#
# Miscellaneous game engine messages.
#
# Defined in game.h
#
{0}{}{Are you sure you want to quit?}
{1}{}{Demo version}
{2}{}{Default character will be used.}
{3}{}{Saved screenshot.}
{4}{}{Quick load game successfully loaded.}
{5}{}{Quick save game successfully saved.}
{6}{}{Demo time limit exceeded.}
{7}{}{Pipboy not available in combat!}
{8}{}{Error saving screenshot.}
{9}{}{INTRO}
{10}{}{NEW GAME}
{11}{}{LOAD GAME}
{12}{}{OPTIONS}
{13}{}{CREDITS}
{14}{}{EXIT}
{15}{}{Action Points}
{16}{}{Hit Points}
{17}{}{The motion sensor option is not installed.}
{18}{}{The motion sensor has no charges remaining.}
{20}{}{Copyright(c) 1998 Interplay Productions.  All rights reserved.}

{30}{}{Do you wish to continue playing?}

{50}{}{Running Fallout 2 requires the CD!}

#
# Game config text. Defined in gconfig.c
#
{100}{}{Error saving game config file!}
{101}{}{Game settings not saved.}
#
# Some radiation messages used in critter.c
#
{1000}{}{You feel very nauseous.}
{1001}{}{You feel very nauseous, and after some mild vomiting, slightly fatigued.}
{1002}{}{You are very fatigued, the vomiting does not stop, and your recovery time is impaired.}
{1003}{}{You are hemorrhaging violently. You are very sick, and your hair is falling out.}
{1004}{}{You are hemorrhaging violently and continuously. The vomitus is stained red from your blood. Your skin is falling off of your bones.}
{1005}{}{There is bleeding from your intestines and you have severe diarrhea. You feel bloated and are in intense agony.}
{1006}{}{You have died from radiation sickness.}
{1007}{}{You have received a large dose of radiation.}
{1008}{}{The geiger counter is clicking.}
{1009}{}{The geiger counter is clicking wildly.}
#
# Message used in actions.c
#
{2000}{}{You cannot get there.}
{2001}{}{The lock is jammed.}
#
# poison messages from critter.c
#
{3000}{}{You have been poisoned!}
{3001}{}{You take damage from poison.}
{3002}{}{You feel a little better.}
{3003}{}{You feel better.}
#
# from queue.c
#
{4000}{}{Due to your inept handling, the explosive detonates prematurely.}
#
# from combatai.c
#
{5000}{}{uses}
{5001}{}{is out of ammo for the}
{5002}{}{reloads the}
#
# from gdialog.c - new tell me about stuff
#
{6000}{}{Ask about what?}

#
# from pipboy.c -- Fallout 2
#
// Fallout 2:  For Pipboy
{7000}{}{You aren't wearing the pipboy!}

#
# from anim.c -- Fallout 2
#
{8000}{}{You are overloaded.}  # Carrying too much weight
{8001}{}{%s is overloaded.}

#
# from worldmap.c -- Fallout 2
#
{8500}{}{You gain %d experience points for successful use of the outdoorsman skill.}

#
# from party.c -- Fallout 2
#
{9000}{}{%s has gained in some abilities.} # Party Member has gained experience/level
# Individuals

{9010}{}{Whoa. I suddenly felt a rush of experience.} # pMMyron_PID
{9011}{}{Level up, baby! Level up!}
{9012}{}{I feel a great disturbance in the force. As if all my skills have gained % points.}
{9013}{}{I feel tougher. Stronger. Smarter.}

{9020}{}{Wow! I feel as if I've passed some arbitrary experience value and gained more power!} # pMMarcus_PID
{9021}{}{Aaagggh! Muscles... bulging... Stats... increasing.... Gaining level...}
{9022}{}{Gimme a diploma and a silly lookin' hat with a tassel, 'cause I just graduated!}
{9023}{}{Hey, I feel more powerful! Does that mean I get a pay raise?}

{9030}{}{It's all comin' back to me now...} # pMMacRae_PID
{9031}{}{Heh. Guess you can teach an old dog new tricks.}
{9032}{}{Looks like all this travelling has paid off.}
{9033}{}{I've learned some new tricks.}

{9040}{}{Grandfather teaches. We learn.} # pMSulik_PID
{9041}{}{We learn more from the spirits, Mahn.}
{9042}{}{We be learnin' now.}
{9043}{}{Da great spirit move in Sulik now.}
{9044}{}{We be one wit da Grandfather Bone now, Mahn.}
{9045}{}{We be the Grandfather now.}

{9050}{}{Oh dear...I've actually learned something from this.} # pMLenny_PID
{9051}{}{The guilt of this is going to kill me.}
{9052}{}{I can't believe I survived this far.}

{9060}{}{Woof!} # pMCyberdog_PID
{9061}{}{Woof!}
{9062}{}{Woof!}
{9063}{}{Woof!}
{9064}{}{Woof! Woof!}

{9070}{}{I learned some new things!} # pMDoc_PID
{9071}{}{I learned some new things!}

{9080}{}{I do believe I have gained some knowledge!} # pMGoris_PID
{9081}{}{Clarity of knowledge is a gift.}
{9082}{}{I seem to be maturing nicely.}
{9083}{}{I am surpassing even Gruthar in knowledge.}
{9084}{}{I am stronger amongst those of the pack now.}
{9085}{}{I am now the mightiest amongst my pack.}

{9090}{}{I learned some new things!} # pMDavin_PID
{9091}{}{I learned some new things!}

{9100}{}{I learned some new things!} # pMMaria_PID
{9101}{}{I learned some new things!}

{9110}{}{I learned some new things!} # pMLaddie_PID
{9111}{}{I learned some new things!}

{9120}{}{DATA ANALYSIS COMPLETE. UPGRADING ALL SYSTEMS.} # pMRoboBrain_PID  -- CyberBrain
{9121}{}{NEW DATA COLLECTED. ENHANCING TARGETING SYSTEMS.}
{9122}{}{SYSTEM RETROFITTING COMPLETED.}
{9123}{}{TARGETING SYSTEMS RECALIBRATED. 20% INCREASE IN ACCURACY.}
{9124}{}{OPTIMAL PERFORMANCE REACHED.}

{9130}{}{Boss! I think I'm finally getting the hang of this.} # pMVic_PID
{9131}{}{I'm actually getting better! Told you I wouldn't let you down, Boss.}
{9132}{}{Hey... wait... now I get it. I don't think I'm leading my targets enough.}
{9133}{}{See, Boss! You can teach an old dog new tricks!}
{9134}{}{You know what, Boss? I think I'm actually learning a thing or two.}
{9135}{}{I'm getting pretty good at this. See, Boss. All good things get better with time.}

{9140}{}{I learned some new things!} # pMBess_PID
{9141}{}{I learned some new things!}

{9150}{}{I learned some new things!} # pMChicken_PID
{9151}{}{I learned some new things!}

{9160}{}{I learned some new things!} # pMKarl_PID
{9161}{}{I learned some new things!}

{9170}{}{I learned some new things!} # pMJonny_PID
{9171}{}{I learned some new things!}

{9180}{}{I learned some new things!} # pMLloyd_PID
{9181}{}{I learned some new things!}

{9190}{}{Woof WOOF!} # pMDogMeat_PID
{9191}{}{Woof WOOF WOOOOF!}
{9192}{}{Woof WOOF WOOOOF!}
{9193}{}{Woof WOOF WOOOOF!}
{9194}{}{Woof WOOF WOOOOF!}
{9195}{}{Wa-WOOOOF!}

{9200}{}{} # pMRoboBrain_PID -- Human

{9210}{}{} # pMRoboBrain_PID -- Abnormal

{9220}{}{} # pMRoboBrain_PID -- Chimp

{9230}{}{} # pMPariahDog_PID

{9240}{}{Initiating program update, Master... Upgrade complete.}  # pMK9_PID
{9241}{}{Installing software upgrade, Master... Version 2.0 installed.}
{9242}{}{Performing hardware modifications, Master... Systems nominal.}
{9243}{}{Performing hardware modifications, Master... Systems optimal!}


{9250}{}{} # pMCarTrunk_PID
