    ; Bottle collector in Salem Suburb              # local_vars=7
0egungrd.int    ; Gun lockers guard in Factory Production       # local_vars=12
0egunlck.int    ; Gun lockers in the Factory Prod               # local_vars=1
0smarysh.int    ; Charming widow in Salem Subs                  # local_vars=9
0ewrkbch.int    ; Workbench with the possibility of duplication # local_vars=2
0epech.int      ; The slave victim at the beginning of the FacProd# local_vars=7
0emickey.int    ; Dude's cell mate                              # local_vars=7
0etoilet.int    ; Non-suspicious toilet in the prison building  # local_vars=3
0eqtoilt.int    ; Quest vital toilet in the prison building     # local_vars=3
0ejldoor.int    ; Generic cell door in the Factory Prod         # local_vars=1
0eddjldr.int    ; Dude's cell door                              # local_vars=3
0ededmck.int    ; Mickey's body script (find RadXs in the ass)  # local_vars=4
0esqchck.int    ; Special spatial script to see if dude did all well# local_vars=1
0ecelchk.int    ; Spatial script which checks whether dude is in cell at 23h00# local_vars=1
0ewrkdor.int    ; Locked door to the workshop in Prod Area      # local_vars=3
0epergrd.int    ; Guard, used when electric fence was cut wrong # local_vars=8
0ereqlck.int    ; Requisition form locker script                # local_vars=2
0sromero.int    ; Romero, the pimp boss in Salem Subs           # local_vars=7
0mfacper.int    ; Factory Perimeter Map Script                  # local_vars=1
0xtcfor1.int    ; Tocta Hunter for the forced encounter script  # local_vars=7
0szaneti.int    ; Former Shepard's gang pal in Salem Subs       # local_vars=7
0srocky.int     ; Zanetti's pal in Salem Subs                   # local_vars=7
0egoya.int      ; Factory Lab head scientist                    # local_vars=10
0ebolus.int     ; Goya's assistant and bodyguard                # local_vars=7
0einvisc.int    ; Invisible critter who will use Jet on dude in Lab# local_vars=7
0esismet.int    ; Ismet talking to dude about armory            # local_vars=1
0elabgr1.int    ; Cartel Lab guard. Invisible at mutiny.        # local_vars=7
0eforcef.int    ; Field emitters in Factory Lab                 # local_vars=4
0aedlinc.int    ; One of the Landlords in Orville               # local_vars=7
0alinman.int    ; Generic Ranch Hand on Lincoln's Farm          # local_vars=7
0etrspch.int    ; Spatial that checks if dude should be shot at # local_vars=9
0eturret.int    ; Factory area plasma turrets                   # local_vars=9
0elabcok.int    ; Lab cooks script                              # local_vars=9
0epertch.int    ; Wimpy tech in factory perimeter map           # local_vars=8
0epercmp.int    ; Perimeter control computer                    # local_vars=3
0epaswrd.int    ; Password to the computer script               # local_vars=1
0eorson.int     ; Perimeter garage mechanic                     # local_vars=11
0edrgbox.int    ; Box with RadX in the Prod Area                # local_vars=3
0eplight.int    ; Lighting script for perimeter area            # local_vars=3
0egatgrd.int    ; Perimeter Gate guard                          # local_vars=13
0elabtch.int    ; Generic lab tech                              # local_vars=9
0edocast.int    ; Docs assistant in Factory Lab                 # local_vars=10
0efirgrd.int    ; Firewall_s bodyguards, very special           # local_vars=9
0eqrtmst.int    ; Factory quartermaster script                  # local_vars=10
0efwldsk.int    ; Firewall's desk in the Lab area               # local_vars=3
0elabgr2.int    ; Locker room guard in the lab                  # local_vars=9
0elabldr.int    ; Locker room door in the lab area              # local_vars=3
0ephocel.int    ; Photocells in the Factory Production          # local_vars=4
0ephotrg.int    ; Trigger for photocells                        # local_vars=3
0difbox.int     ; Fletcher's Stock Box                          # local_vars=4
0dflspat.int    ; Spatial for Fletcher shouting at dude         # local_vars=3
00taser.int     ; Taser item script                             # local_vars=3
0epasdsk.int    ; Password desk in production area barracks     # local_vars=5
0effield.int    ; Forcefield scripts in Lab area                # local_vars=4
0ehosdor.int    ; Hospital door in Lab Area                     # local_vars=4
0epascmp.int    ; Password computer in Prod Barracks            # local_vars=7
0egundor.int    ; Door to the armory in Prod area               # local_vars=4
0egndrpl.int    ; Gun lockers door control panel                # local_vars=3
0emuscle.int    ; Combat instructor in Lab area                 # local_vars=10
glprlysr.int    ; yyy                                           # local_vars=1
0acslave.int    ; Slaves to be caught in gather workers mission # local_vars=10
0mastfld.int    ; Orville Fields Map Script                     # local_vars=3
0izzx201.int    ; Institute Entrance Robobrain                  # local_vars=10
0isentry.int    ; Special Institute Entrance Initial Scene      # local_vars=3
0dcumin.int     ; Deputy Sheriff of Duston                      # local_vars=12
0dscumin.int    ; Spatial triggering Cumin's snide comments     # local_vars=3
0afldgrd.int    ; Armed guard at Orville slave run              # local_vars=10
0aslaver.int    ; Slavers at Orville Slave Run                  # local_vars=10
0abulfrg.int    ; Rapist Rear guard at Orville Slave Run        # local_vars=12
0acaroli.int    ; Raped girl at Orville Slave Run               # local_vars=10
0enastur.int    ; Lab area doctor in the Factory                # local_vars=12
0emedlck.int    ; Medical lockers in Lab Area                   # local_vars=3
0efiresq.int    ; Factory Lab Firing test spatial script        # local_vars=3
0dinbox.int     ; Nielsen Stock Box                             # local_vars=3
0dnstuff.int    ; Disappearing Nielsen Boxes, table, etc.       # local_vars=3
0ecrbdor.int    ; Cerberus' Room door                           # local_vars=7
0esdesrt.int    ; Spatial checking if dude can leave the factory# local_vars=3
0emainfr.int    ; Mainframe Script                              # local_vars=8
0ddwtchl.int    ; Duston Downtown children - not so crazy       # local_vars=10
0soifran.int    ; This is only a joke                           # local_vars=9
0eorchrd.int    ; Orchard135 password holodisk                  # local_vars=3
0eradio.int     ; Radio with which you can distract Cartel soldiers# local_vars=5
